Player Matchup

Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DrProffessorOats
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 70L
1,572 Elo+
Solo
Mulan
Mulan
Drnky
Mulan
Level 22
God Stats
12W - 7L
1,706 SR
Queue Stats
45W - 27L
1,666 Elo+
Solo
Ares
Ares
Gladiia
Ares
Level 6
God Stats
9W - 7L
1,500 SR
Queue Stats
148W - 85L
1,671 Elo+
Solo
Izanami
Izanami
Konzazorg
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,718 Elo+
Solo
Team Averages
Level 18
1,541 SR
1,626 Elo+

VS

Team Averages
Level 17
1,455 SR
1,568 Elo+
Medusa
Medusa
BigMoneys
Medusa
Level 17
God Stats
41W - 48L
1,370 SR
Queue Stats
82W - 83L
1,459 Elo+
Solo
Geb
Geb
Modifierz
Geb
Level 29
God Stats
3W - 3L
1,611 SR
Queue Stats
86W - 74L
1,585 Elo+
Solo
Arachne
Arachne
Quickully
Arachne
Level 27
God Stats
8W - 4L
1,293 SR
Queue Stats
60W - 52L
1,599 Elo+
Solo
Cu Chulainn
Cu Chulainn
SeaColby50
Cu Chulainn
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 36L
1,640 Elo+
Solo
Thoth
Thoth
SilentDragon
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 5 / 3
8,429
562
4,045
12,506
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 6 / 4
8,235
549
8,840
8,728
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Drnky
Mulan
17
13 / 1 / 2
10,837
722
13,144
12,628
10,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Gladiia
Ares
11
4 / 3 / 7
8,218
548
10,219
11,658
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Konzazorg
Izanami
9
0 / 8 / 5
6,433
429
2,687
7,593
1,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigMoneys
Medusa
14
12 / 3 / 5
9,161
611
11,684
10,265
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 3 / 7
6,954
464
4,131
11,450
7,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Quickully
Arachne
15
9 / 3 / 3
9,238
616
10,186
11,407
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
SeaColby50
Cu Chulainn
11
0 / 8 / 0
6,759
451
3,070
12,485
9,083
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 8 / 1
6,274
418
2,097
8,289
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
25
Kills
23
23
Deaths
25
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
5
3
1.3
L
Medusa
BigMoneys
Medusa
12
3
5
4.83
W
3
6
4
0.83
W
Mulan
Drnky
Mulan
13
1
2
14
W
Ares
Gladiia
Ares
4
3
7
2.5
W
Izanami
Konzazorg
Izanami
0
8
5
0.31
L
2
3
7
1.83
L
Arachne
Quickully
Arachne
9
3
3
3.5
L
Cu Chulainn
SeaColby50
Cu Chulainn
0
8
0
0
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,935
Damage
31,168
53,113
Taken
53,896
27,849
Mitigated
27,645
13,126
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,045
1,659
0
4,568
12,506
3,871
0
862
11,602
0
54,826
L
Medusa
BigMoneys
Medusa
11,684
5,591
0
3,138
10,265
3,951
631
5,215
4,944
0
54,747
W
8,840
722
0
1,106
8,728
2,807
124
920
7,806
40,364
0
W
Mulan
Drnky
Mulan
13,144
2,640
0
5,383
12,628
10,289
0
1,067
11,523
6,092
66,379
W
Ares
Gladiia
Ares
10,219
842
0
1,799
11,658
9,239
0
2,886
8,650
22,181
0
W
Izanami
Konzazorg
Izanami
2,687
1,569
0
270
7,593
1,643
998
890
6,697
0
20,488
L
4,131
697
0
1,087
11,450
7,658
0
5,883
5,407
14,410
0
L
Arachne
Quickully
Arachne
10,186
7,676
0
4,135
11,407
4,626
137
4,786
6,401
0
63,672
L
Cu Chulainn
SeaColby50
Cu Chulainn
3,070
599
0
1,222
12,485
9,083
488
817
11,668
5,286
28,451
L
2,097
369
0
429
8,289
2,327
156
2,855
5,224
26,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,152
Gold Earned
38,386
365
Minions Killed
352
0
Camps Cleared
0
1,428,463
Distance Traveled
1,411,836
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,429
562
89
6
0
303,698
0
L
Medusa
9,161
611
94
6
0
279,105
4
W
Raijin
8,235
549
89
6
0
254,630
0
W
Mulan
10,837
722
132
9
0
305,325
2
W
Ares
8,218
548
25
2
0
309,076
3
W
Izanami
6,433
429
30
2
0
255,734
1
L
Geb
6,954
464
15
1
0
292,957
3
L
Arachne
9,238
616
111
7
0
333,910
5
L
Cu Chulainn
6,759
451
71
5
0
239,966
0
L
Thoth
6,274
418
61
4
0
265,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role