Player Matchup

Mercury
Mercury
DankTime420
Mercury
Level 18
God Stats
3W - 3L
1,433 SR
Queue Stats
39W - 40L
1,558 Elo+
Party 1
Chang'e
Chang'e
ForMoreTears
Chang'e
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 14L
1,552 Elo+
Solo
Izanami
Izanami
KEEYLAY
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,493 Elo+
Party 1
Chronos
Chronos
NonToxicSmurf
Chronos
Level 28
God Stats
5W - 2L
1,791 SR
Queue Stats
103W - 73L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
Twtichey
Sun Wukong
Level 135
God Stats
2W - 3L
1,662 SR
Queue Stats
241W - 213L
1,562 Elo+
Party 1
Team Averages
Level 45
1,577 SR
1,546 Elo+

VS

Team Averages
Level 47
1,602 SR
1,480 Elo+
Charybdis
Charybdis
COD KINGZ 4EVA
Charybdis
Level 143
God Stats
27W - 28L
1,592 SR
Queue Stats
427W - 426L
1,622 Elo+
Party 2
Pele
Pele
CzechHerOut
Pele
Level 28
God Stats
12W - 8L
1,612 SR
Queue Stats
77W - 87L
1,431 Elo+
Solo
Cthulhu
Cthulhu
MANNLIER
Cthulhu
Level 22
God Stats
7W - 4L
1,551 SR
Queue Stats
89W - 74L
1,305 Elo+
Solo
Bellona
Bellona
Zekopack
Bellona
Level 13
God Stats
8W - 6L
1,953 SR
Queue Stats
14W - 17L
1,497 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
femurbeamer
Ah Muzen Cab
Level 27
God Stats
9W - 5L
1,302 SR
Queue Stats
113W - 104L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DankTime420
Mercury
12
2 / 12 / 3
8,214
411
5,686
18,720
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ForMoreTears
Chang'e
13
2 / 10 / 1
8,783
439
6,720
12,839
2,206
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KEEYLAY
Izanami
12
1 / 15 / 3
8,379
419
7,481
17,130
2,742
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
19
3 / 8 / 0
11,254
563
3,225
15,872
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Twtichey
Sun Wukong
15
4 / 5 / 4
9,850
493
9,945
21,814
13,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
COD KINGZ 4EVA
Charybdis
19
11 / 1 / 5
13,251
663
12,387
13,388
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 3 / 5
13,169
658
10,103
14,689
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
MANNLIER
Cthulhu
16
6 / 3 / 20
11,488
574
17,841
13,832
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Zekopack
Bellona
15
6 / 5 / 6
10,928
546
6,789
13,147
10,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
femurbeamer
Ah Muzen Cab
20
16 / 1 / 5
13,834
692
20,195
15,008
6,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
12
Kills
50
50
Deaths
13
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Charybdis
COD KINGZ 4EVA
Charybdis
11
1
5
13.5
W
11
3
5
4.5
L
Mercury
DankTime420
Mercury
2
12
3
0.29
L
Chang'e
ForMoreTears
Chang'e
2
10
1
0.25
L
Izanami
KEEYLAY
Izanami
1
15
3
0.17
W
Cthulhu
MANNLIER
Cthulhu
6
3
20
5.33
L
Chronos
3
8
0
0.38
L
Sun Wukong
Twtichey
Sun Wukong
4
5
4
1.2
W
Bellona
Zekopack
Bellona
6
5
6
1.8
W
Ah Muzen Cab
femurbeamer
Ah Muzen Cab
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,057
Damage
67,315
86,375
Taken
70,064
28,918
Mitigated
36,882
16,024
Healing
32,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
COD KINGZ 4EVA
Charybdis
12,387
7,572
0
6,432
13,388
5,025
7,749
2,096
11,292
0
102,050
W
10,103
2,090
0
5,678
14,689
6,363
4,724
1,372
13,317
0
99,195
L
Mercury
DankTime420
Mercury
5,686
2,656
0
0
18,720
4,499
0
3,191
15,175
0
40,158
L
Chang'e
ForMoreTears
Chang'e
6,720
1,427
182
1,862
12,839
2,206
0
3,014
9,732
21,830
0
L
Izanami
KEEYLAY
Izanami
7,481
5,315
0
655
17,130
2,742
2,634
2,436
14,376
0
41,848
W
Cthulhu
MANNLIER
Cthulhu
17,841
2,347
352
5,526
13,832
8,422
92
4,183
9,649
43,570
0
L
Chronos
3,225
706
0
5,164
15,872
6,120
0
2,083
13,467
83,203
6,618
L
Sun Wukong
Twtichey
Sun Wukong
9,945
1,321
0
8,161
21,814
13,351
508
6,205
14,807
3,257
51,225
W
Bellona
Zekopack
Bellona
6,789
1,624
0
3,333
13,147
10,694
49
2,299
10,848
7,149
43,523
W
Ah Muzen Cab
femurbeamer
Ah Muzen Cab
20,195
10,145
0
11,178
15,008
6,378
4,799
2,783
12,225
0
121,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,480
Gold Earned
62,670
461
Minions Killed
647
0
Camps Cleared
0
1,740,601
Distance Traveled
1,983,841
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,251
663
177
9
0
337,367
0
W
Pele
13,169
658
171
9
0
453,162
0
L
Mercury
8,214
411
74
4
0
361,209
0
L
Chang'e
8,783
439
47
2
0
280,898
0
L
Izanami
8,379
419
84
4
0
325,312
0
W
Cthulhu
11,488
574
56
3
0
399,561
9
L
Chronos
11,254
563
164
8
0
382,568
0
L
Sun Wukong
9,850
493
92
5
0
390,614
1
W
Bellona
10,928
546
76
4
0
395,566
1
W
Ah Muzen Cab
13,834
692
167
8
0
398,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role