Player Matchup

Sylvanus
Sylvanus
Arashikage85
Sylvanus
Level 73
God Stats
3W - 4L
1,368 SR
Queue Stats
396W - 492L
1,343 Elo+
Solo
Zhong Kui
Zhong Kui
BIG_SMUF
Zhong Kui
Level 91
God Stats
60W - 41L
1,517 SR
Queue Stats
135W - 129L
1,412 Elo+
Solo
Pele
Pele
Prideful A1
Pele
Level 86
God Stats
2W - 0L
1,677 SR
Queue Stats
29W - 19L
1,241 Elo+
Solo
Xbalanque
Xbalanque
The-Rickist-Rick
Xbalanque
Level 65
God Stats
2W - 8L
1,229 SR
Queue Stats
337W - 409L
1,428 Elo+
Solo
Baba Yaga
Baba Yaga
Y33TUS_33
Baba Yaga
Level 73
God Stats
3W - 0L
1,500 SR
Queue Stats
238W - 277L
1,381 Elo+
Solo
Team Averages
Level 78
1,458 SR
1,361 Elo+

VS

Team Averages
Level 67
1,498 SR
1,364 Elo+
Geb
Geb
BlackyChan5129
Geb
Level 104
God Stats
4W - 7L
1,393 SR
Queue Stats
145W - 183L
1,347 Elo+
Solo
Merlin
Merlin
Corythehouse
Merlin
Level 59
God Stats
20W - 13L
1,570 SR
Queue Stats
179W - 202L
1,435 Elo+
Party 1
Neith
Neith
Limabeans444_9
Neith
Level 23
God Stats
2W - 4L
1,596 SR
Queue Stats
30W - 39L
1,338 Elo+
Party 1
Gilgamesh
Gilgamesh
LonestaR_Tx_81
Gilgamesh
Level 105
God Stats
41W - 49L
1,452 SR
Queue Stats
442W - 513L
1,333 Elo+
Solo
Arachne
Arachne
SK_Azreal
Arachne
Level 43
God Stats
9W - 7L
1,477 SR
Queue Stats
131W - 141L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arashikage85
Sylvanus
11
2 / 2 / 6
7,504
500
2,831
11,389
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
BIG_SMUF
Zhong Kui
15
5 / 2 / 1
9,393
626
5,986
9,616
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 3 / 3
8,448
563
8,078
10,565
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
11
4 / 1 / 2
7,285
486
6,295
7,995
2,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Y33TUS_33
Baba Yaga
14
1 / 1 / 5
8,200
547
8,165
6,222
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,828
522
4,869
11,584
8,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
13
3 / 4 / 1
7,664
511
7,131
10,463
3,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 1
6,502
433
4,515
6,675
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
LonestaR_Tx_81
Gilgamesh
8
0 / 3 / 1
5,849
390
2,303
6,977
5,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
SK_Azreal
Arachne
9
1 / 3 / 3
6,248
417
4,468
7,929
2,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
8
9
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Arashikage85
Sylvanus
2
2
6
2.5
W
Zhong Kui
BIG_SMUF
Zhong Kui
5
2
1
2.75
L
3
3
1
1.17
L
Merlin
3
4
1
0.88
L
1
5
1
0.3
L
Gilgamesh
LonestaR_Tx_81
Gilgamesh
0
3
1
0.17
W
6
3
3
2.5
L
Arachne
SK_Azreal
Arachne
1
3
3
0.83
W
Xbalanque
4
1
2
5
W
Baba Yaga
Y33TUS_33
Baba Yaga
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,355
Damage
23,286
45,787
Taken
43,628
27,948
Mitigated
21,008
17,681
Healing
12,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Arashikage85
Sylvanus
2,831
1,533
906
3,727
11,389
11,627
282
2,045
9,344
20,116
0
W
Zhong Kui
BIG_SMUF
Zhong Kui
5,986
1,231
0
4,953
9,616
7,339
3,034
1,286
8,100
55,253
10,461
L
4,869
513
295
4,434
11,584
8,686
0
3,156
8,358
28,033
0
L
Merlin
7,131
443
33
3,448
10,463
3,475
430
6,174
3,857
51,664
0
L
4,515
3,761
288
676
6,675
1,330
0
1,556
5,117
0
21,366
L
Gilgamesh
LonestaR_Tx_81
Gilgamesh
2,303
534
0
1,486
6,977
5,061
0
2,360
4,557
0
23,612
W
8,078
2,363
0
3,965
10,565
3,675
357
2,518
7,924
0
49,944
L
Arachne
SK_Azreal
Arachne
4,468
2,979
0
1,751
7,929
2,456
0
2,626
5,275
0
22,703
W
Xbalanque
6,295
4,106
0
2,515
7,995
2,964
842
2,933
5,062
0
35,994
W
Baba Yaga
Y33TUS_33
Baba Yaga
8,165
894
0
1,615
6,222
2,343
0
3,218
3,004
45,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,830
Gold Earned
34,091
445
Minions Killed
273
0
Camps Cleared
0
1,370,538
Distance Traveled
1,262,276
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,504
500
28
2
0
222,582
4
W
Zhong Kui
9,393
626
141
9
0
250,535
0
L
Geb
7,828
522
36
2
0
279,574
2
L
Merlin
7,664
511
77
5
0
221,260
3
L
Neith
6,502
433
70
5
0
275,201
2
L
Gilgamesh
5,849
390
51
3
0
168,427
0
W
Pele
8,448
563
90
6
0
336,357
6
L
Arachne
6,248
417
39
3
0
317,814
3
W
Xbalanque
7,285
486
84
6
0
269,443
1
W
Baba Yaga
8,200
547
102
7
0
291,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role