Player Matchup

Cabrakan
Cabrakan
Diamond V
 
Cabrakan
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
BallsIn2Deep
Scylla
Diamond IV
Level 160
God Stats
7W - 12L
1,576 SR
Queue Stats
189W - 184L
2,188 MMR
Solo
Guan Yu
Guan Yu
Diamond II
DoctorC00chy
Guan Yu
Diamond II
Level 154
God Stats
22W - 17L
1,643 SR
Queue Stats
756W - 775L
2,229 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Girthman
Tsukuyomi
Diamond II
Level 126
God Stats
16W - 9L
1,692 SR
Queue Stats
342W - 319L
2,473 MMR
Solo
Chiron
Chiron
Diamond V
HaKumbhaMatata
Chiron
Diamond V
Level 157
God Stats
2W - 3L
1,659 SR
Queue Stats
158W - 143L
2,135 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,614 SR
2,105 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,730 SR
2,217 MMR
He Bo
He Bo
Platinum I
Casadilla1
He Bo
Platinum I
Level 146
God Stats
20W - 9L
1,760 SR
Queue Stats
128W - 77L
2,287 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Naughttee
Hou Yi
Diamond I
Level 156
God Stats
102W - 86L
1,629 SR
Queue Stats
441W - 421L
2,404 MMR
Solo
Sol
Sol
Diamond V
Sle3pZ
Sol
Diamond V
Level 95
God Stats
9W - 3L
1,864 SR
Queue Stats
101W - 87L
2,053 MMR
Solo
Nike
Nike
Diamond II
firebud
Nike
Diamond II
Level 160
God Stats
2W - 1L
1,823 SR
Queue Stats
364W - 346L
2,222 MMR
Solo
Mulan
Mulan
Diamond II
mooboojooboo8
Mulan
Diamond II
Level 104
God Stats
5W - 3L
1,575 SR
Queue Stats
708W - 706L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
0 / 4 / 5
7,773
409
3,139
14,736
17,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
16
0 / 3 / 2
9,391
494
4,448
9,867
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
DoctorC00chy
Guan Yu
15
0 / 6 / 0
9,129
480
8,020
17,847
19,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Girthman
Tsukuyomi
16
4 / 6 / 0
9,710
511
9,060
15,243
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 3 / 0
10,460
551
8,374
12,850
4,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
XbalanqueCliodhnaAthena

VS

Bans
OdinFenrirTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
7 / 0 / 5
13,190
694
12,041
7,646
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Naughttee
Hou Yi
20
6 / 2 / 3
12,930
681
8,924
14,285
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Sle3pZ
Sol
17
1 / 2 / 5
10,782
567
6,133
12,550
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
firebud
Nike
16
3 / 4 / 11
10,260
540
8,742
18,418
13,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 1 / 6
12,049
634
14,642
16,147
13,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
22
22
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
4
5
0.63
L
Scylla
0
3
2
0.33
W
He Bo
7
0
5
9.5
L
Guan Yu
DoctorC00chy
Guan Yu
0
6
0
0
L
Tsukuyomi
Girthman
Tsukuyomi
4
6
0
0.67
L
5
3
0
1.67
W
Hou Yi
Naughttee
Hou Yi
6
2
3
3.75
W
Sol
Sle3pZ
Sol
1
2
5
1.75
W
Nike
firebud
Nike
3
4
11
2.13
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
50,482
70,543
Taken
69,046
49,311
Mitigated
38,835
18,453
Healing
34,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,139
464
0
1,123
14,736
17,076
15
3,443
10,955
28,759
0
L
Scylla
4,448
383
0
745
9,867
3,029
0
3,748
5,662
80,420
0
W
He Bo
12,041
765
246
5,888
7,646
2,538
644
1,111
6,391
125,575
0
L
Guan Yu
DoctorC00chy
Guan Yu
8,020
1,062
120
6,661
17,847
19,122
0
6,216
10,523
5,629
51,000
L
Tsukuyomi
Girthman
Tsukuyomi
9,060
1,408
0
4,406
15,243
5,675
0
4,915
9,842
0
67,834
L
8,374
3,511
196
5,202
12,850
4,409
36
1,693
10,643
0
83,825
W
Hou Yi
Naughttee
Hou Yi
8,924
5,849
0
7,712
14,285
4,937
3,764
2,007
12,278
0
107,242
W
Sol
Sle3pZ
Sol
6,133
1,545
0
7,248
12,550
4,041
4,829
2,220
10,330
76,532
0
W
Nike
firebud
Nike
8,742
905
0
3,996
18,418
13,334
248
2,687
15,686
0
34,972
W
14,642
1,890
0
9,665
16,147
13,985
105
1,932
13,357
12,581
63,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,463
Gold Earned
59,211
635
Minions Killed
714
0
Camps Cleared
0
1,916,526
Distance Traveled
1,991,268
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,773
409
54
3
0
376,311
8
L
Scylla
9,391
494
155
8
0
348,465
6
W
He Bo
13,190
694
202
11
0
441,697
3
L
Guan Yu
9,129
480
138
7
0
372,832
1
L
Tsukuyomi
9,710
511
129
7
0
430,651
0
L
Chiron
10,460
551
159
8
0
388,267
10
W
Hou Yi
12,930
681
188
10
0
350,372
5
W
Sol
10,782
567
132
7
0
365,378
7
W
Nike
10,260
540
47
2
0
425,778
14
W
Mulan
12,049
634
145
8
0
408,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role