Player Matchup

Horus
Horus
Ramsey1534
Horus
Level 84
God Stats
17W - 10L
1,537 SR
Queue Stats
505W - 562L
1,502 Elo+
Party 2
Nox
Nox
SheeshCEO
Nox
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
412W - 398L
1,498 Elo+
Party 2
Ymir
Ymir
TwinbornWinner3
Ymir
Level 89
God Stats
20W - 24L
1,450 SR
Queue Stats
667W - 709L
1,484 Elo+
Party 2
Team Averages
Level 79
1,496 SR
1,495 Elo+

VS

Team Averages
Level 92
1,451 SR
1,504 Elo+
Vulcan
Vulcan
 
Vulcan
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ItsKyoshin
Horus
Level 109
God Stats
0W - 1L
1,286 SR
Queue Stats
111W - 114L
1,475 Elo+
Party 1
Neith
Neith
TheeArgonaut
Neith
Level 28
God Stats
35W - 33L
1,567 SR
Queue Stats
121W - 104L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
2 / 1 / 3
4,852
970
2,363
6,244
3,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 2
4,662
932
2,423
1,677
509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 2 / 3
4,375
875
1,555
3,748
1,351
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
1 / 3 / 0
4,197
839
2,738
2,901
843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Horus
4
1 / 2 / 1
4,016
803
1,387
2,844
1,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 2
4,612
922
2,925
2,051
750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
3
3
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
0
0.33
L
Horus
1
2
1
0.75
W
Horus
2
1
3
3.5
W
2
0
2
3
L
1
0
2
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,341
Damage
7,050
11,669
Taken
7,796
5,070
Mitigated
3,089
3,042
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,738
975
0
249
2,901
843
0
1,511
1,272
9,565
0
L
Horus
1,387
739
315
795
2,844
1,496
0
1,755
1,012
0
1,861
W
Horus
2,363
1,237
834
2,208
6,244
3,210
34
788
5,306
0
8,111
W
2,423
230
0
0
1,677
509
35
506
1,171
12,928
0
L
2,925
1,475
0
936
2,051
750
0
736
1,230
0
13,886
W
1,555
36
0
0
3,748
1,351
0
1,612
2,060
8,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,889
Gold Earned
12,825
57
Minions Killed
46
4
Camps Cleared
2
319,597
Distance Traveled
233,619
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,197
839
21
4
0
98,183
1
L
Horus
4,016
803
2
0
0
41,389
0
W
Horus
4,852
970
17
3
1
109,890
1
W
Nox
4,662
932
29
6
1
105,674
0
L
Neith
4,612
922
23
5
2
94,047
2
W
Ymir
4,375
875
11
2
2
104,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role