Player Matchup

Chaac
Chaac
Bwills6
Chaac
Level 28
God Stats
4W - 3L
1,417 SR
Queue Stats
90W - 77L
1,581 Elo+
Solo
Neith
Neith
CynthiaGamer06
Neith
Level 7
God Stats
1W - 1L
1,175 SR
Queue Stats
4W - 7L
1,067 Elo+
Party 1
Susano
Susano
Dolmadakias
Susano
Level 25
God Stats
6W - 1L
1,500 SR
Queue Stats
116W - 93L
1,697 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gladiia
Morgan Le Fay
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
148W - 85L
1,861 Elo+
Solo
Bacchus
Bacchus
Zodiac Frank
Bacchus
Level 23
God Stats
10W - 9L
1,159 SR
Queue Stats
65W - 63L
1,312 Elo+
Party 1
Team Averages
Level 17
1,350 SR
1,504 Elo+

VS

Team Averages
Level 18
1,419 SR
1,526 Elo+
Charybdis
Charybdis
FunSock
Charybdis
Level 25
God Stats
0W - 2L
1,336 SR
Queue Stats
53W - 22L
1,791 Elo+
Solo
Merlin
Merlin
NecroSouls04
Merlin
Level 23
God Stats
3W - 2L
1,567 SR
Queue Stats
8W - 21L
1,244 Elo+
Solo
Bakasura
Bakasura
XCrossFireX456
Bakasura
Level 13
God Stats
0W - 2L
1,194 SR
Queue Stats
1W - 3L
1,269 Elo+
Solo
Guan Yu
Guan Yu
holläce
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,739 Elo+
Solo
Geb
Geb
rockasha
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bwills6
Chaac
17
7 / 1 / 4
10,363
576
13,928
12,052
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 3
6,866
381
2,072
4,336
1,042
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Susano
16
2 / 3 / 2
9,637
535
7,158
17,524
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Gladiia
Morgan Le Fay
20
18 / 1 / 2
13,023
724
22,425
11,083
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Zodiac Frank
Bacchus
11
0 / 2 / 5
8,037
447
5,016
13,694
14,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FunSock
Charybdis
16
7 / 5 / 1
10,054
559
16,167
20,000
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
12
0 / 12 / 1
7,324
407
3,523
12,197
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
12
0 / 3 / 2
7,454
414
1,648
13,197
5,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
holläce
Guan Yu
12
0 / 5 / 0
6,835
380
2,419
10,311
7,749
Mace

Mace

+10
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 2 / 2
7,788
433
8,046
15,939
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
27
Kills
9
9
Deaths
27
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bwills6
Chaac
7
1
4
9
W
0
2
3
0.75
W
Susano
2
3
2
1
L
Charybdis
FunSock
Charybdis
7
5
1
1.5
W
Morgan Le Fay
Gladiia
Morgan Le Fay
18
1
2
19
L
Merlin
0
12
1
0.04
L
Bakasura
0
3
2
0.33
W
Bacchus
Zodiac Frank
Bacchus
0
2
5
1.25
L
Guan Yu
holläce
Guan Yu
0
5
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,599
Damage
31,803
58,689
Taken
71,644
38,762
Mitigated
40,645
23,134
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bwills6
Chaac
13,928
2,406
0
7,171
12,052
13,062
617
1,408
10,584
0
74,216
W
2,072
1,126
90
637
4,336
1,042
1,814
578
3,703
0
21,188
W
Susano
7,158
1,627
0
7,302
17,524
5,974
0
1,377
15,965
0
77,517
L
Charybdis
FunSock
Charybdis
16,167
7,984
0
5,589
20,000
6,891
282
8,628
10,906
0
88,002
W
Morgan Le Fay
Gladiia
Morgan Le Fay
22,425
2,078
107
3,362
11,083
4,275
300
3,528
7,245
100,323
0
L
Merlin
3,523
338
0
572
12,197
4,089
44
8,274
3,461
32,342
0
L
Bakasura
1,648
1,242
0
3,804
13,197
5,678
0
1,539
11,494
0
39,374
W
Bacchus
Zodiac Frank
Bacchus
5,016
962
89
4,376
13,694
14,409
521
4,196
9,379
27,442
0
L
Guan Yu
holläce
Guan Yu
2,419
343
331
1,516
10,311
7,749
49
891
8,576
0
25,555
L
8,046
1,128
0
1,372
15,939
16,238
0
7,330
8,354
32,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,926
Gold Earned
39,455
535
Minions Killed
387
0
Camps Cleared
0
1,712,459
Distance Traveled
1,629,260
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,363
576
144
8
0
357,667
8
W
Neith
6,866
381
38
2
0
273,849
0
W
Susano
9,637
535
134
7
0
350,924
2
L
Charybdis
10,054
559
143
8
0
312,607
1
W
Morgan Le Fay
13,023
724
176
10
0
388,715
1
L
Merlin
7,324
407
68
4
0
292,286
1
L
Bakasura
7,454
414
87
5
0
350,388
2
W
Bacchus
8,037
447
43
2
0
341,304
3
L
Guan Yu
6,835
380
48
3
0
311,563
4
L
Geb
7,788
433
41
2
0
362,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role