Player Matchup

Sylvanus
Sylvanus
BiglongJohnSean
Sylvanus
Level 146
God Stats
7W - 7L
1,548 SR
Queue Stats
93W - 93L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
DeadTreeForest
Zhong Kui
Level 63
God Stats
9W - 7L
1,612 SR
Queue Stats
180W - 207L
1,480 Elo+
Solo
Ah Puch
Ah Puch
Th3BigD
Ah Puch
Level 127
God Stats
14W - 16L
1,543 SR
Queue Stats
393W - 368L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
coopa1thousand
Tsukuyomi
Level 109
God Stats
8W - 0L
1,814 SR
Queue Stats
87W - 76L
1,536 Elo+
Party 1
Zeus
Zeus
stupidhippy96
Zeus
Level 97
God Stats
5W - 2L
1,609 SR
Queue Stats
275W - 245L
1,515 Elo+
Party 1
Team Averages
Level 108
1,625 SR
1,505 Elo+

VS

Team Averages
Level 99
1,511 SR
1,501 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DjWolverine189
Susano
Level 32
God Stats
4W - 5L
1,408 SR
Queue Stats
105W - 119L
1,471 Elo+
Solo
Bacchus
Bacchus
ElderichKos
Bacchus
Level 122
God Stats
48W - 42L
1,625 SR
Queue Stats
152W - 149L
1,526 Elo+
Party 2
Hachiman
Hachiman
SteeledOwl
Hachiman
Level 128
God Stats
38W - 46L
1,471 SR
Queue Stats
117W - 123L
1,524 Elo+
Party 2
Artio
Artio
reichardpaul
Artio
Level 87
God Stats
228W - 231L
1,553 SR
Queue Stats
331W - 335L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 1 / 6
7,241
517
2,799
8,015
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
DeadTreeForest
Zhong Kui
13
3 / 1 / 0
8,370
598
10,136
9,097
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
Th3BigD
Ah Puch
14
1 / 0 / 3
8,085
578
5,872
5,337
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
coopa1thousand
Tsukuyomi
14
5 / 0 / 2
8,484
606
7,509
8,202
2,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 0
8,402
600
4,141
5,762
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 1 / 0
6,371
455
7,689
4,422
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
6,029
431
2,206
10,842
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ElderichKos
Bacchus
10
0 / 1 / 0
5,277
377
2,159
8,195
6,119
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
SteeledOwl
Hachiman
12
0 / 2 / 1
7,019
501
3,268
5,478
1,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 1
5,933
424
3,331
13,998
4,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
2
2
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
W
Sylvanus
0
1
6
3
W
Zhong Kui
DeadTreeForest
Zhong Kui
3
1
0
3
L
0
4
1
0.13
L
Bacchus
ElderichKos
Bacchus
0
1
0
0
L
Hachiman
SteeledOwl
Hachiman
0
2
1
0.25
W
Ah Puch
Th3BigD
Ah Puch
1
0
3
2.5
W
Tsukuyomi
coopa1thousand
Tsukuyomi
5
0
2
6
L
1
3
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,457
Damage
18,653
36,413
Taken
42,935
20,593
Mitigated
16,392
16,652
Healing
10,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,689
2,084
0
420
4,422
1,220
0
2,901
1,521
35,605
0
W
Sylvanus
2,799
522
2,188
4,255
8,015
6,121
0
2,965
4,898
18,692
0
W
Zhong Kui
DeadTreeForest
Zhong Kui
10,136
2,167
0
3,029
9,097
8,552
1,685
3,400
5,444
53,386
8,326
L
2,206
381
0
3,170
10,842
2,941
0
3,600
7,242
0
30,529
L
Bacchus
ElderichKos
Bacchus
2,159
27
0
2,212
8,195
6,119
0
5,272
2,923
16,546
0
L
Hachiman
SteeledOwl
Hachiman
3,268
748
0
1,577
5,478
1,486
0
3,047
2,431
0
46,595
W
Ah Puch
Th3BigD
Ah Puch
5,872
623
0
2,711
5,337
1,665
105
3,027
2,010
65,220
0
W
Tsukuyomi
coopa1thousand
Tsukuyomi
7,509
1,469
0
3,451
8,202
2,719
539
1,856
6,194
0
60,819
L
3,331
323
92
2,893
13,998
4,626
72
7,390
6,608
28,286
0
W
4,141
1,012
0
1,018
5,762
1,536
1,094
1,120
4,518
65,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
30,629
513
Minions Killed
323
0
Camps Cleared
0
1,325,569
Distance Traveled
1,397,342
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,371
455
66
5
0
243,745
7
W
Sylvanus
7,241
517
38
3
0
254,468
5
W
Zhong Kui
8,370
598
112
8
0
216,968
3
L
Susano
6,029
431
65
5
0
287,315
5
L
Bacchus
5,277
377
30
2
0
277,704
0
L
Hachiman
7,019
501
105
8
0
290,926
4
W
Ah Puch
8,085
578
137
10
0
286,235
3
W
Tsukuyomi
8,484
606
101
7
0
299,483
2
L
Artio
5,933
424
57
4
0
297,652
2
W
Zeus
8,402
600
125
9
0
268,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role