Player Matchup

Pele
Pele
 
Pele
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
GimmeMyBeans
Thoth
Level 78
God Stats
5W - 5L
1,625 SR
Queue Stats
482W - 375L
1,567 Elo+
Party 2
Ares
Ares
My Guych
Ares
Level 14
God Stats
57W - 40L
1,580 SR
Queue Stats
63W - 43L
1,535 Elo+
Party 2
Team Averages
Level 77
1,568 SR
1,534 Elo+

VS

Team Averages
Level 113
1,401 SR
1,565 Elo+
Gilgamesh
Gilgamesh
DmMythos
Gilgamesh
Level 126
God Stats
1W - 0L
1,586 SR
Queue Stats
19W - 17L
1,526 Elo+
Party 1
Chaac
Chaac
Zarnick669
Chaac
Level 89
God Stats
2W - 6L
1,271 SR
Queue Stats
22W - 23L
1,270 Elo+
Party 1
Thor
Thor
oldozark
Thor
Level 125
God Stats
1W - 0L
1,346 SR
Queue Stats
3W - 1L
1,898 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 4 / 1
7,199
600
3,944
7,326
3,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 5 / 2
7,353
613
8,567
7,009
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
10
0 / 3 / 3
7,444
620
4,730
8,657
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DmMythos
Gilgamesh
13
3 / 1 / 9
9,424
785
6,078
9,193
8,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
12
3 / 2 / 7
8,181
682
4,565
6,775
4,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
13
6 / 0 / 5
8,913
743
9,002
7,794
2,536
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
1
0.63
W
Gilgamesh
DmMythos
Gilgamesh
3
1
9
7.5
L
1
5
2
0.4
L
Ares
0
3
3
0.5
W
Chaac
3
2
7
3.25
W
Thor
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,241
Damage
19,645
22,992
Taken
23,762
12,244
Mitigated
15,866
2,234
Healing
4,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,944
522
0
324
7,326
3,109
0
140
7,097
0
14,710
W
Gilgamesh
DmMythos
Gilgamesh
6,078
1,042
587
867
9,193
8,399
21
5,561
3,632
0
20,498
L
8,567
432
0
500
7,009
2,494
0
138
6,745
36,263
0
L
Ares
4,730
0
0
1,410
8,657
6,641
0
0
8,287
10,691
0
W
Chaac
4,565
1,193
0
2,757
6,775
4,931
0
3,554
3,221
0
21,132
W
Thor
9,002
592
0
785
7,794
2,536
613
4,890
2,904
0
29,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,996
Gold Earned
26,518
107
Minions Killed
123
7
Camps Cleared
5
612,509
Distance Traveled
658,333
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,199
600
23
2
5
183,385
1
W
Gilgamesh
9,424
785
40
3
2
233,012
1
L
Thoth
7,353
613
74
6
2
204,666
2
L
Ares
7,444
620
10
1
0
224,458
4
W
Chaac
8,181
682
45
4
0
220,992
2
W
Thor
8,913
743
38
3
3
204,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role