Player Matchup

Anhur
Anhur
Avatuur
Anhur
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 139L
1,515 Elo+
Party 1
Chaac
Chaac
TheBigShooter-_-
Chaac
Level 18
God Stats
18W - 17L
1,504 SR
Queue Stats
41W - 57L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
animeweeb002
Danzaburou
Level 22
God Stats
14W - 8L
1,609 SR
Queue Stats
26W - 19L
1,559 Elo+
Party 1
Fafnir
Fafnir
damanager
Fafnir
Level 18
God Stats
5W - 5L
1,657 SR
Queue Stats
33W - 38L
1,460 Elo+
Party 1
Ra
Ra
rockasha
Ra
Level 22
God Stats
1W - 1L
1,262 SR
Queue Stats
22W - 26L
1,593 Elo+
Solo
Team Averages
Level 26
1,506 SR
1,505 Elo+

VS

Team Averages
Level 21
1,507 SR
1,458 Elo+
Neith
Neith
 
Neith
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Frost1194
Cliodhna
Level 17
God Stats
0W - 2L
1,351 SR
Queue Stats
18W - 17L
1,512 Elo+
Solo
Hel
Hel
GetSchwiftyYo
Hel
Level 42
God Stats
2W - 2L
1,558 SR
Queue Stats
185W - 187L
1,519 Elo+
Party 2
Ymir
Ymir
IIIviews
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,193 Elo+
Solo
Zeus
Zeus
xNARCxSaul
Zeus
Level 30
God Stats
29W - 21L
1,625 SR
Queue Stats
130W - 136L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Avatuur
Anhur
10
4 / 1 / 2
6,418
535
5,384
6,957
2,017
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
6,602
550
3,943
4,971
2,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
animeweeb002
Danzaburou
10
4 / 5 / 3
6,605
550
7,931
7,622
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
damanager
Fafnir
9
0 / 2 / 8
6,367
531
3,131
9,727
7,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 1
6,715
560
3,329
6,098
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 2 / 0
5,359
447
4,882
6,158
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
Frost1194
Cliodhna
9
2 / 1 / 3
5,935
495
3,392
4,012
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 1 / 3
8,180
682
6,388
6,952
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
8
0 / 5 / 4
5,636
470
3,126
11,076
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
4 / 3 / 0
6,603
550
7,524
6,079
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
12
Kills
13
13
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
0
0.5
W
Anhur
Avatuur
Anhur
4
1
2
5
L
Cliodhna
Frost1194
Cliodhna
2
1
3
3.5
L
6
1
3
7.5
L
Ymir
0
5
4
0.4
W
2
2
0
1
W
Danzaburou
animeweeb002
Danzaburou
4
5
3
1.1
W
Fafnir
damanager
Fafnir
0
2
8
2
W
2
3
1
0.83
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,718
Damage
25,312
35,375
Taken
34,277
17,545
Mitigated
13,764
9,320
Healing
12,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,882
2,853
0
933
6,158
1,947
0
1,217
4,933
0
20,890
W
Anhur
Avatuur
Anhur
5,384
2,363
0
2,407
6,957
2,017
0
2,932
3,939
0
29,109
L
Cliodhna
Frost1194
Cliodhna
3,392
377
0
2,068
4,012
1,023
0
228
3,716
0
25,165
L
6,388
977
1,765
4,296
6,952
3,797
73
682
6,224
47,562
0
L
Ymir
3,126
549
0
786
11,076
5,406
208
1,568
9,446
10,685
0
W
3,943
742
0
360
4,971
2,945
1,092
2,120
2,667
0
32,196
W
Danzaburou
animeweeb002
Danzaburou
7,931
3,245
0
1,400
7,622
3,013
820
3,662
3,706
0
28,418
W
Fafnir
damanager
Fafnir
3,131
1,206
1,136
1,832
9,727
7,423
348
4,670
4,943
8,578
0
W
3,329
383
250
1,935
6,098
2,147
210
2,828
3,082
36,529
0
L
7,524
1,035
59
2,229
6,079
1,591
0
2,381
3,498
39,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
31,713
268
Minions Killed
298
0
Camps Cleared
0
1,086,188
Distance Traveled
981,163
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,359
447
43
4
0
191,361
1
W
Anhur
6,418
535
49
4
0
201,140
0
L
Cliodhna
5,935
495
56
5
0
194,953
2
L
Hel
8,180
682
114
10
0
235,970
0
L
Ymir
5,636
470
13
1
0
191,159
1
W
Chaac
6,602
550
66
6
0
233,595
0
W
Danzaburou
6,605
550
55
5
0
216,154
0
W
Fafnir
6,367
531
18
2
0
202,049
0
W
Ra
6,715
560
80
7
0
233,250
4
L
Zeus
6,603
550
72
6
0
167,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role