Player Matchup

King Arthur
King Arthur
AutisRoach
King Arthur
Level 97
God Stats
2W - 7L
1,294 SR
Queue Stats
72W - 82L
1,446 Elo+
Party 2
Ra
Ra
CrimsonFeelz
Ra
Level 128
God Stats
5W - 6L
1,544 SR
Queue Stats
208W - 212L
1,573 Elo+
Party 2
Yemoja
Yemoja
Sarkooc
Yemoja
Level 24
God Stats
35W - 20L
1,558 SR
Queue Stats
42W - 38L
1,471 Elo+
Party 2
Team Averages
Level 83
1,466 SR
1,497 Elo+

VS

Team Averages
Level 47
1,466 SR
1,650 Elo+
Zeus
Zeus
Akihiko__1
Zeus
Level 10
God Stats
3W - 0L
1,266 SR
Queue Stats
59W - 15L
1,752 Elo+
Party 1
Geb
Geb
Arekko
Geb
Level 104
God Stats
1W - 1L
1,455 SR
Queue Stats
51W - 70L
1,453 Elo+
Solo
Bastet
Bastet
deffnotazuesmain
Bastet
Level 28
God Stats
3W - 0L
1,677 SR
Queue Stats
25W - 9L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AutisRoach
King Arthur
8
0 / 6 / 0
5,817
582
4,539
14,152
7,342
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 5 / 0
5,947
595
3,520
10,245
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
Sarkooc
Yemoja
9
0 / 5 / 0
6,377
638
2,056
10,582
6,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
7,991
799
12,625
4,673
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
Arekko
Geb
12
4 / 0 / 12
8,604
860
6,226
9,239
9,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
8 / 0 / 7
8,458
846
12,833
5,483
2,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
45
0
Kills
16
16
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
Geb
Arekko
Geb
4
0
12
10
L
King Arthur
AutisRoach
King Arthur
0
6
0
0
L
0
5
0
0
L
Yemoja
Sarkooc
Yemoja
0
5
0
0
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,115
Damage
31,684
34,979
Taken
19,395
18,050
Mitigated
13,461
6,265
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,625
2,004
0
1,484
4,673
1,796
1,281
572
3,971
35,300
1,955
W
Geb
Arekko
Geb
6,226
801
0
2,656
9,239
9,166
42
3,103
5,860
19,926
0
L
King Arthur
AutisRoach
King Arthur
4,539
109
585
528
14,152
7,342
0
8,876
5,276
0
12,503
L
3,520
313
511
1,025
10,245
3,930
0
2,977
7,268
21,667
0
L
Yemoja
Sarkooc
Yemoja
2,056
466
2,093
1,523
10,582
6,778
0
7,113
3,469
9,242
0
W
12,833
2,491
0
3,345
5,483
2,499
251
1,490
3,815
0
28,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,141
Gold Earned
25,053
99
Minions Killed
127
3
Camps Cleared
6
494,442
Distance Traveled
643,958
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,991
799
77
8
3
178,568
0
W
Geb
8,604
860
16
2
0
210,583
2
L
King Arthur
5,817
582
24
2
2
159,913
0
L
Ra
5,947
595
52
5
0
173,081
2
L
Yemoja
6,377
638
23
2
1
161,448
3
W
Bastet
8,458
846
34
3
3
254,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role