Player Matchup

Gilgamesh
Gilgamesh
Angelchanga
Gilgamesh
Level 7
God Stats
1W - 2L
1,415 SR
Queue Stats
2W - 4L
1,287 Elo+
Party 1
Nox
Nox
JoseCruz_03
Nox
Level 149
God Stats
1W - 1L
1,508 SR
Queue Stats
59W - 66L
1,568 Elo+
Party 1
Thanatos
Thanatos
Liein
Thanatos
Level 26
God Stats
24W - 19L
1,558 SR
Queue Stats
218W - 253L
1,386 Elo+
Solo
Izanami
Izanami
SoloNoe
Izanami
Level 24
God Stats
1W - 2L
1,308 SR
Queue Stats
69W - 68L
1,453 Elo+
Solo
Ra
Ra
UnrulyC
Ra
Level 28
God Stats
6W - 3L
1,564 SR
Queue Stats
129W - 146L
1,518 Elo+
Solo
Team Averages
Level 47
1,470 SR
1,442 Elo+

VS

Team Averages
Level 22
1,458 SR
1,466 Elo+
Izanami
Izanami
 
Izanami
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Diedomm04
Kukulkan
Level 22
God Stats
3W - 5L
1,453 SR
Queue Stats
37W - 59L
1,290 Elo+
Party 2
Geb
Geb
bairdex
Geb
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,622 Elo+
Solo
Bastet
Bastet
somebirdz
Bastet
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 93L
1,569 Elo+
Solo
Yemoja
Yemoja
vale0859
Yemoja
Level 26
God Stats
6W - 16L
1,337 SR
Queue Stats
140W - 205L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Angelchanga
Gilgamesh
11
0 / 2 / 2
6,115
470
3,439
7,626
6,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
4 / 1 / 3
7,281
560
4,582
5,836
3,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Liein
Thanatos
16
10 / 2 / 1
8,843
680
8,420
8,400
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Izanami
SoloNoe
Izanami
12
2 / 1 / 6
7,323
563
8,078
6,765
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 2 / 5
7,313
563
2,966
6,859
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 0
7,235
557
5,963
7,397
1,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Diedomm04
Kukulkan
11
2 / 6 / 2
6,674
513
4,539
7,574
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
11
0 / 2 / 2
6,650
512
5,031
8,437
7,284
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
somebirdz
Bastet
11
3 / 4 / 1
6,810
524
4,051
8,035
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
vale0859
Yemoja
10
0 / 3 / 4
6,365
490
795
9,062
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
18
Kills
7
8
Deaths
18
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
W
Gilgamesh
Angelchanga
Gilgamesh
0
2
2
0.5
L
Kukulkan
Diedomm04
Kukulkan
2
6
2
0.5
W
4
1
3
5.5
W
Thanatos
Liein
Thanatos
10
2
1
5.25
W
Izanami
SoloNoe
Izanami
2
1
6
5
W
2
2
5
2.25
L
Geb
0
2
2
0.5
L
Bastet
somebirdz
Bastet
3
4
1
0.88
L
Yemoja
vale0859
Yemoja
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,485
Damage
20,379
35,486
Taken
40,505
17,101
Mitigated
16,891
19,515
Healing
10,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,963
4,114
0
1,305
7,397
1,471
93
891
6,506
0
59,808
W
Gilgamesh
Angelchanga
Gilgamesh
3,439
1,067
0
1,118
7,626
6,324
135
3,746
3,880
0
22,455
L
Kukulkan
Diedomm04
Kukulkan
4,539
774
0
1,260
7,574
1,688
0
2,119
5,273
29,563
0
W
4,582
224
0
1,696
5,836
3,120
82
1,478
4,358
23,232
0
W
Thanatos
Liein
Thanatos
8,420
2,071
0
10,794
8,400
3,648
494
631
7,769
0
64,728
W
Izanami
SoloNoe
Izanami
8,078
5,747
0
2,618
6,765
1,722
1,680
590
6,175
0
46,987
W
2,966
662
127
3,162
6,859
2,287
1,111
3,920
2,939
40,432
0
L
Geb
5,031
1,307
0
2,608
8,437
7,284
0
1,443
6,415
29,409
0
L
Bastet
somebirdz
Bastet
4,051
1,058
0
2,848
8,035
2,132
0
2,095
5,886
0
30,064
L
Yemoja
vale0859
Yemoja
795
59
568
1,834
9,062
4,316
243
1,001
8,061
7,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,875
Gold Earned
33,734
377
Minions Killed
311
0
Camps Cleared
0
1,230,495
Distance Traveled
1,158,056
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,235
557
128
10
0
232,825
3
W
Gilgamesh
6,115
470
53
4
0
249,011
0
L
Kukulkan
6,674
513
44
3
0
229,708
5
W
Nox
7,281
560
36
3
0
245,227
1
W
Thanatos
8,843
680
107
8
0
256,801
0
W
Izanami
7,323
563
101
8
0
238,210
2
W
Ra
7,313
563
80
6
0
241,246
5
L
Geb
6,650
512
66
5
0
234,705
1
L
Bastet
6,810
524
66
5
0
244,789
0
L
Yemoja
6,365
490
7
1
0
216,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role