Player Matchup

Artemis
Artemis
BE KOOL JENKINS
Artemis
Level 85
God Stats
1W - 0L
1,538 SR
Queue Stats
3W - 4L
1,285 Elo+
Party 2
Bellona
Bellona
Marquise2878
Bellona
Level 16
God Stats
1W - 0L
1,196 SR
Queue Stats
2W - 2L
1,141 Elo+
Party 2
Ra
Ra
yourAverageScrub
Ra
Level 16
God Stats
1W - 0L
1,493 SR
Queue Stats
2W - 2L
1,141 Elo+
Party 2
Team Averages
Level 39
1,409 SR
1,189 Elo+

VS

Team Averages
Level 31
1,435 SR
1,262 Elo+
Sylvanus
Sylvanus
Dr4gonsb4ne
Sylvanus
Level 26
God Stats
4W - 4L
1,201 SR
Queue Stats
48W - 89L
1,237 Elo+
Party 1
Anhur
Anhur
Nash737
Anhur
Level 38
God Stats
0W - 2L
1,603 SR
Queue Stats
86W - 122L
1,299 Elo+
Party 1
Ra
Ra
jussthtguy
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 81L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 10
10,575
661
13,990
9,486
2,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Marquise2878
Bellona
15
4 / 5 / 13
11,040
690
9,629
15,157
15,855
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 2 / 8
12,430
777
22,749
18,647
7,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dr4gonsb4ne
Sylvanus
14
3 / 5 / 6
10,353
647
5,337
18,419
12,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Nash737
Anhur
14
3 / 5 / 4
10,086
630
11,912
20,151
6,461
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 8 / 4
9,726
608
13,265
13,949
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
18
Kills
8
9
Deaths
18
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
L
Sylvanus
Dr4gonsb4ne
Sylvanus
3
5
6
1.2
W
Bellona
Marquise2878
Bellona
4
5
13
2.1
L
Anhur
Nash737
Anhur
3
5
4
1
L
2
8
4
0.5
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,368
Damage
30,514
43,290
Taken
52,519
25,976
Mitigated
23,305
15,997
Healing
12,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,990
3,091
0
1,858
9,486
2,747
1,014
5,099
3,931
0
28,254
L
Sylvanus
Dr4gonsb4ne
Sylvanus
5,337
1,503
2,208
5,484
18,419
12,247
0
7,159
10,978
18,535
4,749
W
Bellona
Marquise2878
Bellona
9,629
2,126
0
939
15,157
15,855
330
5,263
9,436
0
17,102
L
Anhur
Nash737
Anhur
11,912
5,917
0
3,748
20,151
6,461
0
8,969
10,774
0
35,225
L
13,265
1,266
677
200
13,949
4,597
0
5,965
7,651
32,631
0
W
22,749
1,874
5,132
8,068
18,647
7,374
1,432
7,598
10,603
77,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,045
Gold Earned
30,165
168
Minions Killed
135
6
Camps Cleared
4
823,535
Distance Traveled
734,161
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,575
661
35
2
0
259,016
4
L
Sylvanus
10,353
647
35
2
0
230,579
1
W
Bellona
11,040
690
14
1
0
273,758
0
L
Anhur
10,086
630
53
3
0
260,879
0
L
Ra
9,726
608
47
3
4
242,703
5
W
Ra
12,430
777
119
7
6
290,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role