Player Matchup

Cerberus
Cerberus
Exicutioner6921
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ymir
Ymir
Jadu5042
Ymir
Level 17
God Stats
2W - 7L
1,315 SR
Queue Stats
5W - 16L
1,188 Elo+
Solo
Ra
Ra
LordKingZeus
Ra
Level 29
God Stats
10W - 21L
1,376 SR
Queue Stats
132W - 187L
1,304 Elo+
Solo
Odin
Odin
MXK Br4nd0n
Odin
Level 7
God Stats
1W - 4L
1,259 SR
Queue Stats
32W - 41L
1,211 Elo+
Solo
Cupid
Cupid
SIMPLYtoula9
Cupid
Level 29
God Stats
9W - 13L
1,425 SR
Queue Stats
108W - 123L
1,325 Elo+
Solo
Team Averages
Level 19
1,375 SR
1,306 Elo+

VS

Team Averages
Level 20
1,423 SR
1,308 Elo+
Vulcan
Vulcan
AMckayDisarray
Vulcan
Level 27
God Stats
13W - 10L
1,338 SR
Queue Stats
20W - 25L
1,286 Elo+
Solo
Baron Samedi
Baron Samedi
Gallax-__
Baron Samedi
Level 26
God Stats
30W - 36L
1,268 SR
Queue Stats
33W - 43L
1,212 Elo+
Solo
Arachne
Arachne
Stark1141
Arachne
Level 29
God Stats
3W - 3L
1,597 SR
Queue Stats
98W - 108L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
marishuka
Nu Wa
Level 8
God Stats
2W - 7L
1,500 SR
Queue Stats
13W - 20L
1,266 Elo+
Party 1
Ares
Ares
sgthawthorne
Ares
Level 12
God Stats
7W - 16L
1,413 SR
Queue Stats
16W - 25L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 2 / 1
6,351
397
3,376
12,088
7,172
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
7
0 / 7 / 0
5,203
325
2,160
10,290
3,117
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 4 / 0
7,132
446
4,050
8,310
2,727
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 7 / 1
7,056
441
3,550
14,627
7,325
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 4 / 1
6,246
390
4,829
8,804
2,454
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 6
7,665
479
10,154
7,153
2,576
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Gallax-__
Baron Samedi
13
1 / 0 / 0
7,638
477
4,702
5,707
3,010
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Stark1141
Arachne
16
9 / 1 / 0
9,749
609
6,097
11,792
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
marishuka
Nu Wa
15
11 / 2 / 3
9,436
590
17,392
8,676
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 1
6,714
420
1,167
9,242
4,752
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
24
24
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Cerberus
1
2
1
0.75
W
Baron Samedi
Gallax-__
Baron Samedi
1
0
0
1
L
Ymir
0
7
0
0
L
0
4
0
0
L
2
7
1
0.36
L
1
4
1
0.38
W
Arachne
Stark1141
Arachne
9
1
0
9
W
Nu Wa
marishuka
Nu Wa
11
2
3
6.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,965
Damage
39,512
54,119
Taken
42,570
22,795
Mitigated
19,334
6,258
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,154
3,771
189
2,866
7,153
2,576
777
2,760
4,393
43,591
0
L
Cerberus
3,376
0
0
2,044
12,088
7,172
210
7,291
4,326
29,230
0
W
Baron Samedi
Gallax-__
Baron Samedi
4,702
638
0
3,480
5,707
3,010
2,048
2,897
2,810
45,041
0
L
Ymir
2,160
497
46
502
10,290
3,117
512
6,383
3,484
13,581
0
L
4,050
532
156
1,815
8,310
2,727
150
5,298
2,745
45,810
0
L
3,550
2,077
0
0
14,627
7,325
369
7,626
6,730
0
15,358
L
4,829
1,876
175
1,520
8,804
2,454
78
5,011
3,419
0
29,762
W
Arachne
Stark1141
Arachne
6,097
4,455
0
5,372
11,792
5,913
261
525
11,267
0
88,497
W
Nu Wa
marishuka
Nu Wa
17,392
6,592
0
3,210
8,676
3,083
211
2,376
6,300
52,332
0
W
1,167
83
57
1,322
9,242
4,752
219
1,028
8,214
21,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
41,202
245
Minions Killed
389
0
Camps Cleared
0
1,229,384
Distance Traveled
1,330,314
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,665
479
68
4
0
253,255
0
L
Cerberus
6,351
397
67
4
0
293,631
0
W
Baron Samedi
7,638
477
72
5
0
267,430
0
L
Ymir
5,203
325
17
1
0
194,877
1
L
Ra
7,132
446
81
5
0
276,095
1
L
Odin
7,056
441
30
2
0
264,045
6
L
Cupid
6,246
390
50
3
0
200,736
4
W
Arachne
9,749
609
133
8
0
359,811
0
W
Nu Wa
9,436
590
78
5
0
211,289
3
W
Ares
6,714
420
38
2
0
238,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role