Player Matchup

Zeus
Zeus
Angelbeast69
Zeus
Level 46
God Stats
6W - 7L
1,521 SR
Queue Stats
10W - 20L
1,302 Elo+
Party 2
Izanami
Izanami
Natorik
Izanami
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
TwistedJackal
Cthulhu
Level 46
God Stats
3W - 3L
1,451 SR
Queue Stats
11W - 22L
1,316 Elo+
Party 2
Team Averages
Level 36
1,491 SR
1,328 Elo+

VS

Team Averages
Level 4
1,500 SR
1,273 Elo+
Izanami
Izanami
ShakeNBake9998
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chiron
Chiron
TTVHarls_xD
Chiron
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,160 Elo+
Party 1
Ra
Ra
UnhingedVenom
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 12
8,217
1,027
10,172
3,364
944
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Natorik
Izanami
10
7 / 2 / 13
7,576
947
7,246
5,629
1,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
12
10 / 1 / 14
8,213
1,027
8,240
8,464
3,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 3
5,222
653
3,579
9,663
2,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
8
1 / 9 / 2
5,498
687
4,645
10,868
2,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 11 / 1
5,566
696
1,461
9,194
2,414
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
28
Kills
2
3
Deaths
29
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
11
0
12
17
W
Izanami
Natorik
Izanami
7
2
13
6.75
L
0
9
3
0.17
L
Chiron
1
9
2
0.22
W
Cthulhu
10
1
14
17
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,658
Damage
9,685
17,457
Taken
29,725
6,464
Mitigated
8,117
4,791
Healing
1,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,172
852
0
960
3,364
944
1,534
957
2,407
26,189
0
W
Izanami
Natorik
Izanami
7,246
5,777
0
1,591
5,629
1,706
30
289
5,340
0
12,426
L
3,579
2,636
0
179
9,663
2,770
119
4,396
5,267
0
7,481
L
Chiron
4,645
2,076
338
902
10,868
2,933
0
7,925
2,929
0
12,752
W
Cthulhu
8,240
622
80
2,160
8,464
3,814
314
749
7,715
25,467
0
L
1,461
225
136
361
9,194
2,414
0
6,077
3,117
4,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,006
Gold Earned
16,286
81
Minions Killed
31
6
Camps Cleared
0
454,137
Distance Traveled
346,773
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,217
1,027
34
4
3
142,005
1
W
Izanami
7,576
947
5
1
0
145,641
0
L
Izanami
5,222
653
14
2
0
121,418
0
L
Chiron
5,498
687
12
2
0
110,000
0
W
Cthulhu
8,213
1,027
42
5
3
166,491
1
L
Ra
5,566
696
5
1
0
115,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role