Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Ald4nat0r
He Bo
Level 160
God Stats
2W - 1L
1,462 SR
Queue Stats
242W - 251L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Happy Apple 7
Danzaburou
Level 82
God Stats
38W - 19L
1,598 SR
Queue Stats
49W - 32L
1,565 Elo+
Solo
Team Averages
Level 133
1,520 SR
1,514 Elo+

VS

Team Averages
Level 91
1,466 SR
1,411 Elo+
Ymir
Ymir
L-5991-F
Ymir
Level 81
God Stats
1W - 1L
1,504 SR
Queue Stats
5W - 9L
1,444 Elo+
Solo
Zeus
Zeus
OneLastDewan
Zeus
Level 126
God Stats
1W - 2L
1,395 SR
Queue Stats
38W - 28L
1,565 Elo+
Solo
Charybdis
Charybdis
crazystaticz
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 147L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
5 / 1 / 11
9,770
752
7,027
12,707
17,765
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Ald4nat0r
He Bo
14
7 / 1 / 9
9,825
756
16,201
9,880
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Happy Apple 7
Danzaburou
14
5 / 0 / 11
9,579
737
8,617
7,774
3,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 5 / 1
8,073
621
3,950
15,961
13,043
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 7 / 0
7,845
603
8,072
9,067
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
crazystaticz
Charybdis
11
0 / 5 / 1
7,455
573
5,683
10,438
3,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
17
Kills
2
2
Deaths
17
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
1
11
10.5
W
He Bo
Ald4nat0r
He Bo
7
1
9
11.5
W
Danzaburou
Happy Apple 7
Danzaburou
5
0
11
10.5
L
Ymir
1
5
1
0.3
L
1
7
0
0.14
L
Charybdis
crazystaticz
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,845
Damage
17,705
30,361
Taken
35,466
24,704
Mitigated
19,666
9,127
Healing
3,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,027
2,407
285
2,115
12,707
17,765
71
4,742
7,965
19,377
0
W
He Bo
Ald4nat0r
He Bo
16,201
413
293
3,608
9,880
3,525
120
3,718
6,162
39,639
0
W
Danzaburou
Happy Apple 7
Danzaburou
8,617
3,630
0
2,826
7,774
3,414
1,874
4,052
3,722
0
36,529
L
Ymir
3,950
660
452
865
15,961
13,043
0
7,366
8,210
11,285
0
L
8,072
1,104
0
933
9,067
3,123
0
7,254
1,607
30,085
0
L
Charybdis
crazystaticz
Charybdis
5,683
3,233
302
668
10,438
3,500
0
7,786
2,365
0
21,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,174
Gold Earned
23,373
151
Minions Killed
127
11
Camps Cleared
1
735,384
Distance Traveled
627,241
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,770
752
25
2
0
275,672
3
W
He Bo
9,825
756
61
5
4
232,660
2
W
Danzaburou
9,579
737
65
5
7
227,052
5
L
Ymir
8,073
621
15
1
0
212,531
1
L
Zeus
7,845
603
66
5
0
212,019
5
L
Charybdis
7,455
573
46
4
1
202,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role