Player Matchup

Ah Puch
Ah Puch
II--Red--lI
Ah Puch
Level 38
God Stats
1W - 3L
1,465 SR
Queue Stats
1W - 11L
1,107 Elo+
Party 1
Pele
Pele
Junior2x---
Pele
Level 16
God Stats
1W - 5L
1,355 SR
Queue Stats
5W - 8L
1,278 Elo+
Party 1
Kukulkan
Kukulkan
MarcGunner
Kukulkan
Level 18
God Stats
1W - 2L
1,342 SR
Queue Stats
1W - 10L
1,091 Elo+
Party 1
Ares
Ares
denogizmo
Ares
Level 17
God Stats
1W - 4L
1,352 SR
Queue Stats
1W - 10L
1,091 Elo+
Party 1
Team Averages
Level 22
1,379 SR
1,142 Elo+

VS

Team Averages
Level 34
1,564 SR
1,243 Elo+
Jing Wei
Jing Wei
AkumaRyuZaraki
Jing Wei
Level 80
God Stats
0W - 1L
1,363 SR
Queue Stats
1W - 6L
1,272 Elo+
Solo
Sobek
Sobek
Kindoo9166
Sobek
Level 19
God Stats
0W - 1L
1,687 SR
Queue Stats
1W - 6L
1,120 Elo+
Party 2
Chronos
Chronos
R0d4201
Chronos
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,237 Elo+
Party 2
Odin
Odin
cebaduki123
Odin
Level 17
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 2L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
II--Red--lI
Ah Puch
14
2 / 1 / 5
7,991
799
7,360
4,018
1,396
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 3 / 2
7,704
770
5,547
6,818
2,418
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
MarcGunner
Kukulkan
14
6 / 0 / 6
8,416
842
8,600
3,745
1,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
13
1 / 1 / 10
8,205
821
4,778
10,562
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
3 / 0 / 0
8,648
865
5,032
5,403
2,123
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
12
0 / 4 / 3
7,446
745
4,557
11,859
11,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
R0d4201
Chronos
12
1 / 4 / 0
7,312
731
5,888
7,849
3,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 4 / 1
6,832
683
2,386
7,950
5,237
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
4
5
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
3
0
0
3
W
Ah Puch
II--Red--lI
Ah Puch
2
1
5
4.5
W
3
3
2
1.33
L
Sobek
0
4
3
0.38
W
Kukulkan
MarcGunner
Kukulkan
6
0
6
9
L
Chronos
R0d4201
Chronos
1
4
0
0.25
L
0
4
1
0.13
W
Ares
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
17,863
25,143
Taken
33,061
13,180
Mitigated
22,013
5,466
Healing
3,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
5,032
3,137
0
256
5,403
2,123
1,209
1,173
4,230
0
32,562
W
Ah Puch
II--Red--lI
Ah Puch
7,360
746
0
1,765
4,018
1,396
360
2,209
1,554
29,941
0
W
5,547
1,478
0
371
6,818
2,418
384
1,111
5,500
0
22,828
L
Sobek
4,557
179
246
2,649
11,859
11,390
160
8,617
3,242
22,211
0
W
Kukulkan
MarcGunner
Kukulkan
8,600
2,185
317
1,222
3,745
1,422
943
2,607
1,047
28,665
0
L
Chronos
R0d4201
Chronos
5,888
1,308
0
693
7,849
3,263
0
5,271
2,578
20,238
2,234
L
2,386
800
16
92
7,950
5,237
0
6,292
1,658
0
7,870
W
Ares
4,778
532
250
1,541
10,562
7,944
128
3,819
6,563
18,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,316
Gold Earned
30,238
155
Minions Killed
192
9
Camps Cleared
9
803,518
Distance Traveled
718,949
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,648
865
90
9
4
192,595
2
W
Ah Puch
7,991
799
52
5
3
192,468
0
W
Pele
7,704
770
36
4
3
211,704
0
L
Sobek
7,446
745
34
3
3
173,245
2
W
Kukulkan
8,416
842
46
5
3
177,779
0
L
Chronos
7,312
731
47
5
2
175,829
0
L
Odin
6,832
683
21
2
0
177,280
0
W
Ares
8,205
821
21
2
0
221,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role