Player Matchup

Hercules
Hercules
ASAP_CROOKZ7
Hercules
Level 29
God Stats
9W - 9L
1,342 SR
Queue Stats
177W - 184L
1,423 Elo+
Solo
Izanami
Izanami
M4ck D4ddy08
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,094 Elo+
Solo
Kukulkan
Kukulkan
XtaurusX2464
Kukulkan
Level 7
God Stats
7W - 14L
1,668 SR
Queue Stats
16W - 35L
1,484 Elo+
Party 1
Apollo
Apollo
its-D-K9
Apollo
Level 29
God Stats
22W - 30L
1,437 SR
Queue Stats
87W - 111L
1,376 Elo+
Solo
Artio
Artio
odinswrath65
Artio
Level 62
God Stats
3W - 4L
1,760 SR
Queue Stats
34W - 70L
1,340 Elo+
Party 1
Team Averages
Level 29
1,541 SR
1,343 Elo+

VS

Team Averages
Level 13
1,502 SR
1,461 Elo+
Thoth
Thoth
Fushiamango
Thoth
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KIONGOZI
Ymir
Level 7
God Stats
3W - 2L
1,508 SR
Queue Stats
7W - 6L
1,445 Elo+
Party 2
Cliodhna
Cliodhna
KaptinMunchies
Cliodhna
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 81L
1,413 Elo+
Solo
Neith
Neith
SpecOps7thCal
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,445 Elo+
Party 2
Chiron
Chiron
dasHEIDT
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ASAP_CROOKZ7
Hercules
11
5 / 2 / 2
7,108
547
9,881
12,798
10,438
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
M4ck D4ddy08
Izanami
6
0 / 4 / 0
4,964
382
913
4,592
949
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
XtaurusX2464
Kukulkan
9
0 / 11 / 0
5,491
422
2,856
10,043
2,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
its-D-K9
Apollo
10
2 / 5 / 0
6,668
513
4,229
11,897
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 6 / 1
5,522
425
1,686
11,545
6,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 3
8,635
664
10,149
5,680
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
4 / 0 / 6
7,383
568
5,778
10,338
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
14
10 / 0 / 4
8,560
658
8,052
6,798
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 7
6,743
519
9,704
5,160
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
dasHEIDT
Chiron
10
0 / 5 / 5
6,160
474
5,282
7,587
2,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
7
Kills
28
28
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
ASAP_CROOKZ7
Hercules
5
2
2
3
W
10
1
3
11.5
W
Ymir
4
0
6
7
W
Cliodhna
10
0
4
12
L
Izanami
M4ck D4ddy08
Izanami
0
4
0
0
W
4
1
7
7.5
L
Kukulkan
XtaurusX2464
Kukulkan
0
11
0
0
W
Chiron
dasHEIDT
Chiron
0
5
5
0.5
L
Apollo
its-D-K9
Apollo
2
5
0
0.4
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,565
Damage
38,965
50,875
Taken
35,563
24,816
Mitigated
15,842
8,679
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ASAP_CROOKZ7
Hercules
9,881
2,675
0
4,925
12,798
10,438
377
1,612
11,152
8,594
19,510
W
10,149
226
172
1,948
5,680
1,810
1,605
1,091
4,589
58,003
0
W
Ymir
5,778
2,364
0
2,509
10,338
7,247
237
1,435
8,903
19,654
0
W
Cliodhna
8,052
1,225
0
3,500
6,798
2,160
478
1,113
5,685
0
49,030
L
Izanami
M4ck D4ddy08
Izanami
913
341
0
0
4,592
949
0
1,436
3,048
0
14,255
W
9,704
4,658
0
1,002
5,160
2,265
900
1,184
3,976
0
33,067
L
Kukulkan
XtaurusX2464
Kukulkan
2,856
521
147
618
10,043
2,954
18
5,219
4,418
23,365
0
W
Chiron
dasHEIDT
Chiron
5,282
2,610
260
1,585
7,587
2,360
1,884
2,406
5,181
0
18,210
L
Apollo
its-D-K9
Apollo
4,229
2,368
0
1,835
11,897
4,187
945
3,221
8,644
0
36,924
L
1,686
29
120
1,034
11,545
6,288
46
3,815
7,686
9,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,753
Gold Earned
37,481
208
Minions Killed
313
0
Camps Cleared
0
1,050,285
Distance Traveled
1,246,650
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,108
547
48
4
0
223,876
0
W
Thoth
8,635
664
113
9
0
240,293
2
W
Ymir
7,383
568
17
1
0
257,166
1
W
Cliodhna
8,560
658
86
7
0
311,042
3
L
Izanami
4,964
382
32
2
0
157,812
0
W
Neith
6,743
519
59
5
0
218,696
0
L
Kukulkan
5,491
422
47
4
0
204,657
0
W
Chiron
6,160
474
38
3
0
219,453
1
L
Apollo
6,668
513
65
5
0
220,234
1
L
Artio
5,522
425
16
1
0
243,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role