Player Matchup

Cliodhna
Cliodhna
ArcCrimsonAngel
Cliodhna
Level 19
God Stats
1W - 0L
1,666 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BADDOG24567
Gilgamesh
Level 123
God Stats
2W - 0L
1,657 SR
Queue Stats
5W - 5L
1,573 Elo+
Party 1
Hel
Hel
Zer0_RebElLioN
Hel
Level 123
God Stats
1W - 0L
1,599 SR
Queue Stats
5W - 6L
1,539 Elo+
Party 1
Team Averages
Level 88
1,641 SR
1,537 Elo+

VS

Team Averages
Level 66
1,462 SR
1,422 Elo+
Bastet
Bastet
 
Bastet
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
AlignedFish678
Ah Puch
Level 26
God Stats
25W - 43L
1,413 SR
Queue Stats
118W - 150L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
jt01011
Sun Wukong
Level 29
God Stats
23W - 31L
1,473 SR
Queue Stats
65W - 102L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
1 / 1 / 5
6,471
647
3,406
3,678
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
BADDOG24567
Gilgamesh
11
6 / 0 / 2
7,660
766
7,254
7,337
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 7
6,944
694
5,736
4,885
1,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
2 / 4 / 0
6,409
641
5,680
9,646
3,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 2 / 2
6,349
635
3,012
3,880
1,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
jt01011
Sun Wukong
8
0 / 2 / 1
5,727
573
1,149
6,774
3,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
4
0
0.5
L
0
2
2
0.5
W
Cliodhna
1
1
5
3.5
W
Gilgamesh
BADDOG24567
Gilgamesh
6
0
2
7
W
1
1
7
4.5
L
Sun Wukong
jt01011
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,396
Damage
9,841
15,900
Taken
20,300
8,307
Mitigated
8,833
6,733
Healing
4,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,680
1,225
0
2,829
9,646
3,934
0
3,960
5,082
0
17,021
L
3,012
0
70
862
3,880
1,257
0
1,078
2,552
23,937
0
W
Cliodhna
3,406
268
0
1,031
3,678
1,148
345
875
2,640
0
8,567
W
Gilgamesh
BADDOG24567
Gilgamesh
7,254
2,607
0
563
7,337
5,200
450
1,345
5,825
0
20,582
W
5,736
235
2,406
2,733
4,885
1,959
539
898
3,823
24,847
0
L
Sun Wukong
jt01011
Sun Wukong
1,149
402
0
1,070
6,774
3,642
0
1,160
5,225
0
6,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,075
Gold Earned
18,485
110
Minions Killed
95
3
Camps Cleared
6
587,442
Distance Traveled
513,962
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,409
641
23
2
6
173,757
3
L
Ah Puch
6,349
635
56
6
0
173,045
0
W
Cliodhna
6,471
647
12
1
1
196,157
0
W
Gilgamesh
7,660
766
53
5
1
201,490
2
W
Hel
6,944
694
45
5
1
189,795
0
L
Sun Wukong
5,727
573
16
2
0
167,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role