Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Laggysama
Thor
Level 156
God Stats
2W - 0L
1,523 SR
Queue Stats
123W - 108L
1,593 Elo+
Party 1
Medusa
Medusa
MystiCat420
Medusa
Level 134
God Stats
1W - 1L
1,582 SR
Queue Stats
265W - 245L
1,541 Elo+
Solo
Agni
Agni
wichy095
Agni
Level 63
God Stats
1W - 0L
1,663 SR
Queue Stats
2W - 0L
1,707 Elo+
Solo
Team Averages
Level 128
1,567 SR
1,585 Elo+

VS

Team Averages
Level 119
1,625 SR
1,662 Elo+
Bastet
Bastet
Br0adSword
Bastet
Level 128
God Stats
2W - 1L
1,411 SR
Queue Stats
10W - 6L
1,775 Elo+
Solo
Athena
Athena
FATALxPOISON
Athena
Level 145
God Stats
4W - 2L
1,911 SR
Queue Stats
54W - 35L
1,845 Elo+
Solo
Baron Samedi
Baron Samedi
Jahkhash
Baron Samedi
Level 74
God Stats
2W - 1L
1,679 SR
Queue Stats
6W - 7L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
t0ny97422
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 2 / 4
8,875
807
3,178
9,865
6,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
14
2 / 4 / 6
8,524
775
11,291
13,664
6,731
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
14
5 / 2 / 1
8,758
796
6,149
8,473
2,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
16
4 / 2 / 2
9,689
881
12,320
8,628
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Br0adSword
Bastet
14
4 / 5 / 2
8,578
780
7,118
10,865
3,706
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
14
3 / 1 / 4
8,865
806
7,541
10,379
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Jahkhash
Baron Samedi
13
0 / 5 / 3
7,394
672
4,960
10,754
4,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
t0ny97422
Sun Wukong
15
3 / 0 / 6
8,830
803
7,016
11,879
9,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
11
Kills
10
10
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
4
1
L
Bastet
Br0adSword
Bastet
4
5
2
1
L
Athena
3
1
4
5
L
Baron Samedi
Jahkhash
Baron Samedi
0
5
3
0.3
W
Thor
2
4
6
1.25
W
Medusa
5
2
1
2.75
L
Sun Wukong
t0ny97422
Sun Wukong
3
0
6
6
W
Agni
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,938
Damage
26,635
40,630
Taken
43,877
19,296
Mitigated
28,718
5,856
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,178
590
1,464
928
9,865
6,546
1,036
2,834
6,896
23,700
0
L
Bastet
Br0adSword
Bastet
7,118
1,867
0
1,862
10,865
3,706
0
2,966
7,556
0
24,027
L
Athena
7,541
1,506
0
2,510
10,379
10,897
0
2,567
7,344
22,299
0
L
Baron Samedi
Jahkhash
Baron Samedi
4,960
538
181
1,915
10,754
4,494
64
4,178
6,056
28,544
0
W
Thor
11,291
2,535
0
1,744
13,664
6,731
577
6,419
7,056
0
23,991
W
Medusa
6,149
2,503
0
250
8,473
2,997
456
1,367
6,791
0
28,628
L
Sun Wukong
t0ny97422
Sun Wukong
7,016
651
0
4,671
11,879
9,621
69
5,693
5,827
0
24,278
W
Agni
12,320
966
0
1,470
8,628
3,022
259
2,388
5,929
49,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
33,667
221
Minions Killed
168
9
Camps Cleared
9
763,355
Distance Traveled
907,893
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,875
807
51
5
1
186,900
0
L
Bastet
8,578
780
37
3
3
246,087
2
L
Athena
8,865
806
27
2
2
236,062
4
L
Baron Samedi
7,394
672
55
5
2
184,435
2
W
Thor
8,524
775
31
3
3
171,929
2
W
Medusa
8,758
796
41
4
2
200,524
1
L
Sun Wukong
8,830
803
49
4
2
241,309
0
W
Agni
9,689
881
98
9
3
204,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role