Player Matchup

Ymir
Ymir
Dabigraham09
Ymir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fabio-Miguel545
Cu Chulainn
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,283 Elo+
Solo
Artio
Artio
King_David_0514
Artio
Level 20
God Stats
10W - 2L
1,451 SR
Queue Stats
86W - 89L
1,263 Elo+
Solo
Neith
Neith
ToxicBH-
Neith
Level 10
God Stats
2W - 3L
1,286 SR
Queue Stats
2W - 15L
1,083 Elo+
Party 1
Pele
Pele
Yachiii--
Pele
Level 45
God Stats
15W - 12L
1,630 SR
Queue Stats
80W - 94L
1,396 Elo+
Party 1
Team Averages
Level 19
1,473 SR
1,305 Elo+

VS

Team Averages
Level 10
1,490 SR
1,289 Elo+
Ra
Ra
Crxnic_MikeX
Ra
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
98W - 139L
1,103 Elo+
Party 3
Anubis
Anubis
El-chapo1955
Anubis
Level 6
God Stats
26W - 26L
1,500 SR
Queue Stats
49W - 67L
1,324 Elo+
Party 3
Guan Yu
Guan Yu
Jokerboy6782418
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
Kanguro-azteca
Apollo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 299L
1,243 Elo+
Party 3
Neith
Neith
Slayerki5504
Neith
Level 29
God Stats
78W - 72L
1,449 SR
Queue Stats
153W - 158L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
9,330
467
2,788
12,604
10,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Fabio-Miguel545
Cu Chulainn
17
7 / 0 / 4
10,533
527
10,312
14,713
11,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 1 / 5
9,450
473
3,260
14,305
14,712
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
ToxicBH-
Neith
13
2 / 5 / 3
8,824
441
10,195
8,449
3,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
17
20 / 3 / 2
11,515
576
20,557
18,822
6,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,248
312
4,179
6,041
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
13
3 / 4 / 2
9,193
460
6,794
11,545
4,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

12
1 / 6 / 5
8,136
407
3,501
16,151
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 6 / 0
8,146
407
9,240
13,836
5,194
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
8 / 8 / 2
10,582
529
13,530
14,327
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
30
Kills
12
12
Deaths
30
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
0
3
7
1.17
L
Anubis
3
4
2
1
W
Cu Chulainn
Fabio-Miguel545
Cu Chulainn
7
0
4
9
L
1
6
5
0.58
L
0
6
0
0
W
1
1
5
3.5
L
8
8
2
1.13
W
Neith
ToxicBH-
Neith
2
5
3
0.7
W
Pele
20
3
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,112
Damage
37,244
68,893
Taken
61,900
46,562
Mitigated
22,653
17,994
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,179
541
92
63
6,041
1,141
0
257
5,784
10,080
0
W
2,788
1,465
0
1,668
12,604
10,923
1,372
2,481
10,123
14,312
0
L
Anubis
6,794
1,419
0
4,300
11,545
4,532
0
2,722
8,823
33,810
0
W
Cu Chulainn
Fabio-Miguel545
Cu Chulainn
10,312
1,525
0
3,505
14,713
11,011
134
1,652
12,787
12,274
45,689
L
3,501
807
278
972
16,151
6,443
128
1,819
14,332
3,485
9,430
L
9,240
6,685
105
4,260
13,836
5,194
82
1,765
11,877
0
59,257
W
3,260
36
148
5,083
14,305
14,712
1,363
4,074
10,137
54,153
0
L
13,530
6,751
0
1,658
14,327
5,343
580
927
13,400
0
69,084
W
Neith
ToxicBH-
Neith
10,195
5,520
0
1,348
8,449
3,494
3,964
208
8,241
0
47,759
W
Pele
20,557
5,780
0
6,242
18,822
6,422
700
2,790
15,950
0
74,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,652
Gold Earned
42,305
417
Minions Killed
328
0
Camps Cleared
0
1,783,320
Distance Traveled
1,452,169
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,248
312
11
1
0
219,757
0
W
Ymir
9,330
467
20
1
0
371,853
0
L
Anubis
9,193
460
63
3
0
251,539
1
W
Cu Chulainn
10,533
527
106
5
0
417,102
0
L
Guan Yu
8,136
407
25
1
0
393,792
0
L
Apollo
8,146
407
110
6
0
301,887
0
W
Artio
9,450
473
96
5
0
318,092
4
L
Neith
10,582
529
119
6
0
285,194
2
W
Neith
8,824
441
91
5
0
302,382
0
W
Pele
11,515
576
104
5
0
373,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role