Player Matchup

Geb
Geb
BR0DERH0PPER
Geb
Level 125
God Stats
19W - 3L
1,525 SR
Queue Stats
169W - 164L
1,422 Elo+
Party 3
Sylvanus
Sylvanus
ChroniclesBlades
Sylvanus
Level 102
God Stats
18W - 14L
1,468 SR
Queue Stats
170W - 177L
1,435 Elo+
Solo
Jing Wei
Jing Wei
SoFawncy
Jing Wei
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 92L
1,483 Elo+
Party 3
Amaterasu
Amaterasu
Zignatic
Amaterasu
Level 82
God Stats
4W - 3L
1,543 SR
Queue Stats
109W - 110L
1,413 Elo+
Party 3
Hun Batz
Hun Batz
rex4242
Hun Batz
Level 127
God Stats
9W - 6L
1,622 SR
Queue Stats
173W - 167L
1,423 Elo+
Party 3
Team Averages
Level 92
1,532 SR
1,435 Elo+

VS

Team Averages
Level 79
1,488 SR
1,452 Elo+
Ares
Ares
FelixThePyro
Ares
Level 27
God Stats
4W - 5L
1,566 SR
Queue Stats
14W - 18L
1,422 Elo+
Party 1
Neith
Neith
KonjikiN0Yami
Neith
Level 121
God Stats
5W - 7L
1,616 SR
Queue Stats
357W - 307L
1,528 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RedM0nkeyK1ng
Morgan Le Fay
Level 66
God Stats
0W - 3L
1,477 SR
Queue Stats
33W - 48L
1,317 Elo+
Party 2
Mulan
Mulan
Supaicyboi
Mulan
Level 56
God Stats
45W - 41L
1,570 SR
Queue Stats
65W - 59L
1,483 Elo+
Party 1
Jing Wei
Jing Wei
TheCorbin
Jing Wei
Level 124
God Stats
0W - 3L
1,210 SR
Queue Stats
172W - 165L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,179
454
5,850
14,110
12,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 3 / 1
9,264
515
11,339
18,785
10,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
SoFawncy
Jing Wei
13
1 / 1 / 2
7,698
428
2,655
6,525
1,795
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Zignatic
Amaterasu
15
0 / 3 / 0
8,569
476
1,581
6,684
3,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
rex4242
Hun Batz
15
3 / 0 / 2
8,980
499
5,910
11,009
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,429
413
7,509
12,576
11,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

1
0 / 0 / 0
3,342
186
0
0
0
Morgan Le Fay
RedM0nkeyK1ng
Morgan Le Fay
12
1 / 5 / 0
7,265
404
7,453
9,845
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
18
6 / 0 / 0
10,977
610
10,179
8,040
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
TheCorbin
Jing Wei
13
0 / 1 / 1
7,704
428
8,208
10,234
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
8
Kills
8
8
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
3
3
1
1.17
L
1
2
2
1
L
0
0
0
0
L
Morgan Le Fay
RedM0nkeyK1ng
Morgan Le Fay
1
5
0
0.2
W
Jing Wei
SoFawncy
Jing Wei
1
1
2
2
L
Mulan
6
0
0
6
L
Jing Wei
TheCorbin
Jing Wei
0
1
1
0.5
W
Amaterasu
Zignatic
Amaterasu
0
3
0
0
W
Hun Batz
rex4242
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,335
Damage
33,349
57,113
Taken
40,695
33,789
Mitigated
25,343
24,965
Healing
9,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,850
657
2,498
3,829
14,110
12,888
140
4,095
9,770
29,691
0
W
11,339
2,592
1,089
9,912
18,785
10,722
1,442
7,617
10,317
54,168
14,414
L
7,509
575
0
886
12,576
11,555
0
5,253
7,323
25,310
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
RedM0nkeyK1ng
Morgan Le Fay
7,453
875
0
1,216
9,845
3,235
0
5,601
4,244
31,073
0
W
Jing Wei
SoFawncy
Jing Wei
2,655
1,959
0
1,517
6,525
1,795
689
1,038
5,487
0
46,106
L
Mulan
10,179
1,759
0
3,702
8,040
6,609
903
1,560
6,480
0
78,652
L
Jing Wei
TheCorbin
Jing Wei
8,208
4,572
0
3,438
10,234
3,944
0
3,746
6,488
0
59,479
W
Amaterasu
Zignatic
Amaterasu
1,581
501
0
1,137
6,684
3,869
1,562
0
6,238
3,770
45,272
W
Hun Batz
rex4242
Hun Batz
5,910
1,189
0
4,983
11,009
4,515
520
1,527
9,331
0
70,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,690
Gold Earned
36,717
490
Minions Killed
382
0
Camps Cleared
0
1,670,083
Distance Traveled
1,309,956
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,179
454
37
2
0
330,628
8
W
Sylvanus
9,264
515
106
6
0
277,430
4
L
Ares
7,429
413
25
1
0
348,112
3
L
Neith
3,342
186
0
0
0
0
0
L
Morgan Le Fay
7,265
404
63
4
0
289,028
7
W
Jing Wei
7,698
428
110
6
0
327,115
6
L
Mulan
10,977
610
169
9
0
331,744
4
L
Jing Wei
7,704
428
125
7
0
341,072
4
W
Amaterasu
8,569
476
107
6
0
339,722
0
W
Hun Batz
8,980
499
130
7
0
395,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role