Player Matchup

Kuzenbo
Kuzenbo
Joshua__Yuuki
Kuzenbo
Level 69
God Stats
6W - 1L
1,835 SR
Queue Stats
665W - 672L
1,445 Elo+
Party 1
Da Ji
Da Ji
QlitCommandR
Da Ji
Level 81
God Stats
2W - 3L
1,474 SR
Queue Stats
104W - 99L
1,482 Elo+
Solo
Bakasura
Bakasura
TheSolaceSystem-
Bakasura
Level 144
God Stats
2W - 1L
1,517 SR
Queue Stats
305W - 291L
1,476 Elo+
Party 3
Anhur
Anhur
twallace010
Anhur
Level 115
God Stats
3W - 1L
1,400 SR
Queue Stats
255W - 236L
1,440 Elo+
Party 1
Zeus
Zeus
xXC4ntBeBrok3nXx
Zeus
Level 108
God Stats
3W - 6L
1,500 SR
Queue Stats
290W - 278L
1,477 Elo+
Party 3
Team Averages
Level 103
1,545 SR
1,464 Elo+

VS

Team Averages
Level 103
1,460 SR
1,412 Elo+
Nike
Nike
FatalKira
Nike
Level 108
God Stats
1W - 2L
1,233 SR
Queue Stats
377W - 382L
1,408 Elo+
Party 2
Hades
Hades
Nightmare1Gengar
Hades
Level 140
God Stats
5W - 6L
1,563 SR
Queue Stats
308W - 272L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
TheShoob4
Zhong Kui
Level 60
God Stats
4W - 2L
1,693 SR
Queue Stats
52W - 68L
1,384 Elo+
Party 2
Anhur
Anhur
blob234
Anhur
Level 109
God Stats
3W - 17L
1,263 SR
Queue Stats
829W - 849L
1,402 Elo+
Party 2
Bacchus
Bacchus
reycara7812
Bacchus
Level 96
God Stats
8W - 11L
1,546 SR
Queue Stats
573W - 638L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
9
1 / 2 / 5
6,563
469
5,656
9,481
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
5 / 1 / 3
7,336
524
5,981
8,505
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
6,785
485
4,835
13,538
6,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 5 / 3
6,044
432
5,673
10,132
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 1 / 2
8,873
634
8,628
6,508
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
2 / 2 / 0
7,320
523
9,484
12,342
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 4 / 2
6,809
486
5,186
9,052
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
TheShoob4
Zhong Kui
11
2 / 4 / 0
6,940
496
3,459
8,724
5,546
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
blob234
Anhur
10
2 / 3 / 4
6,053
432
4,916
9,750
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
reycara7812
Bacchus
10
3 / 3 / 4
6,371
455
6,264
9,768
8,762
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
16
Kills
10
11
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nike
2
2
0
1
W
Kuzenbo
1
2
5
1.75
L
1
4
2
0.5
W
5
1
3
6.5
L
Zhong Kui
TheShoob4
Zhong Kui
2
4
0
0.5
W
0
2
1
0.25
L
Anhur
blob234
Anhur
2
3
4
1.33
L
Bacchus
reycara7812
Bacchus
3
3
4
1.67
W
1
5
3
0.5
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,773
Damage
29,309
48,164
Taken
49,636
23,989
Mitigated
27,692
21,067
Healing
14,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
9,484
1,605
0
4,335
12,342
7,303
0
3,444
8,732
6,408
42,014
W
Kuzenbo
5,656
2,747
440
2,643
9,481
8,826
54
4,387
5,094
14,518
0
L
5,186
98
217
3,584
9,052
3,806
343
3,097
5,955
40,396
0
W
5,981
729
0
2,860
8,505
3,454
0
2,598
5,770
0
34,212
L
Zhong Kui
TheShoob4
Zhong Kui
3,459
262
0
1,421
8,724
5,546
0
2,927
5,797
28,055
0
W
4,835
3,715
385
9,004
13,538
6,882
1,052
1,663
10,953
0
27,212
L
Anhur
blob234
Anhur
4,916
1,978
0
3,119
9,750
2,275
0
2,399
7,351
0
30,521
L
Bacchus
reycara7812
Bacchus
6,264
1,316
163
1,285
9,768
8,762
0
2,417
7,207
17,676
0
W
5,673
3,762
0
2,752
10,132
2,682
128
4,166
5,966
0
29,441
W
8,628
3,965
0
2,983
6,508
2,145
312
3,255
3,165
53,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,601
Gold Earned
33,493
354
Minions Killed
285
0
Camps Cleared
0
1,255,615
Distance Traveled
1,273,558
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,320
523
91
7
0
264,565
2
W
Kuzenbo
6,563
469
22
2
0
263,649
1
L
Hades
6,809
486
78
6
0
280,583
1
W
Da Ji
7,336
524
70
5
0
281,605
0
L
Zhong Kui
6,940
496
54
4
0
258,463
1
W
Bakasura
6,785
485
89
6
0
247,074
2
L
Anhur
6,053
432
48
3
0
213,855
3
L
Bacchus
6,371
455
14
1
0
256,092
4
W
Anhur
6,044
432
59
4
0
218,094
2
W
Zeus
8,873
634
114
8
0
245,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role