Player Matchup

Fenrir
Fenrir
Bdúbz
Fenrir
Level 125
God Stats
5W - 4L
1,613 SR
Queue Stats
157W - 144L
1,549 Elo+
Party 3
Jormungandr
Jormungandr
CDClippers
Jormungandr
Level 101
God Stats
24W - 29L
1,571 SR
Queue Stats
226W - 197L
1,570 Elo+
Party 3
Hades
Hades
Kale-_-Daddy
Hades
Level 47
God Stats
7W - 4L
1,580 SR
Queue Stats
37W - 50L
1,411 Elo+
Party 1
Izanami
Izanami
Nolette
Izanami
Level 28
God Stats
7W - 8L
1,548 SR
Queue Stats
90W - 75L
1,568 Elo+
Party 3
Sylvanus
Sylvanus
temp-697995
Sylvanus
Level 118
God Stats
4W - 3L
1,569 SR
Queue Stats
133W - 142L
1,518 Elo+
Party 1
Team Averages
Level 84
1,576 SR
1,523 Elo+

VS

Team Averages
Level 77
1,445 SR
1,430 Elo+
King Arthur
King Arthur
BiasTuba3578
King Arthur
Level 18
God Stats
1W - 11L
1,205 SR
Queue Stats
5W - 19L
1,274 Elo+
Party 2
Bastet
Bastet
ComplexSpeggle
Bastet
Level 66
God Stats
0W - 2L
1,097 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 2
Ra
Ra
Swagg3r 2018
Ra
Level 119
God Stats
9W - 2L
1,678 SR
Queue Stats
248W - 258L
1,413 Elo+
Solo
Cernunnos
Cernunnos
ToastMaster911
Cernunnos
Level 105
God Stats
1W - 1L
1,679 SR
Queue Stats
26W - 29L
1,475 Elo+
Party 2
Khepri
Khepri
gozinta4
Khepri
Level 79
God Stats
2W - 1L
1,568 SR
Queue Stats
56W - 54L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bdúbz
Fenrir
19
12 / 6 / 22
14,396
900
19,498
22,941
22,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
CDClippers
Jormungandr
18
11 / 0 / 31
14,893
931
18,557
20,195
18,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
9 / 1 / 28
14,022
876
18,674
18,194
11,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Nolette
Izanami
17
4 / 4 / 20
12,022
751
12,046
10,766
3,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
temp-697995
Sylvanus
18
10 / 3 / 28
14,008
876
20,863
17,693
11,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BiasTuba3578
King Arthur
15
0 / 12 / 5
9,112
570
9,313
21,497
14,834
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 9 / 4
11,434
715
10,235
20,323
7,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 9 / 5
10,882
680
13,184
16,639
6,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
ToastMaster911
Cernunnos
16
4 / 5 / 7
11,040
690
7,782
12,670
9,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
gozinta4
Khepri
16
1 / 11 / 5
10,178
636
6,527
28,442
31,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
39
46
Kills
13
14
Deaths
46
129
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bdúbz
Fenrir
12
6
22
3.83
L
King Arthur
BiasTuba3578
King Arthur
0
12
5
0.21
W
Jormungandr
CDClippers
Jormungandr
11
0
31
26.5
L
4
9
4
0.67
W
9
1
28
23
W
Izanami
Nolette
Izanami
4
4
20
3.5
L
4
9
5
0.72
L
Cernunnos
ToastMaster911
Cernunnos
4
5
7
1.5
L
Khepri
gozinta4
Khepri
1
11
5
0.32
W
Sylvanus
temp-697995
Sylvanus
10
3
28
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,638
Damage
47,041
89,789
Taken
99,571
67,367
Mitigated
69,672
37,316
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bdúbz
Fenrir
19,498
7,344
769
3,691
22,941
22,842
1,528
4,935
12,856
323
37,706
L
King Arthur
BiasTuba3578
King Arthur
9,313
706
524
591
21,497
14,834
2
13,121
7,861
3,526
25,458
W
Jormungandr
CDClippers
Jormungandr
18,557
1,798
1,379
4,655
20,195
18,180
136
3,792
10,797
40,989
0
L
10,235
2,184
42
2,537
20,323
7,125
0
13,119
6,862
0
26,484
W
18,674
2,857
1,496
6,928
18,194
11,685
1,096
5,421
9,672
48,457
0
W
Izanami
Nolette
Izanami
12,046
7,059
0
2,133
10,766
3,486
5,271
2,810
6,516
0
41,022
L
13,184
517
1,541
1,035
16,639
6,691
1
10,213
6,158
29,165
0
L
Cernunnos
ToastMaster911
Cernunnos
7,782
3,206
0
1,374
12,670
9,164
0
7,186
5,185
0
24,346
L
Khepri
gozinta4
Khepri
6,527
1,394
399
3,155
28,442
31,858
0
13,209
14,910
21,799
0
W
Sylvanus
temp-697995
Sylvanus
20,863
3,367
8,423
7,842
17,693
11,174
0
3,555
10,997
36,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,341
Gold Earned
52,646
283
Minions Killed
201
10
Camps Cleared
6
1,463,950
Distance Traveled
1,120,521
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,396
900
46
3
2
286,929
2
L
King Arthur
9,112
570
41
3
0
244,532
4
W
Jormungandr
14,893
931
39
2
0
330,549
0
L
Bastet
11,434
715
37
2
3
274,115
1
W
Hades
14,022
876
78
5
3
294,006
1
W
Izanami
12,022
751
80
5
3
273,564
0
L
Ra
10,882
680
44
3
2
249,841
2
L
Cernunnos
11,040
690
53
3
1
145,319
1
L
Khepri
10,178
636
26
2
0
206,714
0
W
Sylvanus
14,008
876
40
3
2
278,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role