Player Matchup

Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Henna 5k
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Masterchief5292
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,250 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,417 Elo+

VS

Team Averages
Level 73
1,502 SR
1,440 Elo+
Charybdis
Charybdis
Optimal_KTAlfa20
Charybdis
Level 28
God Stats
2W - 3L
1,451 SR
Queue Stats
24W - 32L
1,468 Elo+
Party 2
Achilles
Achilles
PhysicalCat69
Achilles
Level 103
God Stats
1W - 1L
1,527 SR
Queue Stats
54W - 63L
1,383 Elo+
Solo
Scylla
Scylla
XxTubrb0Spe3dxX
Scylla
Level 87
God Stats
10W - 6L
1,528 SR
Queue Stats
24W - 32L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 7 / 1
6,503
650
6,775
18,025
11,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Nemesis
Henna 5k
Nemesis
10
1 / 7 / 1
6,552
655
3,440
15,154
7,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 4
6,543
654
5,892
6,841
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
1 / 0 / 18
7,754
775
9,128
6,042
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
PhysicalCat69
Achilles
12
8 / 4 / 9
8,521
852
9,168
9,800
8,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 0 / 9
9,479
948
12,159
4,881
1,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
3
Kills
20
20
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
1
0.36
L
Nemesis
Henna 5k
Nemesis
1
7
1
0.21
L
0
6
4
0.33
W
Charybdis
1
0
18
10
W
Achilles
PhysicalCat69
Achilles
8
4
9
3.13
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,107
Damage
30,455
40,020
Taken
20,723
21,315
Mitigated
11,607
7,786
Healing
4,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,775
1,534
0
4,821
18,025
11,532
0
5,612
12,413
0
17,564
L
Nemesis
Henna 5k
Nemesis
3,440
1,049
0
2,965
15,154
7,562
124
4,935
10,219
0
11,224
L
5,892
1,169
0
0
6,841
2,221
140
2,198
4,643
21,344
0
W
Charybdis
9,128
4,230
0
1,836
6,042
1,883
332
1,836
3,955
0
21,018
W
Achilles
PhysicalCat69
Achilles
9,168
3,846
0
1,065
9,800
8,223
411
3,023
6,408
1,924
20,133
W
12,159
1,559
0
1,628
4,881
1,501
396
1,528
3,151
32,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,598
Gold Earned
25,754
86
Minions Killed
115
1
Camps Cleared
7
563,952
Distance Traveled
584,470
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,503
650
26
3
0
187,111
2
L
Nemesis
6,552
655
14
1
0
199,357
0
L
Zeus
6,543
654
46
5
1
177,484
0
W
Charybdis
7,754
775
34
3
0
201,478
1
W
Achilles
8,521
852
19
2
5
188,555
0
W
Scylla
9,479
948
62
6
2
194,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role