Player Matchup

Odin
Odin
 
Odin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Giv3m3Pipe
Ra
Level 154
God Stats
1W - 2L
1,435 SR
Queue Stats
53W - 33L
1,738 Elo+
Party 1
Olorun
Olorun
PipeBeak
Olorun
Level 71
God Stats
1W - 0L
1,722 SR
Queue Stats
44W - 16L
1,808 Elo+
Party 1
Fenrir
Fenrir
REload790
Fenrir
Level 147
God Stats
4W - 2L
1,496 SR
Queue Stats
34W - 23L
1,659 Elo+
Party 1
Team Averages
Level 129
1,538 SR
1,676 Elo+

VS

Team Averages
Level 107
1,588 SR
1,712 Elo+
Sylvanus
Sylvanus
Bishophaus
Sylvanus
Level 122
God Stats
17W - 8L
1,857 SR
Queue Stats
233W - 161L
1,728 Elo+
Party 2
Zeus
Zeus
PixelatedVoltge
Zeus
Level 156
God Stats
1W - 1L
1,458 SR
Queue Stats
237W - 175L
1,712 Elo+
Party 2
Hachiman
Hachiman
ShadowPhoenixXI
Hachiman
Level 121
God Stats
14W - 9L
1,682 SR
Queue Stats
225W - 156L
1,736 Elo+
Party 2
King Arthur
King Arthur
WhoisMetal
King Arthur
Level 29
God Stats
0W - 2L
1,354 SR
Queue Stats
60W - 30L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
3 / 1 / 2
6,868
859
5,418
7,550
4,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 4
7,355
919
5,721
4,028
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
PipeBeak
Olorun
12
0 / 1 / 5
7,095
887
2,660
5,383
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
REload790
Fenrir
13
4 / 2 / 2
7,318
915
5,301
6,741
3,329
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bishophaus
Sylvanus
10
0 / 1 / 3
5,738
717
3,161
7,066
5,426
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 2 / 2
6,456
807
6,731
4,544
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
12
2 / 2 / 0
6,781
848
3,600
5,267
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
WhoisMetal
King Arthur
10
1 / 4 / 2
6,162
770
3,487
6,520
3,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
4
4
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
2
4
L
Sylvanus
Bishophaus
Sylvanus
0
1
3
1.5
W
2
0
4
4
W
Olorun
PipeBeak
Olorun
0
1
5
2.5
L
1
2
2
1
W
Fenrir
REload790
Fenrir
4
2
2
2.5
L
Hachiman
2
2
0
1
L
King Arthur
WhoisMetal
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,100
Damage
16,979
23,702
Taken
23,397
12,974
Mitigated
12,547
7,233
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,418
1,700
0
650
7,550
4,284
215
3,663
3,887
36
12,609
L
Sylvanus
Bishophaus
Sylvanus
3,161
197
1,382
2,730
7,066
5,426
0
2,522
4,270
8,164
0
W
5,721
551
1,807
1,391
4,028
1,536
600
707
3,321
32,834
0
W
Olorun
PipeBeak
Olorun
2,660
1,447
425
2,010
5,383
3,825
1,525
3,502
1,881
19,878
0
L
6,731
230
0
250
4,544
1,409
0
1,970
2,376
30,036
0
W
Fenrir
REload790
Fenrir
5,301
424
0
950
6,741
3,329
138
2,409
4,332
0
13,039
L
Hachiman
3,600
2,195
0
160
5,267
2,022
0
2,030
3,078
0
27,677
L
King Arthur
WhoisMetal
King Arthur
3,487
557
0
703
6,520
3,690
0
1,901
4,354
0
10,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,636
Gold Earned
25,137
164
Minions Killed
139
8
Camps Cleared
7
650,816
Distance Traveled
546,570
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,868
859
14
2
3
176,096
1
L
Sylvanus
5,738
717
9
1
0
141,304
2
W
Ra
7,355
919
81
10
0
160,618
2
W
Olorun
7,095
887
55
7
1
164,016
1
L
Zeus
6,456
807
48
6
2
145,785
2
W
Fenrir
7,318
915
14
2
4
150,086
2
L
Hachiman
6,781
848
59
7
3
140,356
1
L
King Arthur
6,162
770
23
3
2
119,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role