Player Matchup

Horus
Horus
Foreshadowed17
Horus
Level 129
God Stats
21W - 12L
1,754 SR
Queue Stats
150W - 91L
1,723 Elo+
Party 2
Raijin
Raijin
GivinDaBeans
Raijin
Level 128
God Stats
1W - 2L
1,531 SR
Queue Stats
86W - 40L
1,725 Elo+
Party 2
Bastet
Bastet
Kvale22
Bastet
Level 145
God Stats
12W - 1L
1,835 SR
Queue Stats
223W - 110L
1,828 Elo+
Party 2
Team Averages
Level 134
1,707 SR
1,759 Elo+

VS

Team Averages
Level 135
1,593 SR
1,591 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FuRy Drops
Cthulhu
Level 149
God Stats
30W - 22L
1,581 SR
Queue Stats
945W - 826L
1,649 Elo+
Party 1
Chronos
Chronos
Nermac x
Chronos
Level 129
God Stats
14W - 12L
1,696 SR
Queue Stats
813W - 799L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 4
4,240
848
1,479
3,066
1,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Raijin
8
2 / 0 / 4
4,675
935
3,728
2,227
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Kvale22
Bastet
8
3 / 1 / 1
4,790
958
4,153
3,333
1,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
4
0 / 2 / 2
3,527
705
645
1,441
327
Mace

Mace

+10
Physical Power

Cthulhu
FuRy Drops
Cthulhu
7
0 / 1 / 2
3,775
755
2,404
4,184
2,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Nermac x
Chronos
7
1 / 3 / 1
3,987
797
2,080
5,201
1,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
1
2
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
2
0.5
W
1
1
4
3
L
Cthulhu
FuRy Drops
Cthulhu
0
1
2
1
W
Raijin
2
0
4
4
W
Bastet
Kvale22
Bastet
3
1
1
3.5
L
Chronos
Nermac x
Chronos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,360
Damage
5,129
8,626
Taken
10,826
3,772
Mitigated
4,212
4,022
Healing
1,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
645
121
0
28
1,441
327
0
219
1,144
0
1,612
W
1,479
914
1,046
1,314
3,066
1,821
0
1,953
873
0
3,679
L
Cthulhu
FuRy Drops
Cthulhu
2,404
195
26
649
4,184
2,154
0
2,097
2,011
6,638
0
W
Raijin
3,728
191
0
500
2,227
680
0
1,231
916
17,091
0
W
Bastet
Kvale22
Bastet
4,153
781
0
1,162
3,333
1,271
0
1,071
2,105
0
13,148
L
Chronos
Nermac x
Chronos
2,080
452
0
821
5,201
1,731
0
1,412
3,623
10,776
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,705
Gold Earned
11,289
61
Minions Killed
41
3
Camps Cleared
1
305,612
Distance Traveled
236,256
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,527
705
1
0
0
28,031
0
W
Horus
4,240
848
5
1
0
101,963
2
L
Cthulhu
3,775
755
8
2
0
103,051
1
W
Raijin
4,675
935
36
7
0
95,035
0
W
Bastet
4,790
958
20
4
3
108,614
1
L
Chronos
3,987
797
32
6
1
105,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role