Player Matchup

Thor
Thor
Gold III
CultOfBleach
Thor
Gold III
Level 69
God Stats
1W - 2L
1,765 SR
Queue Stats
45W - 46L
1,548 MMR
Party 2
Ymir
Ymir
Bronze III
DJPhatjamz
Ymir
Bronze III
Level 120
God Stats
0W - 1L
1,353 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Scylla
Scylla
Silver III
Jolteon
Scylla
Silver III
Level 124
God Stats
0W - 1L
1,669 SR
Queue Stats
9W - 9L
1,471 MMR
Solo
King Arthur
King Arthur
Gold IV
Thirdrike
King Arthur
Gold IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,467 MMR
Party 2
Chiron
Chiron
Bronze III
djphatstatz
Chiron
Bronze III
Level 88
God Stats
0W - 1L
1,619 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,581 SR
1,497 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,607 SR
1,495 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold I
Curiosittty
Hel
Gold I
Level 82
God Stats
4W - 2L
1,651 SR
Queue Stats
258W - 253L
1,301 MMR
Party 4
Khepri
Khepri
Silver III
Voidspar
Khepri
Silver III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,467 MMR
Party 1
Ullr
Ullr
Platinum V
XxRayCismxX
Ullr
Platinum V
Level 146
God Stats
18W - 16L
1,618 SR
Queue Stats
162W - 161L
1,741 MMR
Party 4
Odin
Odin
Silver III
funtown
Odin
Silver III
Level 103
God Stats
5W - 1L
1,768 SR
Queue Stats
26W - 22L
1,467 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,934
493
1,194
6,160
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,634
463
2,001
5,488
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Jolteon
Scylla
10
1 / 4 / 0
5,526
553
3,219
5,752
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Thirdrike
King Arthur
9
0 / 3 / 0
4,867
487
2,423
7,101
3,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
9
0 / 3 / 0
4,610
461
2,584
5,205
1,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CliodhnaArtioMulan

VS

Bans
GilgameshAthenaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 0 / 1
6,324
632
4,104
5,388
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 1 / 5
6,209
621
3,889
3,554
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Voidspar
Khepri
9
0 / 0 / 3
5,418
542
1,848
4,661
2,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 1
5,924
592
4,081
2,652
821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
funtown
Odin
12
4 / 0 / 1
6,769
677
5,499
4,607
2,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
13
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
1
6.5
L
0
2
0
0
W
0
1
5
2.5
L
0
1
0
0
L
Scylla
Jolteon
Scylla
1
4
0
0.25
L
King Arthur
Thirdrike
King Arthur
0
3
0
0
W
Khepri
Voidspar
Khepri
0
0
3
1.5
W
3
0
1
3.5
L
Chiron
0
3
0
0
W
Odin
funtown
Odin
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,421
Damage
19,421
29,706
Taken
20,862
12,786
Mitigated
8,927
9,611
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,104
2,382
0
3,718
5,388
2,062
0
1,055
4,287
0
31,709
L
1,194
219
0
2,480
6,160
1,948
0
1,185
4,888
0
26,455
W
3,889
127
436
1,783
3,554
1,121
0
1,956
1,478
39,840
0
L
2,001
455
137
1,401
5,488
4,157
0
750
4,738
13,005
0
L
Scylla
Jolteon
Scylla
3,219
388
0
1,010
5,752
1,652
0
2,566
2,848
35,426
0
L
King Arthur
Thirdrike
King Arthur
2,423
284
0
2,687
7,101
3,689
0
0
6,420
0
23,244
W
Khepri
Voidspar
Khepri
1,848
105
0
1,751
4,661
2,628
0
1,392
3,249
13,783
0
W
4,081
2,241
0
634
2,652
821
0
631
2,021
0
36,142
L
Chiron
2,584
1,234
433
1,463
5,205
1,340
0
900
4,305
0
27,739
W
Odin
funtown
Odin
5,499
1,513
0
2,551
4,607
2,295
0
0
4,243
0
37,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,571
Gold Earned
30,644
295
Minions Killed
349
0
Camps Cleared
0
947,856
Distance Traveled
1,015,701
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,324
632
69
7
0
245,420
1
L
Thor
4,934
493
70
7
0
199,550
1
W
Hel
6,209
621
92
9
0
200,991
3
L
Ymir
4,634
463
26
3
0
195,403
6
L
Scylla
5,526
553
81
8
0
173,257
3
L
King Arthur
4,867
487
60
6
0
190,108
1
W
Khepri
5,418
542
26
3
0
186,935
6
W
Ullr
5,924
592
66
7
0
185,548
0
L
Chiron
4,610
461
58
6
0
189,538
3
W
Odin
6,769
677
96
10
0
196,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role