Player Matchup

Yemoja
Yemoja
Alladra
Yemoja
Level 18
God Stats
9W - 20L
1,260 SR
Queue Stats
25W - 44L
1,322 Elo+
Solo
Medusa
Medusa
Captninsano1497
Medusa
Level 5
God Stats
0W - 3L
1,048 SR
Queue Stats
1W - 3L
1,270 Elo+
Solo
Neith
Neith
GRIMMXREAPERX
Neith
Level 24
God Stats
8W - 4L
1,575 SR
Queue Stats
21W - 23L
1,321 Elo+
Party 1
Merlin
Merlin
HearingSpy69630
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,301 Elo+
Solo
Scylla
Scylla
shelikespigss
Scylla
Level 25
God Stats
2W - 3L
1,714 SR
Queue Stats
62W - 67L
1,295 Elo+
Party 1
Team Averages
Level 16
1,420 SR
1,302 Elo+

VS

Team Averages
Level 17
1,510 SR
1,312 Elo+
Cthulhu
Cthulhu
MEMENITE3104
Cthulhu
Level 7
God Stats
1W - 5L
1,308 SR
Queue Stats
2W - 9L
1,016 Elo+
Solo
Sun Wukong
Sun Wukong
TrwGames
Sun Wukong
Level 8
God Stats
6W - 4L
1,633 SR
Queue Stats
20W - 19L
1,316 Elo+
Solo
Pele
Pele
carinalol
Pele
Level 26
God Stats
97W - 89L
1,569 SR
Queue Stats
106W - 97L
1,460 Elo+
Party 2
Olorun
Olorun
godor13
Olorun
Level 18
God Stats
35W - 23L
1,636 SR
Queue Stats
37W - 28L
1,498 Elo+
Party 2
Artemis
Artemis
lexigamer114
Artemis
Level 27
God Stats
39W - 39L
1,404 SR
Queue Stats
126W - 143L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alladra
Yemoja
20
1 / 3 / 15
14,712
1,132
10,543
26,695
39,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 3 / 1
10,217
786
1,199
2,702
788
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

20
17 / 8 / 2
17,348
1,334
32,607
27,210
15,197
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
0 / 11 / 15
12,915
993
16,693
21,751
10,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
0 / 14 / 12
12,075
929
10,031
23,003
10,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MEMENITE3104
Cthulhu
16
0 / 0 / 1
9,820
755
0
64
29
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
TrwGames
Sun Wukong
20
5 / 5 / 20
13,632
1,049
19,003
24,601
25,026
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
20
10 / 5 / 19
15,419
1,186
20,661
16,264
9,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
godor13
Olorun
20
17 / 5 / 13
14,961
1,151
36,144
22,391
10,268
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
lexigamer114
Artemis
20
7 / 4 / 16
14,386
1,107
18,447
12,911
5,894
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
108
19
Kills
39
39
Deaths
19
45
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Alladra
Yemoja
1
3
15
2.83
L
1
3
1
0.5
L
17
8
2
2.25
L
0
11
15
0.68
W
Cthulhu
MEMENITE3104
Cthulhu
0
0
1
0.5
W
Sun Wukong
TrwGames
Sun Wukong
5
5
20
3
W
Pele
10
5
19
3.9
W
Olorun
godor13
Olorun
17
5
13
4.7
W
Artemis
lexigamer114
Artemis
7
4
16
3.75
L
0
14
12
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,073
Damage
94,255
101,361
Taken
76,231
76,656
Mitigated
50,298
16,270
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Alladra
Yemoja
10,543
2,514
2,742
1,352
26,695
39,692
0
13,391
13,304
38,174
0
L
1,199
810
0
0
2,702
788
0
439
2,263
0
2,739
L
32,607
21,002
0
7,831
27,210
15,197
0
6,157
21,053
0
69,863
L
16,693
2,691
532
2,642
21,751
10,874
0
7,541
14,210
57,345
0
W
Cthulhu
MEMENITE3104
Cthulhu
0
0
0
0
64
29
0
64
0
0
0
W
Sun Wukong
TrwGames
Sun Wukong
19,003
7,170
0
872
24,601
25,026
0
14,559
10,042
0
30,769
W
Pele
20,661
3,975
0
1,176
16,264
9,081
0
5,696
10,568
0
57,688
W
Olorun
godor13
Olorun
36,144
22,228
570
7,872
22,391
10,268
0
12,133
10,258
48,630
0
W
Artemis
lexigamer114
Artemis
18,447
8,187
0
207
12,911
5,894
0
4,815
8,096
0
62,851
L
10,031
3,274
0
1,171
23,003
10,105
0
8,616
14,387
21,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,267
Gold Earned
68,218
235
Minions Killed
259
5
Camps Cleared
3
872,027
Distance Traveled
941,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
14,712
1,132
47
4
1
229,213
0
L
Medusa
10,217
786
1
0
1
37,863
0
L
Neith
17,348
1,334
75
6
1
198,409
0
L
Merlin
12,915
993
83
6
1
223,085
0
W
Cthulhu
9,820
755
0
0
0
4,671
0
W
Sun Wukong
13,632
1,049
19
1
2
237,529
0
W
Pele
15,419
1,186
102
8
0
258,474
0
W
Olorun
14,961
1,151
46
4
0
194,228
0
W
Artemis
14,386
1,107
92
7
1
246,696
0
L
Scylla
12,075
929
29
2
1
183,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role