Player Matchup

Chang'e
Chang'e
Classicgamer706
Chang'e
Level 147
God Stats
10W - 11L
1,588 SR
Queue Stats
213W - 236L
1,521 Elo+
Party 1
Loki
Loki
HaloPunisher03
Loki
Level 59
God Stats
16W - 9L
1,629 SR
Queue Stats
106W - 102L
1,514 Elo+
Party 1
Chaac
Chaac
Meezmar
Chaac
Level 79
God Stats
2W - 1L
1,685 SR
Queue Stats
137W - 177L
1,451 Elo+
Party 1
Team Averages
Level 95
1,634 SR
1,495 Elo+

VS

Team Averages
Level 113
1,586 SR
1,425 Elo+
Baron Samedi
Baron Samedi
BacchusIam
Baron Samedi
Level 84
God Stats
12W - 15L
1,511 SR
Queue Stats
119W - 142L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
CrowsVenomOwO
Gilgamesh
Level 109
God Stats
32W - 15L
1,701 SR
Queue Stats
210W - 257L
1,438 Elo+
Party 2
Apollo
Apollo
SLENDYOwO
Apollo
Level 145
God Stats
21W - 18L
1,546 SR
Queue Stats
182W - 183L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
9,717
747
12,009
9,535
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 1 / 13
8,961
689
8,696
9,250
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Meezmar
Chaac
13
6 / 1 / 7
9,425
725
9,280
11,607
12,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BacchusIam
Baron Samedi
11
2 / 5 / 1
8,514
655
7,694
9,692
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
CrowsVenomOwO
Gilgamesh
11
1 / 7 / 3
8,265
636
7,597
11,486
6,747
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apollo
SLENDYOwO
Apollo
12
1 / 6 / 3
8,265
636
7,979
12,603
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
18
Kills
4
4
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BacchusIam
Baron Samedi
2
5
1
0.5
W
8
2
9
6.25
L
Gilgamesh
CrowsVenomOwO
Gilgamesh
1
7
3
0.36
W
4
1
13
10.5
W
Chaac
Meezmar
Chaac
6
1
7
9.5
L
Apollo
SLENDYOwO
Apollo
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,985
Damage
23,270
30,392
Taken
33,781
18,677
Mitigated
15,649
12,670
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BacchusIam
Baron Samedi
7,694
445
1,147
2,393
9,692
4,344
151
2,489
6,938
21,558
0
W
12,009
473
2,733
3,565
9,535
3,064
1,003
1,737
7,798
32,265
0
L
Gilgamesh
CrowsVenomOwO
Gilgamesh
7,597
2,371
91
727
11,486
6,747
261
4,050
6,791
0
13,399
W
8,696
1,184
0
212
9,250
2,985
486
3,689
5,561
0
25,871
W
Chaac
Meezmar
Chaac
9,280
1,355
0
6,160
11,607
12,628
253
3,357
8,250
0
26,689
L
Apollo
SLENDYOwO
Apollo
7,979
3,268
0
1,913
12,603
4,558
679
5,023
6,904
0
35,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
25,044
120
Minions Killed
109
6
Camps Cleared
5
764,681
Distance Traveled
636,319
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,514
655
33
3
0
210,543
3
W
Chang'e
9,717
747
62
5
3
267,947
4
L
Gilgamesh
8,265
636
20
2
1
210,147
1
W
Loki
8,961
689
26
2
2
243,475
3
W
Chaac
9,425
725
32
2
1
253,259
4
L
Apollo
8,265
636
56
4
4
215,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role