Player Matchup

Hun Batz
Hun Batz
AidoneusKore
Hun Batz
Level 109
God Stats
3W - 5L
1,455 SR
Queue Stats
486W - 510L
1,431 Elo+
Party 1
Sol
Sol
Beatlethebard
Sol
Level 49
God Stats
0W - 2L
1,261 SR
Queue Stats
85W - 101L
1,366 Elo+
Party 1
Chang'e
Chang'e
Jknight__
Chang'e
Level 60
God Stats
1W - 1L
1,673 SR
Queue Stats
77W - 104L
1,391 Elo+
Party 1
Ra
Ra
TheCleverEleven
Ra
Level 83
God Stats
0W - 2L
1,337 SR
Queue Stats
275W - 322L
1,422 Elo+
Party 1
Neith
Neith
kitcachoo
Neith
Level 56
God Stats
23W - 19L
1,534 SR
Queue Stats
54W - 73L
1,391 Elo+
Party 1
Team Averages
Level 71
1,452 SR
1,400 Elo+

VS

Team Averages
Level 67
1,508 SR
1,456 Elo+
Loki
Loki
A-TRAIN43759
Loki
Level 107
God Stats
3W - 1L
1,631 SR
Queue Stats
75W - 67L
1,506 Elo+
Party 2
Amaterasu
Amaterasu
Bu1ld3r-PS
Amaterasu
Level 124
God Stats
6W - 3L
1,796 SR
Queue Stats
190W - 157L
1,529 Elo+
Party 2
He Bo
He Bo
LovelierPanda49
He Bo
Level 45
God Stats
2W - 8L
1,437 SR
Queue Stats
167W - 150L
1,354 Elo+
Party 3
Achilles
Achilles
TTVJunkgem
Achilles
Level 29
God Stats
8W - 10L
1,133 SR
Queue Stats
161W - 153L
1,358 Elo+
Party 3
Nu Wa
Nu Wa
janiel36
Nu Wa
Level 29
God Stats
32W - 26L
1,544 SR
Queue Stats
129W - 105L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AidoneusKore
Hun Batz
12
3 / 9 / 5
8,069
475
8,859
17,097
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 10 / 1
7,449
438
5,905
14,016
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Jknight__
Chang'e
13
3 / 8 / 0
8,597
506
9,536
14,933
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 9 / 3
8,256
486
7,170
16,796
5,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
kitcachoo
Neith
10
0 / 6 / 2
6,486
382
5,330
10,715
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
9,913
583
10,584
10,447
4,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Bu1ld3r-PS
Amaterasu
17
10 / 0 / 12
10,693
629
12,978
16,662
14,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
9 / 4 / 7
9,731
572
10,952
7,956
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
TTVJunkgem
Achilles
15
7 / 2 / 7
9,646
567
8,154
14,116
8,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
janiel36
Nu Wa
16
10 / 2 / 10
10,384
611
18,242
7,231
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
88
11
Kills
42
42
Deaths
11
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Hun Batz
AidoneusKore
Hun Batz
3
9
5
0.61
L
1
10
1
0.15
W
Amaterasu
Bu1ld3r-PS
Amaterasu
10
0
12
16
L
Chang'e
Jknight__
Chang'e
3
8
0
0.38
W
9
4
7
3.13
W
Achilles
TTVJunkgem
Achilles
7
2
7
5.25
L
4
9
3
0.61
W
Nu Wa
janiel36
Nu Wa
10
2
10
7.5
L
Neith
kitcachoo
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
60,910
73,557
Taken
56,412
22,603
Mitigated
33,058
16,420
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,584
2,528
0
1,420
10,447
4,661
874
3,527
6,726
0
49,742
L
Hun Batz
AidoneusKore
Hun Batz
8,859
4,250
0
2,902
17,097
5,237
0
5,528
11,105
0
40,912
L
5,905
2,143
0
3,262
14,016
4,066
1,026
5,797
7,723
42,740
4,693
W
Amaterasu
Bu1ld3r-PS
Amaterasu
12,978
3,818
0
8,407
16,662
14,760
1,295
4,794
11,355
0
54,434
L
Chang'e
Jknight__
Chang'e
9,536
371
605
3,032
14,933
4,359
1,843
4,211
10,498
41,320
0
W
10,952
508
229
1,043
7,956
2,619
1,970
2,853
4,900
46,294
0
W
Achilles
TTVJunkgem
Achilles
8,154
1,852
0
4,718
14,116
8,383
1,029
5,419
8,381
0
53,817
L
7,170
1,275
1,873
4,100
16,796
5,464
0
5,646
10,800
36,505
0
W
Nu Wa
janiel36
Nu Wa
18,242
3,173
0
1,007
7,231
2,635
2,233
4,004
3,107
62,638
0
L
Neith
kitcachoo
Neith
5,330
2,155
0
646
10,715
3,477
0
6,038
4,237
0
22,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
50,367
370
Minions Killed
443
0
Camps Cleared
0
1,405,874
Distance Traveled
1,680,149
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,913
583
77
5
0
348,406
0
L
Hun Batz
8,069
475
79
5
0
323,015
2
L
Sol
7,449
438
94
6
0
260,377
3
W
Amaterasu
10,693
629
105
6
0
341,633
2
L
Chang'e
8,597
506
81
5
0
274,790
0
W
He Bo
9,731
572
79
5
0
316,349
4
W
Achilles
9,646
567
87
5
0
357,299
2
L
Ra
8,256
486
71
4
0
267,127
3
W
Nu Wa
10,384
611
95
6
0
316,462
1
L
Neith
6,486
382
45
3
0
280,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role