Player Matchup

Ares
Ares
 
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
EastKief
Danzaburou
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
101W - 93L
1,461 Elo+
Party 1
Loki
Loki
FrayDaGoon
Loki
Level 47
God Stats
24W - 15L
1,300 SR
Queue Stats
112W - 113L
1,438 Elo+
Party 1
Team Averages
Level 34
1,433 SR
1,466 Elo+

VS

Team Averages
Level 58
1,503 SR
1,494 Elo+
Scylla
Scylla
K4RMACUT
Scylla
Level 29
God Stats
10W - 3L
1,376 SR
Queue Stats
91W - 68L
1,592 Elo+
Solo
Khepri
Khepri
NexturnChris
Khepri
Level 133
God Stats
27W - 25L
1,634 SR
Queue Stats
151W - 144L
1,675 Elo+
Party 2
Jing Wei
Jing Wei
SscoobS
Jing Wei
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 17L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 4 / 2
7,891
564
4,944
10,616
10,587
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
EastKief
Danzaburou
12
1 / 5 / 1
8,902
636
5,153
10,710
4,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 1
8,161
583
2,979
6,957
2,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
K4RMACUT
Scylla
14
5 / 1 / 5
9,784
699
12,475
6,662
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
14
1 / 0 / 9
9,432
674
5,462
5,381
5,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
SscoobS
Jing Wei
14
5 / 1 / 3
9,402
672
5,673
5,064
2,382
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
4
2
0.25
L
Danzaburou
EastKief
Danzaburou
1
5
1
0.3
L
1
2
1
0.75
W
Scylla
K4RMACUT
Scylla
5
1
5
7.5
W
Khepri
1
0
9
5.5
W
Jing Wei
SscoobS
Jing Wei
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
23,610
28,283
Taken
17,107
17,260
Mitigated
10,692
1,730
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,944
368
0
0
10,616
10,587
0
5,616
5,000
12,700
0
L
Danzaburou
EastKief
Danzaburou
5,153
2,110
0
1,160
10,710
4,407
0
7,317
3,393
0
22,908
L
2,979
505
0
570
6,957
2,266
0
5,314
1,643
0
25,641
W
Scylla
K4RMACUT
Scylla
12,475
567
158
2,188
6,662
2,450
809
2,371
4,291
43,400
0
W
Khepri
5,462
149
420
272
5,381
5,860
0
1,267
4,114
26,140
0
W
Jing Wei
SscoobS
Jing Wei
5,673
4,362
246
611
5,064
2,382
663
1,814
3,250
0
19,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,954
Gold Earned
28,618
125
Minions Killed
163
2
Camps Cleared
9
782,232
Distance Traveled
878,261
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,891
564
32
2
0
258,383
1
L
Danzaburou
8,902
636
58
4
0
239,112
1
L
Loki
8,161
583
35
3
2
284,737
4
W
Scylla
9,784
699
79
6
6
261,043
2
W
Khepri
9,432
674
39
3
3
325,658
4
W
Jing Wei
9,402
672
45
3
0
291,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role