Player Matchup

Hel
Hel
AronWest
Hel
Level 28
God Stats
2W - 0L
1,730 SR
Queue Stats
6W - 10L
1,257 Elo+
Solo
Ra
Ra
CaitosWarrior
Ra
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,068 Elo+
Solo
Skadi
Skadi
MakenKruz
Skadi
Level 26
God Stats
4W - 2L
1,552 SR
Queue Stats
41W - 54L
1,365 Elo+
Solo
Jing Wei
Jing Wei
WrekedAgain
Jing Wei
Level 28
God Stats
3W - 2L
1,328 SR
Queue Stats
77W - 99L
1,296 Elo+
Solo
Hercules
Hercules
ggalaz
Hercules
Level 18
God Stats
10W - 11L
1,447 SR
Queue Stats
13W - 15L
1,380 Elo+
Solo
Team Averages
Level 21
1,511 SR
1,273 Elo+

VS

Team Averages
Level 16
1,500 SR
1,178 Elo+
Awilix
Awilix
Boyd69
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,318 Elo+
Solo
Thoth
Thoth
CHIBIS-TEIL
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 66L
1,305 Elo+
Party 1
Guan Yu
Guan Yu
KeegStar778
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
986 Elo+
Solo
Cthulhu
Cthulhu
Ralkono
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
986 Elo+
Party 1
Tiamat
Tiamat
TheBadSquare89
Tiamat
Level 17
God Stats
16W - 20L
1,500 SR
Queue Stats
36W - 43L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
10,058
503
8,467
10,404
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 7 / 1
10,522
526
8,321
15,248
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
MakenKruz
Skadi
16
8 / 4 / 5
10,766
538
14,442
12,404
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
WrekedAgain
Jing Wei
16
4 / 0 / 6
10,137
507
12,313
11,798
4,845
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ggalaz
Hercules
18
10 / 1 / 1
11,926
596
11,835
15,920
17,991
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Boyd69
Awilix
14
7 / 8 / 1
9,846
492
15,805
17,326
5,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 7 / 2
8,212
411
4,553
13,005
3,452
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
KeegStar778
Guan Yu
14
0 / 5 / 1
8,326
416
11,149
20,706
23,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Ralkono
Cthulhu
13
2 / 6 / 3
8,438
422
5,108
16,415
14,120
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 2
8,846
442
9,822
15,639
7,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
29
Kills
14
14
Deaths
29
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
Awilix
Boyd69
Awilix
7
8
1
0.94
L
2
7
2
0.43
W
4
7
1
0.64
L
Guan Yu
KeegStar778
Guan Yu
0
5
1
0.1
W
Skadi
MakenKruz
Skadi
8
4
5
2.63
L
Cthulhu
Ralkono
Cthulhu
2
6
3
0.58
L
3
3
2
1.33
W
Jing Wei
WrekedAgain
Jing Wei
4
0
6
7
W
Hercules
ggalaz
Hercules
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,378
Damage
46,437
65,774
Taken
83,091
40,611
Mitigated
54,678
35,233
Healing
19,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,467
1,465
9,116
7,143
10,404
9,278
652
2,659
7,745
13,518
0
L
Awilix
Boyd69
Awilix
15,805
8,109
0
1,862
17,326
5,873
0
4,843
12,425
0
40,641
L
4,553
804
0
1,406
13,005
3,452
144
1,867
11,066
36,903
0
W
8,321
1,821
105
5,184
15,248
5,037
709
7,883
7,192
57,044
0
L
Guan Yu
KeegStar778
Guan Yu
11,149
1,507
1,464
7,512
20,706
23,723
0
5,760
14,860
4,315
45,800
W
Skadi
MakenKruz
Skadi
14,442
7,719
0
2,890
12,404
3,460
4,828
2,692
9,548
0
61,822
L
Cthulhu
Ralkono
Cthulhu
5,108
677
0
899
16,415
14,120
0
2,374
13,901
35,265
0
L
9,822
1,072
63
6,227
15,639
7,510
132
3,669
11,854
49,047
0
W
Jing Wei
WrekedAgain
Jing Wei
12,313
10,169
0
1,734
11,798
4,845
3,417
3,193
8,517
0
78,783
W
Hercules
ggalaz
Hercules
11,835
4,761
0
9,061
15,920
17,991
2,423
3,042
12,531
6,550
56,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,409
Gold Earned
43,668
529
Minions Killed
334
0
Camps Cleared
0
1,693,698
Distance Traveled
1,749,043
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,058
503
10
1
0
332,009
0
L
Awilix
9,846
492
46
2
0
360,918
6
L
Thoth
8,212
411
60
3
0
344,488
0
W
Ra
10,522
526
117
6
0
317,440
3
L
Guan Yu
8,326
416
99
5
0
396,882
0
W
Skadi
10,766
538
93
5
0
361,809
1
L
Cthulhu
8,438
422
46
2
0
290,267
6
L
Tiamat
8,846
442
83
4
0
356,488
0
W
Jing Wei
10,137
507
155
8
0
327,091
5
W
Hercules
11,926
596
154
8
0
355,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role