Player Matchup

Achilles
Achilles
KinG-WaDe1
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 105L
1,572 Elo+
Solo
Neith
Neith
OurTrueLord
Neith
Level 83
God Stats
27W - 28L
1,519 SR
Queue Stats
321W - 325L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
RomanNeptune300
Ne Zha
Level 157
God Stats
1W - 5L
1,432 SR
Queue Stats
260W - 238L
1,571 Elo+
Party 1
The Morrigan
The Morrigan
TheOpArgus
The Morrigan
Level 59
God Stats
8W - 11L
1,555 SR
Queue Stats
130W - 107L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
iflyuby
Sylvanus
Level 157
God Stats
5W - 6L
1,627 SR
Queue Stats
264W - 241L
1,591 Elo+
Party 1
Team Averages
Level 115
1,527 SR
1,559 Elo+

VS

Team Averages
Level 130
1,641 SR
1,532 Elo+
Sobek
Sobek
BigFatHeavyNuts
Sobek
Level 84
God Stats
7W - 7L
1,586 SR
Queue Stats
279W - 265L
1,530 Elo+
Party 2
Osiris
Osiris
Genesis DreadX
Osiris
Level 160
God Stats
7W - 4L
1,649 SR
Queue Stats
356W - 342L
1,518 Elo+
Solo
Danzaburou
Danzaburou
RedPotato395
Danzaburou
Level 149
God Stats
3W - 3L
1,576 SR
Queue Stats
50W - 52L
1,516 Elo+
Party 3
Da Ji
Da Ji
UR_MERKED23
Da Ji
Level 120
God Stats
4W - 3L
1,723 SR
Queue Stats
488W - 428L
1,568 Elo+
Party 2
Hera
Hera
l Stormy l PR
Hera
Level 136
God Stats
7W - 4L
1,672 SR
Queue Stats
139W - 141L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KinG-WaDe1
Achilles
9
1 / 3 / 0
5,394
539
4,914
8,739
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 2
5,127
513
2,637
4,739
1,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 1
5,165
517
2,671
8,206
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
TheOpArgus
The Morrigan
9
0 / 1 / 1
5,442
544
2,081
2,800
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
iflyuby
Sylvanus
8
2 / 3 / 0
5,109
511
6,235
8,053
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,430
543
2,821
6,197
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 1 / 3
6,066
607
5,122
7,922
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RedPotato395
Danzaburou
9
2 / 2 / 1
5,414
541
3,729
5,819
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
8 / 1 / 1
6,462
646
6,458
6,673
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 0 / 3
5,677
568
3,607
2,981
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
1
1
3
2.5
L
Achilles
KinG-WaDe1
Achilles
1
3
0
0.33
L
0
1
2
1
W
Danzaburou
RedPotato395
Danzaburou
2
2
1
1.25
L
1
5
1
0.3
L
The Morrigan
TheOpArgus
The Morrigan
0
1
1
0.5
W
8
1
1
8.5
L
Sylvanus
iflyuby
Sylvanus
2
3
0
0.67
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,538
Damage
21,737
32,537
Taken
29,592
15,533
Mitigated
14,763
10,362
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,821
945
445
3,316
6,197
4,216
0
2,525
3,672
10,053
0
W
5,122
1,883
0
4,423
7,922
5,490
0
843
6,247
5,876
23,780
L
Achilles
KinG-WaDe1
Achilles
4,914
1,104
0
3,101
8,739
5,904
0
950
7,789
4,246
22,854
L
2,637
836
0
1,390
4,739
1,139
0
1,594
3,073
0
19,955
W
Danzaburou
RedPotato395
Danzaburou
3,729
1,632
0
826
5,819
1,686
0
2,733
3,086
0
30,150
L
2,671
1,087
0
2,621
8,206
1,920
0
1,673
6,393
0
26,432
L
The Morrigan
TheOpArgus
The Morrigan
2,081
437
0
494
2,800
916
0
440
2,306
29,107
3,208
W
6,458
2,251
0
2,748
6,673
2,568
0
729
5,907
0
28,736
L
Sylvanus
iflyuby
Sylvanus
6,235
2,242
363
2,393
8,053
5,654
0
2,449
5,598
20,494
10,501
W
3,607
1,060
0
632
2,981
803
0
690
2,291
32,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,237
Gold Earned
29,049
289
Minions Killed
265
0
Camps Cleared
0
953,462
Distance Traveled
959,374
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,430
543
21
2
0
202,190
1
W
Osiris
6,066
607
58
6
0
177,677
1
L
Achilles
5,394
539
62
6
0
182,789
3
L
Neith
5,127
513
51
5
0
191,915
1
W
Danzaburou
5,414
541
57
6
0
162,280
2
L
Ne Zha
5,165
517
57
6
0
210,541
5
L
The Morrigan
5,442
544
76
8
0
195,087
3
W
Da Ji
6,462
646
54
5
0
217,691
2
L
Sylvanus
5,109
511
43
4
0
173,130
0
W
Hera
5,677
568
75
8
0
199,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role