Player Matchup

Ymir
Ymir
Blastfemia
Ymir
Level 10
God Stats
0W - 2L
1,253 SR
Queue Stats
6W - 18L
1,244 Elo+
Solo
Neith
Neith
Green Pixie0415
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,109 Elo+
Party 1
Nemesis
Nemesis
Nightstar2352
Nemesis
Level 7
God Stats
0W - 2L
1,287 SR
Queue Stats
9W - 22L
1,113 Elo+
Party 1
Baron Samedi
Baron Samedi
asoggydoughnut
Baron Samedi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,396 Elo+
Solo
Gilgamesh
Gilgamesh
orazZeRs
Gilgamesh
Level 16
God Stats
15W - 14L
1,271 SR
Queue Stats
245W - 324L
1,280 Elo+
Solo
Team Averages
Level 12
1,362 SR
1,229 Elo+

VS

Team Averages
Level 17
1,596 SR
1,321 Elo+
Thoth
Thoth
ArticIceFalcon
Thoth
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,307 Elo+
Solo
Aphrodite
Aphrodite
Novingoxx
Aphrodite
Level 5
God Stats
3W - 2L
1,535 SR
Queue Stats
5W - 5L
1,272 Elo+
Solo
Baron Samedi
Baron Samedi
TLZ Pyro
Baron Samedi
Level 27
God Stats
17W - 9L
1,687 SR
Queue Stats
70W - 74L
1,379 Elo+
Solo
Chernobog
Chernobog
pro og kush
Chernobog
Level 27
God Stats
31W - 27L
1,465 SR
Queue Stats
104W - 119L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
vSheloveCxin
Gilgamesh
Level 8
God Stats
5W - 0L
1,794 SR
Queue Stats
11W - 9L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 13 / 4
7,972
332
6,127
30,282
12,848
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
0 / 18 / 2
7,648
319
2,025
21,800
5,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
15
0 / 14 / 8
9,263
386
8,270
23,308
5,387
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
asoggydoughnut
Baron Samedi
20
15 / 3 / 1
14,641
610
31,671
18,978
8,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
orazZeRs
Gilgamesh
15
2 / 8 / 5
9,517
397
7,311
20,567
15,382
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 7 / 10
13,216
551
15,968
12,873
5,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Novingoxx
Aphrodite
16
4 / 5 / 19
12,874
536
10,518
21,552
26,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
TLZ Pyro
Baron Samedi
17
7 / 4 / 14
12,397
517
17,511
18,258
8,251
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
pro og kush
Chernobog
20
20 / 1 / 8
15,667
653
27,261
21,700
10,386
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
vSheloveCxin
Gilgamesh
20
12 / 2 / 11
15,315
638
15,479
22,577
12,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
114
17
Kills
52
56
Deaths
19
20
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
7
10
2
L
0
13
4
0.15
L
0
18
2
0.06
L
Nemesis
0
14
8
0.29
W
Aphrodite
Novingoxx
Aphrodite
4
5
19
2.7
W
Baron Samedi
TLZ Pyro
Baron Samedi
7
4
14
3.5
L
Baron Samedi
asoggydoughnut
Baron Samedi
15
3
1
5.17
L
Gilgamesh
orazZeRs
Gilgamesh
2
8
5
0.56
W
Chernobog
pro og kush
Chernobog
20
1
8
24
W
Gilgamesh
vSheloveCxin
Gilgamesh
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,404
Damage
86,737
114,935
Taken
96,960
47,689
Mitigated
63,838
13,823
Healing
45,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,968
1,186
343
1,250
12,873
5,935
3,338
8,856
3,711
58,259
0
L
6,127
736
0
425
30,282
12,848
211
12,213
17,381
25,326
0
L
2,025
1,197
0
889
21,800
5,749
234
6,559
15,083
0
30,377
L
Nemesis
8,270
2,017
0
2,264
23,308
5,387
1,145
5,792
17,485
0
40,805
W
Aphrodite
Novingoxx
Aphrodite
10,518
3,019
7,069
9,249
21,552
26,706
1,690
8,880
12,194
38,053
0
W
Baron Samedi
TLZ Pyro
Baron Samedi
17,511
4,225
724
5,855
18,258
8,251
2,467
8,160
9,891
55,785
0
L
Baron Samedi
asoggydoughnut
Baron Samedi
31,671
2,185
1,719
8,408
18,978
8,323
39
7,908
10,618
130,911
0
L
Gilgamesh
orazZeRs
Gilgamesh
7,311
941
0
118
20,567
15,382
0
10,462
10,008
2,170
28,730
W
Chernobog
pro og kush
Chernobog
27,261
21,708
0
10,075
21,700
10,386
8,455
7,655
13,823
0
129,736
W
Gilgamesh
vSheloveCxin
Gilgamesh
15,479
4,431
0
10,714
22,577
12,560
39
5,242
17,133
0
136,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,041
Gold Earned
69,469
371
Minions Killed
648
0
Camps Cleared
0
1,811,151
Distance Traveled
2,162,963
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,216
551
130
5
0
421,825
3
L
Ymir
7,972
332
24
1
0
340,522
3
L
Neith
7,648
319
37
2
0
225,584
1
L
Nemesis
9,263
386
54
2
0
411,888
0
W
Aphrodite
12,874
536
58
2
0
380,004
3
W
Baron Samedi
12,397
517
87
4
0
423,446
1
L
Baron Samedi
14,641
610
210
9
0
429,672
2
L
Gilgamesh
9,517
397
46
2
0
403,485
0
W
Chernobog
15,667
653
174
7
0
454,506
0
W
Gilgamesh
15,315
638
199
8
0
483,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role