Player Matchup

Sun Wukong
Sun Wukong
Jogador30ao
Sun Wukong
Level 141
God Stats
11W - 10L
1,558 SR
Queue Stats
133W - 184L
1,341 Elo+
Solo
Olorun
Olorun
VR Bogey
Olorun
Level 28
God Stats
8W - 7L
1,447 SR
Queue Stats
63W - 58L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
VR Whitey
Danzaburou
Level 67
God Stats
36W - 35L
1,551 SR
Queue Stats
240W - 217L
1,456 Elo+
Party 1
Team Averages
Level 79
1,519 SR
1,416 Elo+

VS

Team Averages
Level 22
1,550 SR
1,270 Elo+
Fenrir
Fenrir
OH_MackyBoy
Fenrir
Level 12
God Stats
4W - 3L
1,436 SR
Queue Stats
6W - 16L
1,106 Elo+
Party 2
Cthulhu
Cthulhu
ObeyTheJester
Cthulhu
Level 47
God Stats
29W - 25L
1,535 SR
Queue Stats
107W - 172L
1,388 Elo+
Party 2
Merlin
Merlin
Shadowy Sol
Merlin
Level 6
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 4L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jogador30ao
Sun Wukong
15
5 / 0 / 16
10,554
754
12,359
12,080
11,166
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
VR Bogey
Olorun
14
5 / 0 / 15
10,010
715
8,190
5,278
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
VR Whitey
Danzaburou
15
12 / 0 / 10
11,574
827
17,185
11,863
4,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 10 / 0
7,138
510
4,594
13,331
4,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
11
0 / 5 / 0
7,946
568
6,640
20,629
21,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
11
0 / 7 / 0
7,488
535
4,433
11,420
3,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
0
22
Kills
0
0
Deaths
22
41
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Jogador30ao
Sun Wukong
5
0
16
13
L
Fenrir
0
10
0
0
L
Cthulhu
0
5
0
0
L
Merlin
0
7
0
0
W
Olorun
VR Bogey
Olorun
5
0
15
12.5
W
Danzaburou
VR Whitey
Danzaburou
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,734
Damage
15,667
29,221
Taken
45,380
17,417
Mitigated
29,827
16,979
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Jogador30ao
Sun Wukong
12,359
4,296
350
5,853
12,080
11,166
1,138
5,060
7,020
0
39,216
L
Fenrir
4,594
768
0
720
13,331
4,642
0
3,344
9,987
0
10,741
L
Cthulhu
6,640
285
493
2,243
20,629
21,330
0
2,668
17,961
27,873
0
L
Merlin
4,433
229
386
1,115
11,420
3,855
0
3,068
8,352
24,884
0
W
Olorun
VR Bogey
Olorun
8,190
2,487
2,249
3,038
5,278
2,011
600
3,229
2,049
29,314
0
W
Danzaburou
VR Whitey
Danzaburou
17,185
7,249
0
5,489
11,863
4,240
974
3,449
8,414
0
62,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
22,572
174
Minions Killed
103
10
Camps Cleared
2
764,062
Distance Traveled
644,782
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,554
754
56
4
6
250,998
0
L
Fenrir
7,138
510
15
1
2
202,837
0
L
Cthulhu
7,946
568
42
3
0
243,509
0
L
Merlin
7,488
535
46
3
0
198,436
0
W
Olorun
10,010
715
49
4
1
265,936
3
W
Danzaburou
11,574
827
69
5
3
247,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role