Player Matchup

Jing Wei
Jing Wei
BeastAlchemist0
Jing Wei
Level 139
God Stats
1W - 0L
1,486 SR
Queue Stats
69W - 54L
1,610 Elo+
Party 1
Mercury
Mercury
Drαx
Mercury
Level 160
God Stats
4W - 4L
1,546 SR
Queue Stats
227W - 213L
1,569 Elo+
Solo
Geb
Geb
EliteSaiyan56
Geb
Level 151
God Stats
2W - 5L
1,541 SR
Queue Stats
22W - 16L
1,580 Elo+
Party 1
Ra
Ra
KlefKey
Ra
Level 160
God Stats
2W - 3L
1,577 SR
Queue Stats
204W - 212L
1,570 Elo+
Party 1
Cerberus
Cerberus
profatgamer
Cerberus
Level 144
God Stats
1W - 0L
1,730 SR
Queue Stats
12W - 11L
1,502 Elo+
Party 1
Team Averages
Level 151
1,576 SR
1,566 Elo+

VS

Team Averages
Level 132
1,564 SR
1,561 Elo+
Persephone
Persephone
 
Persephone
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
JuanchoCrazyBoy
Neith
Level 105
God Stats
22W - 23L
1,547 SR
Queue Stats
797W - 758L
1,541 Elo+
Party 2
Chaac
Chaac
KSdude
Chaac
Level 159
God Stats
21W - 24L
1,564 SR
Queue Stats
421W - 408L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
UC_Sim
Ao Kuang
Level 159
God Stats
8W - 9L
1,586 SR
Queue Stats
1,017W - 980L
1,589 Elo+
Solo
Fenrir
Fenrir
rtp_125
Fenrir
Level 84
God Stats
15W - 12L
1,621 SR
Queue Stats
440W - 408L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
0 / 4 / 4
7,004
539
4,740
6,778
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Drαx
Mercury
14
7 / 1 / 1
8,134
626
8,262
9,370
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 2 / 6
6,289
484
3,822
8,702
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 4
7,259
558
3,689
5,816
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
profatgamer
Cerberus
14
2 / 1 / 1
8,081
622
8,410
13,331
8,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
3 / 3 / 3
7,571
582
8,890
7,676
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 7
7,604
585
4,299
8,552
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
KSdude
Chaac
14
0 / 1 / 1
7,914
609
8,066
11,832
5,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
UC_Sim
Ao Kuang
13
4 / 2 / 1
7,604
585
3,438
8,871
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
rtp_125
Fenrir
10
3 / 3 / 0
6,439
495
3,659
6,750
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
12
Kills
10
10
Deaths
12
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
3
3
1.5
W
Jing Wei
0
4
4
0.5
W
Mercury
Drαx
Mercury
7
1
1
7.5
W
0
2
6
1.5
L
0
3
7
1.17
L
Chaac
KSdude
Chaac
0
1
1
0.5
W
3
2
4
2.5
L
Ao Kuang
UC_Sim
Ao Kuang
4
2
1
2.25
W
Cerberus
profatgamer
Cerberus
2
1
1
2.5
L
Fenrir
rtp_125
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,923
Damage
28,352
43,997
Taken
43,681
20,736
Mitigated
16,802
16,222
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
8,890
975
0
3,156
7,676
2,517
48
3,198
4,475
45,855
0
W
Jing Wei
4,740
3,146
0
750
6,778
1,635
0
631
6,147
0
43,046
W
Mercury
Drαx
Mercury
8,262
3,518
0
2,126
9,370
3,695
0
3,263
5,979
0
58,598
W
3,822
627
0
1,916
8,702
5,000
0
3,117
5,434
12,479
0
L
4,299
2,505
0
3,459
8,552
2,776
1,096
1,161
7,391
0
50,712
L
Chaac
KSdude
Chaac
8,066
1,073
0
4,764
11,832
5,749
0
6,989
4,843
3,980
58,566
W
3,689
537
1,823
1,870
5,816
2,136
0
3,715
1,875
47,508
0
L
Ao Kuang
UC_Sim
Ao Kuang
3,438
584
0
4,362
8,871
2,737
0
2,603
6,268
39,733
0
W
Cerberus
profatgamer
Cerberus
8,410
758
0
7,737
13,331
8,270
0
2,311
10,980
59,643
0
L
Fenrir
rtp_125
Fenrir
3,659
605
0
1,519
6,750
3,023
0
1,970
4,780
0
13,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,767
Gold Earned
37,132
465
Minions Killed
442
0
Camps Cleared
0
1,384,914
Distance Traveled
1,302,188
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,571
582
91
7
0
249,540
2
W
Jing Wei
7,004
539
93
7
0
253,172
3
W
Mercury
8,134
626
105
8
0
305,182
2
W
Geb
6,289
484
9
1
0
289,113
6
L
Neith
7,604
585
107
8
0
239,812
3
L
Chaac
7,914
609
134
10
0
283,398
3
W
Ra
7,259
558
97
7
0
273,610
4
L
Ao Kuang
7,604
585
84
6
0
287,325
1
W
Cerberus
8,081
622
161
12
0
263,837
3
L
Fenrir
6,439
495
26
2
0
242,113
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role