Player Matchup

Bastet
Bastet
GrandePito
Bastet
Level 135
God Stats
12W - 6L
1,579 SR
Queue Stats
343W - 319L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
JOEMAGIC1
Jing Wei
Level 67
God Stats
8W - 4L
1,669 SR
Queue Stats
130W - 121L
1,516 Elo+
Party 2
Artio
Artio
KadreBandit
Artio
Level 149
God Stats
42W - 36L
1,598 SR
Queue Stats
428W - 399L
1,578 Elo+
Party 2
Kukulkan
Kukulkan
Plasmajezzus
Kukulkan
Level 155
God Stats
27W - 19L
1,593 SR
Queue Stats
281W - 253L
1,577 Elo+
Party 2
Horus
Horus
Tailspin22
Horus
Level 40
God Stats
20W - 25L
1,496 SR
Queue Stats
24W - 38L
1,385 Elo+
Party 2
Team Averages
Level 109
1,587 SR
1,516 Elo+

VS

Team Averages
Level 52
1,560 SR
1,521 Elo+
Cthulhu
Cthulhu
Darkstarmet
Cthulhu
Level 31
God Stats
0W - 1L
1,364 SR
Queue Stats
26W - 21L
1,519 Elo+
Party 1
Nemesis
Nemesis
Kriskiller78
Nemesis
Level 81
God Stats
3W - 3L
1,670 SR
Queue Stats
93W - 80L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
Linrando
Zhong Kui
Level 39
God Stats
2W - 7L
1,500 SR
Queue Stats
47W - 61L
1,551 Elo+
Solo
Ymir
Ymir
esocidae
Ymir
Level 41
God Stats
18W - 10L
1,802 SR
Queue Stats
187W - 182L
1,522 Elo+
Party 3
Izanami
Izanami
pogcheesedpog
Izanami
Level 66
God Stats
51W - 34L
1,463 SR
Queue Stats
315W - 273L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GrandePito
Bastet
19
6 / 3 / 14
13,175
507
14,898
19,711
7,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
JOEMAGIC1
Jing Wei
19
5 / 4 / 8
12,702
489
12,318
15,798
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 1 / 11
13,877
534
16,762
27,378
37,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kukulkan
Plasmajezzus
Kukulkan
20
9 / 1 / 11
14,809
570
24,785
12,456
5,824
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Horus
16
0 / 5 / 15
11,459
441
4,017
20,115
16,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkstarmet
Cthulhu
18
0 / 4 / 0
11,837
455
7,759
17,623
17,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Kriskiller78
Nemesis
20
4 / 6 / 6
12,858
495
13,518
23,623
9,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Linrando
Zhong Kui
20
3 / 4 / 2
13,309
512
18,126
20,605
12,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
2 / 7 / 5
10,906
419
4,441
29,568
35,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
18
5 / 3 / 3
11,709
450
17,077
16,340
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
24
Kills
14
14
Deaths
24
59
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Darkstarmet
Cthulhu
0
4
0
0
W
Bastet
GrandePito
Bastet
6
3
14
4.33
W
Jing Wei
JOEMAGIC1
Jing Wei
5
4
8
2.25
W
4
1
11
9.5
L
Nemesis
Kriskiller78
Nemesis
4
6
6
1.17
L
Zhong Kui
Linrando
Zhong Kui
3
4
2
1
W
Kukulkan
Plasmajezzus
Kukulkan
9
1
11
14.5
W
Horus
0
5
15
1.5
L
Ymir
2
7
5
0.64
L
Izanami
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,780
Damage
60,921
95,458
Taken
107,759
71,510
Mitigated
80,454
44,570
Healing
31,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Darkstarmet
Cthulhu
7,759
385
0
2,985
17,623
17,501
697
7,605
9,101
67,346
0
W
Bastet
GrandePito
Bastet
14,898
3,087
0
9,211
19,711
7,125
2,792
7,497
12,114
0
80,109
W
Jing Wei
JOEMAGIC1
Jing Wei
12,318
7,198
0
5,895
15,798
4,729
4,845
3,926
11,872
0
92,448
W
16,762
1,575
1,284
16,002
27,378
37,124
390
10,264
16,209
87,834
0
L
Nemesis
Kriskiller78
Nemesis
13,518
3,718
0
8,227
23,623
9,450
0
7,983
15,372
0
109,310
L
Zhong Kui
Linrando
Zhong Kui
18,126
2,081
0
10,484
20,605
12,925
1,656
8,964
11,344
99,390
0
W
Kukulkan
Plasmajezzus
Kukulkan
24,785
1,638
0
3,344
12,456
5,824
1,093
5,241
7,164
130,493
0
W
Horus
4,017
1,968
2,576
6,258
20,115
16,708
393
6,990
13,125
0
14,751
L
Ymir
4,441
1,159
0
4,658
29,568
35,151
332
8,838
20,384
28,701
0
L
Izanami
17,077
12,052
0
4,974
16,340
5,427
2,762
6,643
9,642
0
104,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,022
Gold Earned
60,619
593
Minions Killed
696
0
Camps Cleared
0
2,568,755
Distance Traveled
2,239,085
35
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,837
455
157
6
0
346,080
2
W
Bastet
13,175
507
106
4
0
571,101
8
W
Jing Wei
12,702
489
135
5
0
455,851
6
W
Artio
13,877
534
152
6
0
537,519
10
L
Nemesis
12,858
495
172
7
0
541,032
5
L
Zhong Kui
13,309
512
175
7
0
444,161
5
W
Kukulkan
14,809
570
177
7
0
508,041
7
W
Horus
11,459
441
23
1
0
496,243
4
L
Ymir
10,906
419
27
1
0
441,299
6
L
Izanami
11,709
450
165
6
0
466,513
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role