Player Matchup

Janus
Janus
APE CHILEMPU
Janus
Level 21
God Stats
0W - 1L
1,440 SR
Queue Stats
4W - 4L
1,513 Elo+
Party 1
Cernunnos
Cernunnos
AkazaDem0N
Cernunnos
Level 128
God Stats
6W - 5L
1,691 SR
Queue Stats
335W - 356L
1,555 Elo+
Party 1
Cerberus
Cerberus
Concho Mk
Cerberus
Level 81
God Stats
3W - 2L
1,543 SR
Queue Stats
276W - 308L
1,523 Elo+
Party 1
Hercules
Hercules
Lxavi2508
Hercules
Level 115
God Stats
8W - 10L
1,491 SR
Queue Stats
565W - 641L
1,562 Elo+
Party 1
Osiris
Osiris
Tribufall
Osiris
Level 85
God Stats
5W - 3L
1,431 SR
Queue Stats
191W - 167L
1,465 Elo+
Party 1
Team Averages
Level 86
1,519 SR
1,524 Elo+

VS

Team Averages
Level 99
1,514 SR
1,492 Elo+
Sol
Sol
Bihny
Sol
Level 142
God Stats
7W - 10L
1,522 SR
Queue Stats
183W - 168L
1,557 Elo+
Party 2
Sobek
Sobek
LonexSniperx86
Sobek
Level 44
God Stats
2W - 1L
1,543 SR
Queue Stats
51W - 55L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MADAR4 BR
Cu Chulainn
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 42L
1,366 Elo+
Solo
Rama
Rama
Minibihn
Rama
Level 142
God Stats
6W - 4L
1,679 SR
Queue Stats
85W - 67L
1,580 Elo+
Party 2
Fenrir
Fenrir
piter_hD957
Fenrir
Level 45
God Stats
1W - 2L
1,328 SR
Queue Stats
68W - 72L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,509
424
2,109
5,186
1,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
AkazaDem0N
Cernunnos
12
2 / 3 / 1
7,047
542
12,225
10,375
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Concho Mk
Cerberus
10
3 / 3 / 3
6,648
511
4,147
12,943
8,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Lxavi2508
Hercules
13
2 / 2 / 1
7,448
573
2,882
9,145
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Tribufall
Osiris
12
5 / 4 / 2
7,279
560
7,536
8,838
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bihny
Sol
13
6 / 3 / 1
7,967
613
10,607
10,570
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 2 / 3
6,386
491
2,431
9,334
5,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
MADAR4 BR
Cu Chulainn
12
2 / 1 / 2
7,292
561
6,653
8,481
5,658
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
12
2 / 3 / 2
7,574
583
6,198
7,579
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
12
4 / 3 / 4
7,262
559
5,854
10,985
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
12
Kills
16
16
Deaths
12
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Cernunnos
AkazaDem0N
Cernunnos
2
3
1
0.83
W
Sol
Bihny
Sol
6
3
1
2.17
L
Cerberus
Concho Mk
Cerberus
3
3
3
1.5
W
2
2
3
1.75
L
Hercules
Lxavi2508
Hercules
2
2
1
1.25
W
Cu Chulainn
MADAR4 BR
Cu Chulainn
2
1
2
3
W
Rama
2
3
2
1
L
Osiris
Tribufall
Osiris
5
4
2
1.5
W
Fenrir
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,899
Damage
31,743
46,487
Taken
46,949
25,439
Mitigated
18,841
14,297
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,109
211
0
0
5,186
1,638
0
2,580
2,564
24,227
0
L
Cernunnos
AkazaDem0N
Cernunnos
12,225
5,548
0
3,894
10,375
3,290
561
2,593
7,553
0
51,760
W
Sol
Bihny
Sol
10,607
4,365
0
4,298
10,570
2,923
851
2,508
7,986
46,785
5,902
L
Cerberus
Concho Mk
Cerberus
4,147
385
0
4,157
12,943
8,971
0
2,672
10,073
22,899
0
W
2,431
280
0
2,144
9,334
5,177
0
731
8,561
12,838
0
L
Hercules
Lxavi2508
Hercules
2,882
449
0
3,687
9,145
6,631
0
1,266
7,879
4,828
32,381
W
Cu Chulainn
MADAR4 BR
Cu Chulainn
6,653
844
0
450
8,481
5,658
494
1,345
7,096
7,396
34,608
W
Rama
6,198
5,006
0
2,236
7,579
1,399
1,100
955
6,624
0
58,512
L
Osiris
Tribufall
Osiris
7,536
3,291
0
2,559
8,838
4,909
0
4,038
4,722
0
36,657
W
Fenrir
5,854
1,145
0
4,349
10,985
3,684
0
1,026
9,953
0
32,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,931
Gold Earned
36,481
368
Minions Killed
375
0
Camps Cleared
0
1,253,673
Distance Traveled
1,224,260
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,509
424
48
4
0
257,278
2
L
Cernunnos
7,047
542
105
8
0
223,041
6
W
Sol
7,967
613
94
7
0
237,207
1
L
Cerberus
6,648
511
55
4
0
267,087
3
W
Sobek
6,386
491
24
2
0
253,611
1
L
Hercules
7,448
573
95
7
0
227,628
3
W
Cu Chulainn
7,292
561
84
6
0
246,374
1
W
Rama
7,574
583
107
8
0
236,532
4
L
Osiris
7,279
560
65
5
0
278,639
5
W
Fenrir
7,262
559
66
5
0
250,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role