Player Matchup

Hel
Hel
Diggl3s
Hel
Level 127
God Stats
3W - 4L
1,417 SR
Queue Stats
526W - 448L
1,649 Elo+
Party 1
Skadi
Skadi
Filipino Bro 21
Skadi
Level 121
God Stats
10W - 2L
1,920 SR
Queue Stats
289W - 245L
1,650 Elo+
Party 1
Odin
Odin
Milky Suu
Odin
Level 129
God Stats
2W - 1L
1,835 SR
Queue Stats
115W - 116L
1,588 Elo+
Party 3
Neith
Neith
Spideydoo
Neith
Level 121
God Stats
7W - 3L
1,838 SR
Queue Stats
711W - 588L
1,662 Elo+
Party 1
Sylvanus
Sylvanus
xAuku
Sylvanus
Level 159
God Stats
1W - 0L
1,725 SR
Queue Stats
70W - 76L
1,607 Elo+
Party 3
Team Averages
Level 131
1,747 SR
1,631 Elo+

VS

Team Averages
Level 115
1,667 SR
1,632 Elo+
Sylvanus
Sylvanus
Gluhwurmchen
Sylvanus
Level 129
God Stats
118W - 80L
1,593 SR
Queue Stats
358W - 311L
1,619 Elo+
Solo
Osiris
Osiris
Jackson8739
Osiris
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
432W - 431L
1,706 Elo+
Party 2
Ah Puch
Ah Puch
McGeek
Ah Puch
Level 86
God Stats
1W - 4L
1,534 SR
Queue Stats
81W - 59L
1,640 Elo+
Solo
Hou Yi
Hou Yi
algebro
Hou Yi
Level 106
God Stats
3W - 2L
1,889 SR
Queue Stats
138W - 138L
1,562 Elo+
Party 2
Geb
Geb
ggSLEEP
Geb
Level 128
God Stats
3W - 2L
1,819 SR
Queue Stats
601W - 569L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
1 / 8 / 10
13,072
523
11,126
20,806
9,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 2 / 10
14,619
585
24,435
15,695
5,840
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
19
7 / 3 / 13
14,004
560
13,621
24,286
24,332
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Spideydoo
Neith
20
10 / 0 / 6
15,364
615
21,993
16,630
7,859
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
xAuku
Sylvanus
20
7 / 5 / 7
14,960
598
23,012
29,555
17,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gluhwurmchen
Sylvanus
19
7 / 9 / 7
12,424
497
21,869
27,335
15,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
18
4 / 4 / 5
12,204
488
16,106
27,081
30,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
McGeek
Ah Puch
18
5 / 7 / 6
12,112
484
23,309
18,240
6,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
algebro
Hou Yi
17
0 / 5 / 2
10,652
426
7,131
16,705
6,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
15
2 / 9 / 5
9,530
381
7,856
27,673
32,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
43
34
Kills
18
18
Deaths
34
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hel
1
8
10
0.75
W
9
2
10
7
L
Sylvanus
Gluhwurmchen
Sylvanus
7
9
7
1.17
L
Osiris
4
4
5
1.63
L
Ah Puch
McGeek
Ah Puch
5
7
6
1.14
W
Odin
7
3
13
4.5
W
Neith
Spideydoo
Neith
10
0
6
13
L
Hou Yi
algebro
Hou Yi
0
5
2
0.2
L
Geb
2
9
5
0.5
W
Sylvanus
xAuku
Sylvanus
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,187
Damage
76,271
106,972
Taken
117,034
65,123
Mitigated
90,715
59,239
Healing
22,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
11,126
1,234
10,313
10,922
20,806
9,300
1,208
16,194
4,260
97,859
0
W
24,435
9,897
0
6,732
15,695
5,840
4,477
7,375
8,056
0
116,804
L
Sylvanus
Gluhwurmchen
Sylvanus
21,869
5,052
1,665
7,454
27,335
15,225
54
10,331
17,004
82,329
14,506
L
Osiris
16,106
6,152
0
4,642
27,081
30,035
1,113
10,402
16,679
5,934
70,651
L
Ah Puch
McGeek
Ah Puch
23,309
1,806
0
3,296
18,240
6,758
2,367
5,294
12,946
98,545
0
W
Odin
13,621
1,424
0
3,410
24,286
24,332
208
13,263
10,667
11,714
23,622
W
Neith
Spideydoo
Neith
21,993
14,104
0
10,691
16,630
7,859
2,868
7,199
9,321
0
142,485
L
Hou Yi
algebro
Hou Yi
7,131
3,550
0
3,001
16,705
6,048
0
3,352
13,353
0
71,710
L
Geb
7,856
892
0
2,193
27,673
32,649
116
7,414
20,259
20,136
0
W
Sylvanus
xAuku
Sylvanus
23,012
7,586
3,300
13,871
29,555
17,792
2,867
9,930
19,529
97,861
16,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,019
Gold Earned
56,922
725
Minions Killed
600
0
Camps Cleared
0
2,332,961
Distance Traveled
2,138,923
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,072
523
171
7
0
458,398
4
W
Skadi
14,619
585
145
6
0
518,147
5
L
Sylvanus
12,424
497
133
5
0
406,380
0
L
Osiris
12,204
488
131
5
0
442,979
6
L
Ah Puch
12,112
484
186
7
0
415,159
4
W
Odin
14,004
560
43
2
0
484,918
8
W
Neith
15,364
615
179
7
0
472,214
8
L
Hou Yi
10,652
426
134
5
0
413,893
7
L
Geb
9,530
381
16
1
0
460,512
9
W
Sylvanus
14,960
598
187
7
0
399,284
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role