Player Matchup

Scylla
Scylla
Axolotl_Khaleesi
Scylla
Level 149
God Stats
0W - 1L
1,284 SR
Queue Stats
52W - 51L
1,420 Elo+
Party 2
Bellona
Bellona
HellishFairy
Bellona
Level 62
God Stats
6W - 6L
1,555 SR
Queue Stats
88W - 96L
1,424 Elo+
Party 2
King Arthur
King Arthur
SupremeOrcaxd
King Arthur
Level 45
God Stats
0W - 1L
1,398 SR
Queue Stats
32W - 27L
1,399 Elo+
Party 2
Ao Kuang
Ao Kuang
USASniper911
Ao Kuang
Level 32
God Stats
3W - 9L
1,500 SR
Queue Stats
78W - 121L
1,210 Elo+
Solo
Olorun
Olorun
Unsaid_Soul21
Olorun
Level 24
God Stats
2W - 2L
1,540 SR
Queue Stats
5W - 7L
1,414 Elo+
Party 2
Team Averages
Level 62
1,455 SR
1,373 Elo+

VS

Team Averages
Level 73
1,525 SR
1,417 Elo+
Cliodhna
Cliodhna
DoubleTroubleDT
Cliodhna
Level 82
God Stats
23W - 14L
1,595 SR
Queue Stats
405W - 398L
1,424 Elo+
Party 1
Jormungandr
Jormungandr
FreeformTea2
Jormungandr
Level 32
God Stats
12W - 10L
1,506 SR
Queue Stats
64W - 79L
1,355 Elo+
Party 1
Hercules
Hercules
Mr_TryHard--
Hercules
Level 129
God Stats
25W - 22L
1,504 SR
Queue Stats
247W - 233L
1,465 Elo+
Party 1
Tiamat
Tiamat
RDxD34TH
Tiamat
Level 79
God Stats
30W - 30L
1,517 SR
Queue Stats
400W - 432L
1,351 Elo+
Party 1
Zeus
Zeus
oBraxi
Zeus
Level 41
God Stats
4W - 3L
1,504 SR
Queue Stats
275W - 208L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,894
421
1,229
4,922
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
HellishFairy
Bellona
12
3 / 7 / 3
7,231
517
11,804
15,773
12,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
SupremeOrcaxd
King Arthur
9
1 / 8 / 1
5,586
399
2,437
9,612
6,513
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
USASniper911
Ao Kuang
10
1 / 2 / 1
6,635
474
1,684
9,616
4,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 5 / 0
4,655
333
1,434
5,303
1,493
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
4 / 2 / 5
8,607
615
7,367
8,454
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
FreeformTea2
Jormungandr
12
4 / 1 / 5
7,454
532
5,363
8,368
5,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Mr_TryHard--
Hercules
12
5 / 2 / 2
7,824
559
6,258
12,071
9,768
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
RDxD34TH
Tiamat
13
2 / 1 / 3
7,973
570
8,858
5,879
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
oBraxi
Zeus
12
9 / 2 / 3
8,119
580
7,489
5,339
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
24
24
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cliodhna
4
2
5
3.25
W
Jormungandr
FreeformTea2
Jormungandr
4
1
5
6.5
L
Bellona
HellishFairy
Bellona
3
7
3
0.64
W
Hercules
Mr_TryHard--
Hercules
5
2
2
3
W
Tiamat
RDxD34TH
Tiamat
2
1
3
3.5
L
King Arthur
SupremeOrcaxd
King Arthur
1
8
1
0.19
L
Ao Kuang
USASniper911
Ao Kuang
1
2
1
0.75
L
0
5
0
0
W
Zeus
oBraxi
Zeus
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
35,335
45,226
Taken
40,111
25,761
Mitigated
23,606
8,792
Healing
15,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,229
67
21
977
4,922
1,322
0
1,801
2,815
22,865
0
W
Cliodhna
7,367
247
0
4,042
8,454
2,961
415
560
7,894
0
55,460
W
Jormungandr
FreeformTea2
Jormungandr
5,363
1,061
365
3,230
8,368
5,711
673
860
7,470
25,429
0
L
Bellona
HellishFairy
Bellona
11,804
1,566
448
2,965
15,773
12,394
0
4,446
10,962
9,569
30,495
W
Hercules
Mr_TryHard--
Hercules
6,258
3,315
0
4,717
12,071
9,768
2,593
2,672
9,363
0
28,098
W
Tiamat
RDxD34TH
Tiamat
8,858
371
73
2,428
5,879
3,369
955
1,501
4,273
46,406
0
L
King Arthur
SupremeOrcaxd
King Arthur
2,437
395
0
280
9,612
6,513
0
5,704
3,177
0
14,398
L
Ao Kuang
USASniper911
Ao Kuang
1,684
259
191
3,101
9,616
4,039
0
4,309
4,852
18,756
0
L
1,434
630
254
555
5,303
1,493
0
3,202
1,710
11,643
0
W
Zeus
oBraxi
Zeus
7,489
808
0
662
5,339
1,797
910
1,436
3,903
32,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,001
Gold Earned
39,977
191
Minions Killed
380
0
Camps Cleared
0
1,073,068
Distance Traveled
1,379,417
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,894
421
50
4
0
140,108
2
W
Cliodhna
8,607
615
102
7
0
309,992
1
W
Jormungandr
7,454
532
45
3
0
249,647
0
L
Bellona
7,231
517
62
4
0
260,849
0
W
Hercules
7,824
559
62
4
0
274,970
0
W
Tiamat
7,973
570
98
7
0
298,611
1
L
King Arthur
5,586
399
23
2
0
219,252
0
L
Ao Kuang
6,635
474
43
3
0
285,534
1
L
Olorun
4,655
333
13
1
0
167,325
0
W
Zeus
8,119
580
73
5
0
246,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role