Player Matchup

Hera
Hera
FWM10aG
Hera
Level 28
God Stats
1W - 1L
1,501 SR
Queue Stats
2W - 3L
1,449 Elo+
Party 2
Anhur
Anhur
ItchyBolls
Anhur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 94L
1,451 Elo+
Party 2
Geb
Geb
Void V3nom
Geb
Level 66
God Stats
3W - 2L
1,518 SR
Queue Stats
34W - 29L
1,490 Elo+
Party 2
Team Averages
Level 47
1,506 SR
1,463 Elo+

VS

Team Averages
Level 42
1,559 SR
1,368 Elo+
Baron Samedi
Baron Samedi
BlueClouds
Baron Samedi
Level 103
God Stats
5W - 0L
2,005 SR
Queue Stats
285W - 189L
1,637 Elo+
Solo
Bacchus
Bacchus
CrappieLord
Bacchus
Level 8
God Stats
3W - 4L
1,444 SR
Queue Stats
11W - 15L
1,266 Elo+
Party 1
Skadi
Skadi
MistyShadow
Skadi
Level 16
God Stats
2W - 3L
1,229 SR
Queue Stats
5W - 4L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
FWM10aG
Hera
10
2 / 7 / 2
7,599
760
4,511
7,441
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
10
0 / 6 / 2
6,364
636
2,911
7,759
2,832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 3
7,613
761
4,580
11,981
11,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueClouds
Baron Samedi
12
4 / 2 / 10
8,329
833
11,089
7,940
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
CrappieLord
Bacchus
13
5 / 1 / 9
8,310
831
4,987
5,724
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 2 / 8
8,313
831
7,525
5,298
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlueClouds
Baron Samedi
4
2
10
4.5
W
Bacchus
CrappieLord
Bacchus
5
1
9
9.5
L
Hera
FWM10aG
Hera
2
7
2
0.43
L
Anhur
0
6
2
0.17
W
6
2
8
5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,002
Damage
23,601
27,181
Taken
18,962
16,766
Mitigated
9,182
3,342
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlueClouds
Baron Samedi
11,089
960
969
2,774
7,940
3,486
491
3,952
3,906
36,212
0
W
Bacchus
CrappieLord
Bacchus
4,987
189
0
500
5,724
3,512
399
2,488
3,180
17,233
0
L
Hera
FWM10aG
Hera
4,511
1,137
0
226
7,441
2,443
0
4,443
2,998
13,496
0
L
Anhur
2,911
1,048
0
302
7,759
2,832
0
6,075
1,684
0
17,205
W
7,525
3,790
0
328
5,298
2,184
1,486
2,748
2,384
0
20,488
L
4,580
337
99
2,715
11,981
11,491
0
5,783
6,198
15,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,576
Gold Earned
24,952
82
Minions Killed
113
2
Camps Cleared
7
528,228
Distance Traveled
560,414
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,329
833
55
6
3
187,920
4
W
Bacchus
8,310
831
25
3
2
201,433
1
L
Hera
7,599
760
21
2
1
140,159
0
L
Anhur
6,364
636
40
4
1
162,102
3
W
Skadi
8,313
831
33
3
2
171,061
4
L
Geb
7,613
761
21
2
0
225,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role