Player Matchup

Ne Zha
Ne Zha
AquaticWyvern91
Ne Zha
Level 29
God Stats
5W - 10L
1,436 SR
Queue Stats
186W - 207L
1,521 Elo+
Party 1
Tiamat
Tiamat
Carlos_1434
Tiamat
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 56L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
Deathwatch02
Cthulhu
Level 5
God Stats
2W - 9L
984 SR
Queue Stats
3W - 12L
1,671 Elo+
Solo
Geb
Geb
Zman7550
Geb
Level 4
God Stats
4W - 5L
1,763 SR
Queue Stats
21W - 26L
1,397 Elo+
Solo
Susano
Susano
twitch_vicraf12
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,629 Elo+
Solo
Team Averages
Level 14
1,437 SR
1,529 Elo+

VS

Team Averages
Level 17
1,557 SR
1,577 Elo+
Susano
Susano
BlackWidow82589
Susano
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,521 Elo+
Solo
Izanami
Izanami
Durus-Owns-CoD
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,530 Elo+
Solo
Bacchus
Bacchus
LiI_Sebastian
Bacchus
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,821 Elo+
Solo
Zeus
Zeus
Lo_2_Hi
Zeus
Level 20
God Stats
38W - 24L
1,678 SR
Queue Stats
220W - 207L
1,545 Elo+
Solo
Charybdis
Charybdis
MamaLlamaa3843
Charybdis
Level 17
God Stats
20W - 21L
1,609 SR
Queue Stats
44W - 45L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 16 / 4
8,773
1,097
11,142
22,667
7,539
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
3 / 8 / 3
8,450
1,056
4,227
14,049
9,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Deathwatch02
Cthulhu
14
0 / 14 / 6
7,840
980
7,911
32,072
24,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 7 / 5
8,286
1,036
5,433
16,624
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 12 / 4
9,314
1,164
8,529
16,718
6,627
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 20
8,553
1,069
5,226
8,031
3,523
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
21 / 1 / 23
13,257
1,657
35,008
9,677
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
17
3 / 2 / 33
10,504
1,313
5,827
10,873
15,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Lo_2_Hi
Zeus
18
18 / 1 / 25
12,929
1,616
30,104
4,564
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
MamaLlamaa3843
Charybdis
18
12 / 2 / 22
11,126
1,391
15,545
7,901
3,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
180
10
Kills
57
57
Deaths
10
22
Assists
123
Player
Kills
Deaths
Assists
KDA
L
3
16
4
0.31
W
3
4
20
3.25
L
Tiamat
3
8
3
0.56
L
Cthulhu
Deathwatch02
Cthulhu
0
14
6
0.21
W
21
1
23
32.5
W
Bacchus
3
2
33
9.75
W
Zeus
Lo_2_Hi
Zeus
18
1
25
30.5
W
Charybdis
MamaLlamaa3843
Charybdis
12
2
22
11.5
L
1
7
5
0.5
L
3
12
4
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,242
Damage
91,710
102,130
Taken
41,046
62,097
Mitigated
28,977
4,270
Healing
5,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,142
5,519
0
1,454
22,667
7,539
0
6,670
15,997
0
31,046
W
5,226
1,270
0
0
8,031
3,523
0
2,662
5,053
0
7,091
L
Tiamat
4,227
151
0
654
14,049
9,619
0
6,138
7,911
12,251
0
L
Cthulhu
Deathwatch02
Cthulhu
7,911
1,781
112
1,663
32,072
24,159
0
11,619
20,453
16,700
0
W
35,008
27,344
0
2,811
9,677
4,745
0
3,448
5,908
0
58,178
W
Bacchus
5,827
866
0
1,027
10,873
15,357
0
4,286
6,127
9,791
0
W
Zeus
Lo_2_Hi
Zeus
30,104
2,655
0
836
4,564
1,625
0
2,713
1,577
49,123
0
W
Charybdis
MamaLlamaa3843
Charybdis
15,545
9,199
0
519
7,901
3,727
0
2,931
4,810
0
22,997
L
5,433
423
0
387
16,624
14,153
0
6,828
9,796
10,065
0
L
8,529
1,471
0
0
16,718
6,627
0
4,676
12,042
0
25,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,663
Gold Earned
56,369
108
Minions Killed
142
4
Camps Cleared
8
720,434
Distance Traveled
700,860
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,773
1,097
27
3
1
140,051
0
W
Susano
8,553
1,069
4
1
0
124,369
0
L
Tiamat
8,450
1,056
21
3
0
132,281
0
L
Cthulhu
7,840
980
20
3
1
142,623
0
W
Izanami
13,257
1,657
55
7
6
134,508
0
W
Bacchus
10,504
1,313
3
0
0
155,830
1
W
Zeus
12,929
1,616
59
7
2
154,234
0
W
Charybdis
11,126
1,391
21
3
0
131,919
0
L
Geb
8,286
1,036
9
1
0
154,324
0
L
Susano
9,314
1,164
31
4
2
151,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role