Player Matchup

Osiris
Osiris
BIGBiscotte
Osiris
Level 66
God Stats
1W - 6L
1,099 SR
Queue Stats
242W - 262L
1,412 Elo+
Party 3
Cliodhna
Cliodhna
GnouBooster MT8
Cliodhna
Level 16
God Stats
4W - 10L
1,074 SR
Queue Stats
45W - 74L
1,371 Elo+
Party 3
He Bo
He Bo
LovelierPanda49
He Bo
Level 45
God Stats
2W - 8L
1,472 SR
Queue Stats
167W - 150L
1,365 Elo+
Party 2
Achilles
Achilles
TTVJunkgem
Achilles
Level 29
God Stats
8W - 10L
1,171 SR
Queue Stats
161W - 153L
1,369 Elo+
Party 2
Xbalanque
Xbalanque
thanonxd
Xbalanque
Level 42
God Stats
8W - 11L
1,305 SR
Queue Stats
189W - 176L
1,404 Elo+
Solo
Team Averages
Level 40
1,224 SR
1,384 Elo+

VS

Team Averages
Level 70
1,551 SR
1,353 Elo+
Tiamat
Tiamat
Iraiudex
Tiamat
Level 49
God Stats
13W - 16L
1,455 SR
Queue Stats
18W - 21L
1,419 Elo+
Party 1
Fenrir
Fenrir
LxngLiveWaifu
Fenrir
Level 68
God Stats
1W - 0L
1,609 SR
Queue Stats
19W - 30L
1,330 Elo+
Party 1
Gilgamesh
Gilgamesh
Lxrd Hakai
Gilgamesh
Level 67
God Stats
1W - 0L
1,873 SR
Queue Stats
18W - 34L
1,264 Elo+
Party 1
Ymir
Ymir
TheLostEdge5553
Ymir
Level 41
God Stats
1W - 1L
1,177 SR
Queue Stats
107W - 102L
1,353 Elo+
Solo
Jing Wei
Jing Wei
xXLordXxHeadass
Jing Wei
Level 127
God Stats
3W - 4L
1,642 SR
Queue Stats
75W - 72L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
5 / 3 / 3
11,480
547
11,939
18,150
17,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
13
0 / 7 / 2
8,651
412
3,324
14,514
4,433
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 11 / 1
9,874
470
13,354
13,211
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
TTVJunkgem
Achilles
13
2 / 4 / 2
9,237
440
7,016
19,789
23,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xbalanque
thanonxd
Xbalanque
14
1 / 6 / 3
9,212
439
13,212
14,171
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Iraiudex
Tiamat
15
7 / 2 / 14
10,115
482
13,930
12,684
8,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 5 / 8
10,661
508
15,156
14,495
12,896
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Lxrd Hakai
Gilgamesh
14
6 / 3 / 9
9,415
448
9,029
13,635
10,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 13
9,145
435
6,255
16,918
18,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
17
8 / 1 / 6
10,421
496
9,047
10,986
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
14
Kills
31
31
Deaths
14
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Osiris
5
3
3
2.17
L
Cliodhna
0
7
2
0.14
W
Tiamat
Iraiudex
Tiamat
7
2
14
7
L
6
11
1
0.59
W
10
5
8
2.8
W
Gilgamesh
Lxrd Hakai
Gilgamesh
6
3
9
3.5
L
Achilles
TTVJunkgem
Achilles
2
4
2
0.75
W
0
3
13
2.17
L
Xbalanque
thanonxd
Xbalanque
1
6
3
0.42
W
Jing Wei
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,845
Damage
53,417
79,835
Taken
68,718
54,417
Mitigated
54,270
18,804
Healing
19,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
11,939
4,505
0
5,509
18,150
17,630
2,374
4,633
13,517
9,391
62,261
L
Cliodhna
3,324
237
0
6,090
14,514
4,433
148
1,789
12,725
0
56,834
W
Tiamat
Iraiudex
Tiamat
13,930
942
798
6,910
12,684
8,529
952
4,797
7,697
58,440
0
L
13,354
639
90
600
13,211
3,930
748
4,533
8,678
54,018
0
W
15,156
3,150
0
1,239
14,495
12,896
464
3,430
10,956
28
36,118
W
Gilgamesh
Lxrd Hakai
Gilgamesh
9,029
1,920
0
2,769
13,635
10,263
258
1,571
12,020
0
37,419
L
Achilles
TTVJunkgem
Achilles
7,016
924
435
2,549
19,789
23,895
315
6,045
13,744
0
28,283
W
6,255
567
787
2,772
16,918
18,758
460
3,627
13,069
27,767
0
L
Xbalanque
thanonxd
Xbalanque
13,212
4,194
0
3,531
14,171
4,529
2,895
3,382
10,789
0
71,886
W
Jing Wei
9,047
7,335
1,161
2,814
10,986
3,824
1,277
1,553
9,399
0
63,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,454
Gold Earned
49,757
475
Minions Killed
362
0
Camps Cleared
0
1,975,643
Distance Traveled
2,057,384
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,480
547
136
6
0
420,711
1
L
Cliodhna
8,651
412
98
5
0
403,814
1
W
Tiamat
10,115
482
95
5
0
374,224
6
L
He Bo
9,874
470
93
4
0
344,936
4
W
Fenrir
10,661
508
58
3
0
446,618
1
W
Gilgamesh
9,415
448
59
3
0
448,982
2
L
Achilles
9,237
440
33
2
0
420,374
2
W
Ymir
9,145
435
40
2
0
379,005
2
L
Xbalanque
9,212
439
115
5
0
385,808
4
W
Jing Wei
10,421
496
110
5
0
408,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role