Player Matchup

Neith
Neith
Feindkontakt
Neith
Level 84
God Stats
6W - 14L
1,309 SR
Queue Stats
27W - 50L
1,352 Elo+
Party 1
Ra
Ra
Llongo
Ra
Level 116
God Stats
5W - 3L
1,431 SR
Queue Stats
184W - 179L
1,507 Elo+
Party 2
Fenrir
Fenrir
Riitaaw20
Fenrir
Level 42
God Stats
2W - 2L
1,395 SR
Queue Stats
91W - 62L
1,554 Elo+
Party 2
Aphrodite
Aphrodite
Slotterony
Aphrodite
Level 82
God Stats
3W - 1L
1,595 SR
Queue Stats
14W - 32L
1,379 Elo+
Party 1
Ares
Ares
dadvibes
Ares
Level 49
God Stats
27W - 12L
1,750 SR
Queue Stats
213W - 201L
1,519 Elo+
Solo
Team Averages
Level 75
1,496 SR
1,462 Elo+

VS

Team Averages
Level 63
1,413 SR
1,468 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
SweatyDragon
Artio
Level 67
God Stats
1W - 4L
1,364 SR
Queue Stats
77W - 82L
1,474 Elo+
Solo
Bastet
Bastet
VanilleKrapfn
Bastet
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,364 Elo+
Solo
Sol
Sol
fitteslikker1
Sol
Level 45
God Stats
3W - 4L
1,289 SR
Queue Stats
210W - 200L
1,590 Elo+
Solo
Ymir
Ymir
x4YD3N19x
Ymir
Level 67
God Stats
69W - 89L
1,410 SR
Queue Stats
217W - 250L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 3
9,063
504
9,161
9,394
2,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
18
8 / 1 / 4
11,642
647
15,298
13,159
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Riitaaw20
Fenrir
17
5 / 0 / 6
10,240
569
9,116
13,746
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Slotterony
Aphrodite
17
3 / 1 / 1
10,493
583
7,897
11,455
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
14
3 / 5 / 3
9,357
520
6,481
17,738
12,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 2 / 4
9,815
545
12,574
12,464
4,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 0
7,189
399
4,505
12,031
4,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 5 / 2
7,617
423
10,521
14,495
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 3
8,510
473
7,587
14,230
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
12
2 / 4 / 5
8,148
453
4,614
16,921
14,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
19
Kills
9
9
Deaths
19
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
4
3
W
0
2
3
0.75
W
Ra
8
1
4
10
W
Fenrir
Riitaaw20
Fenrir
5
0
6
8
W
Aphrodite
Slotterony
Aphrodite
3
1
1
3.5
L
0
3
0
0
L
2
5
2
0.6
W
Ares
3
5
3
0.9
L
1
5
3
0.5
L
Ymir
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,953
Damage
39,801
65,492
Taken
70,141
29,591
Mitigated
32,184
28,577
Healing
18,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,574
8,273
0
2,954
12,464
4,510
0
4,439
7,977
0
87,408
W
9,161
3,701
0
2,389
9,394
2,581
174
2,175
7,219
0
56,750
W
Ra
15,298
1,459
976
6,298
13,159
5,018
1,456
4,925
8,234
86,603
0
W
Fenrir
Riitaaw20
Fenrir
9,116
2,792
0
4,866
13,746
5,207
0
2,074
11,672
0
68,339
W
Aphrodite
Slotterony
Aphrodite
7,897
1,508
0
8,744
11,455
4,345
415
4,414
7,041
67,733
0
L
4,505
177
0
4,135
12,031
4,697
0
6,350
5,645
36,647
0
L
10,521
1,808
0
3,496
14,495
4,493
0
4,525
9,839
0
39,772
W
Ares
6,481
412
449
4,855
17,738
12,440
160
3,118
14,620
37,254
0
L
7,587
929
0
5,468
14,230
4,211
2,047
6,258
7,762
52,239
0
L
Ymir
4,614
275
0
2,468
16,921
14,273
0
7,519
9,242
22,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,795
Gold Earned
41,279
603
Minions Killed
425
0
Camps Cleared
0
1,818,725
Distance Traveled
1,564,835
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,815
545
163
9
0
336,110
4
W
Neith
9,063
504
130
7
0
323,281
7
W
Ra
11,642
647
175
10
0
404,804
8
W
Fenrir
10,240
569
107
6
0
455,999
5
W
Aphrodite
10,493
583
149
8
0
313,884
0
L
Artio
7,189
399
77
4
0
245,039
0
L
Bastet
7,617
423
67
4
0
329,738
3
W
Ares
9,357
520
42
2
0
320,757
5
L
Sol
8,510
473
93
5
0
307,936
7
L
Ymir
8,148
453
25
1
0
346,012
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role