Player Matchup

Bastet
Bastet
AnitaHanJaaab
Bastet
Level 7
God Stats
5W - 3L
1,610 SR
Queue Stats
20W - 13L
1,677 Elo+
Party 3
Geb
Geb
Quez ThaBoy
Geb
Level 89
God Stats
7W - 7L
1,501 SR
Queue Stats
341W - 310L
1,553 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Sup3rjesus
Ah Muzen Cab
Level 122
God Stats
11W - 6L
1,640 SR
Queue Stats
595W - 591L
1,543 Elo+
Party 3
Nox
Nox
cuffie 07
Nox
Level 148
God Stats
24W - 10L
1,795 SR
Queue Stats
390W - 369L
1,505 Elo+
Party 3
Nu Wa
Nu Wa
quagmirr
Nu Wa
Level 103
God Stats
31W - 20L
1,810 SR
Queue Stats
269W - 268L
1,609 Elo+
Party 3
Team Averages
Level 94
1,671 SR
1,578 Elo+

VS

Team Averages
Level 100
1,659 SR
1,658 Elo+
Apollo
Apollo
El Bo Jenkem
Apollo
Level 49
God Stats
2W - 3L
1,670 SR
Queue Stats
204W - 132L
1,735 Elo+
Party 1
Olorun
Olorun
JAYP42oz
Olorun
Level 148
God Stats
1W - 2L
1,590 SR
Queue Stats
122W - 86L
1,707 Elo+
Party 1
Hera
Hera
JustSomeSand
Hera
Level 28
God Stats
10W - 3L
1,820 SR
Queue Stats
101W - 78L
1,646 Elo+
Party 2
Athena
Athena
Mdonlan05
Athena
Level 116
God Stats
3W - 2L
1,536 SR
Queue Stats
460W - 421L
1,519 Elo+
Party 2
Ravana
Ravana
Shibefu
Ravana
Level 160
God Stats
8W - 7L
1,677 SR
Queue Stats
243W - 174L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 4 / 3
13,486
642
17,672
17,297
6,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
3 / 3 / 2
10,867
517
6,834
14,545
13,641
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Sup3rjesus
Ah Muzen Cab
20
4 / 3 / 8
12,262
584
8,634
11,993
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 15
9,951
474
4,377
11,534
11,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
quagmirr
Nu Wa
15
1 / 6 / 8
10,095
481
8,509
10,193
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
3 / 3 / 4
12,752
607
11,660
13,598
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
JAYP42oz
Olorun
16
1 / 7 / 1
10,229
487
3,868
11,813
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
5 / 6 / 6
11,677
556
11,383
12,644
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Mdonlan05
Athena
17
4 / 7 / 5
11,503
548
3,210
18,256
17,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Shibefu
Ravana
18
5 / 4 / 6
11,566
551
11,553
10,322
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
40
27
Kills
18
18
Deaths
27
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
17
4
3
4.63
L
Apollo
3
3
4
1.67
L
Olorun
JAYP42oz
Olorun
1
7
1
0.21
L
5
6
6
1.33
L
Athena
Mdonlan05
Athena
4
7
5
0.93
W
3
3
2
1.33
L
Ravana
Shibefu
Ravana
5
4
6
2
W
Ah Muzen Cab
Sup3rjesus
Ah Muzen Cab
4
3
8
2.67
W
2
2
15
4.75
W
Nu Wa
quagmirr
Nu Wa
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,026
Damage
41,674
65,562
Taken
66,633
38,943
Mitigated
36,107
22,636
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,672
4,552
0
6,846
17,297
6,500
685
7,395
9,798
0
100,243
L
Apollo
11,660
6,172
0
2,021
13,598
6,484
1,497
6,504
6,920
0
103,436
L
Olorun
JAYP42oz
Olorun
3,868
1,594
227
2,670
11,813
3,421
135
2,182
9,507
62,926
0
L
11,383
4,383
0
1,291
12,644
4,699
671
2,642
9,770
91,654
0
L
Athena
Mdonlan05
Athena
3,210
999
0
1,639
18,256
17,450
0
5,765
12,201
34,469
0
W
6,834
1,119
0
5,660
14,545
13,641
0
887
13,658
58,948
0
L
Ravana
Shibefu
Ravana
11,553
2,965
0
2,134
10,322
4,053
0
1,664
8,515
0
73,103
W
Ah Muzen Cab
Sup3rjesus
Ah Muzen Cab
8,634
4,666
0
5,287
11,993
4,886
4,072
2,000
9,925
0
102,913
W
4,377
882
120
3,337
11,534
11,064
143
3,711
7,793
22,137
0
W
Nu Wa
quagmirr
Nu Wa
8,509
677
70
1,316
10,193
2,852
536
4,202
5,853
60,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,661
Gold Earned
57,727
597
Minions Killed
684
0
Camps Cleared
0
2,014,593
Distance Traveled
1,936,711
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,486
642
147
7
0
448,997
2
L
Apollo
12,752
607
187
9
0
406,736
6
L
Olorun
10,229
487
122
6
0
336,878
3
L
Hera
11,677
556
187
9
0
347,458
9
L
Athena
11,503
548
61
3
0
384,893
3
W
Geb
10,867
517
113
5
0
419,052
4
L
Ravana
11,566
551
127
6
0
460,746
3
W
Ah Muzen Cab
12,262
584
187
9
0
396,289
1
W
Nox
9,951
474
36
2
0
388,739
2
W
Nu Wa
10,095
481
114
5
0
361,516
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role