Player Matchup

Jormungandr
Jormungandr
Brillen
Jormungandr
Level 23
God Stats
2W - 1L
1,852 SR
Queue Stats
24W - 19L
1,571 Elo+
Party 2
Ah Puch
Ah Puch
CapnGear
Ah Puch
Level 95
God Stats
22W - 8L
1,746 SR
Queue Stats
307W - 302L
1,575 Elo+
Party 2
Sun Wukong
Sun Wukong
Nekradoom
Sun Wukong
Level 49
God Stats
3W - 3L
1,619 SR
Queue Stats
85W - 77L
1,571 Elo+
Party 2
Charybdis
Charybdis
Niimuu
Charybdis
Level 39
God Stats
11W - 5L
1,726 SR
Queue Stats
63W - 50L
1,555 Elo+
Party 2
Tyr
Tyr
iGreyBeard
Tyr
Level 47
God Stats
7W - 10L
1,515 SR
Queue Stats
63W - 56L
1,537 Elo+
Party 2
Team Averages
Level 51
1,691 SR
1,562 Elo+

VS

Team Averages
Level 111
1,770 SR
1,774 Elo+
Eset
Eset
Astrodox
Eset
Level 148
God Stats
18W - 10L
1,683 SR
Queue Stats
481W - 280L
1,673 Elo+
Party 1
Scylla
Scylla
BioFuzions
Scylla
Level 107
God Stats
3W - 1L
1,643 SR
Queue Stats
235W - 124L
1,822 Elo+
Party 1
Da Ji
Da Ji
Cloutzu
Da Ji
Level 129
God Stats
3W - 0L
1,723 SR
Queue Stats
133W - 54L
1,866 Elo+
Party 1
Sylvanus
Sylvanus
ImGonFEED
Sylvanus
Level 48
God Stats
3W - 0L
1,906 SR
Queue Stats
101W - 51L
1,754 Elo+
Party 1
Tyr
Tyr
SquishyPeckr
Tyr
Level 121
God Stats
3W - 0L
1,892 SR
Queue Stats
359W - 194L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brillen
Jormungandr
14
0 / 2 / 2
8,291
829
7,302
10,941
10,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
CapnGear
Ah Puch
15
2 / 4 / 0
9,540
954
12,657
8,579
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Nekradoom
Sun Wukong
14
0 / 4 / 1
8,279
828
5,943
10,055
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Niimuu
Charybdis
14
0 / 8 / 2
8,338
834
6,411
13,906
4,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 4 / 2
8,196
820
3,397
15,784
14,147
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

207

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
2 / 1 / 17
9,925
993
10,639
4,650
3,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
BioFuzions
Scylla
16
4 / 0 / 11
9,590
959
12,447
5,273
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Cloutzu
Da Ji
16
11 / 0 / 8
11,218
1,122
17,182
9,753
4,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
ImGonFEED
Sylvanus
16
0 / 0 / 15
10,089
1,009
4,669
7,520
8,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 1 / 13
10,419
1,042
11,538
13,069
16,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
86
2
Kills
22
22
Deaths
2
7
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Eset
2
1
17
10.5
W
Scylla
BioFuzions
Scylla
4
0
11
9.5
L
Jormungandr
Brillen
Jormungandr
0
2
2
0.5
L
Ah Puch
CapnGear
Ah Puch
2
4
0
0.5
W
Da Ji
Cloutzu
Da Ji
11
0
8
15
W
Sylvanus
ImGonFEED
Sylvanus
0
0
15
7.5
L
Sun Wukong
Nekradoom
Sun Wukong
0
4
1
0.13
L
Charybdis
Niimuu
Charybdis
0
8
2
0.13
W
5
1
13
11.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,710
Damage
56,475
59,265
Taken
40,265
38,368
Mitigated
35,092
2,360
Healing
9,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
10,639
423
1,739
503
4,650
3,524
0
2,408
2,124
31,040
0
W
Scylla
BioFuzions
Scylla
12,447
1,104
0
432
5,273
1,990
0
1,548
3,440
27,072
0
L
Jormungandr
Brillen
Jormungandr
7,302
1,800
0
501
10,941
10,046
0
7,498
3,443
22,333
0
L
Ah Puch
CapnGear
Ah Puch
12,657
0
68
773
8,579
2,597
0
1,390
7,189
36,612
0
W
Da Ji
Cloutzu
Da Ji
17,182
5,101
0
0
9,753
4,573
0
4,532
4,866
0
25,058
W
Sylvanus
ImGonFEED
Sylvanus
4,669
772
2,449
2,319
7,520
8,020
0
5,139
2,233
19,276
0
L
Sun Wukong
Nekradoom
Sun Wukong
5,943
674
0
658
10,055
6,618
0
5,617
4,438
0
18,676
L
Charybdis
Niimuu
Charybdis
6,411
4,502
0
0
13,906
4,960
0
6,345
7,561
0
21,664
W
11,538
2,150
0
1,575
13,069
16,985
0
5,559
6,985
0
25,899
L
3,397
11
0
360
15,784
14,147
0
6,905
8,879
0
10,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,644
Gold Earned
51,241
186
Minions Killed
163
6
Camps Cleared
8
954,064
Distance Traveled
987,212
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,925
993
55
6
0
198,484
0
W
Scylla
9,590
959
34
3
2
185,654
0
L
Jormungandr
8,291
829
38
4
0
179,331
0
L
Ah Puch
9,540
954
68
7
1
198,478
1
W
Da Ji
11,218
1,122
6
1
2
220,398
3
W
Sylvanus
10,089
1,009
31
3
2
165,873
2
L
Sun Wukong
8,279
828
35
4
2
207,550
1
L
Charybdis
8,338
834
36
4
3
163,656
0
W
Tyr
10,419
1,042
37
4
2
216,803
2
L
Tyr
8,196
820
9
1
0
205,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role