Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
MechaNiipah
Zhong Kui
Level 23
God Stats
2W - 1L
1,475 SR
Queue Stats
9W - 10L
1,098 Elo+
Solo
Skadi
Skadi
RC_TheFuture_YT
Skadi
Level 14
God Stats
10W - 8L
1,493 SR
Queue Stats
31W - 53L
1,299 Elo+
Party 1
Jormungandr
Jormungandr
chewablelemon
Jormungandr
Level 29
God Stats
10W - 12L
1,392 SR
Queue Stats
46W - 67L
1,312 Elo+
Party 1
Chaac
Chaac
flecky165
Chaac
Level 7
God Stats
1W - 1L
1,762 SR
Queue Stats
11W - 15L
1,336 Elo+
Solo
Team Averages
Level 20
1,524 SR
1,309 Elo+

VS

Team Averages
Level 22
1,495 SR
1,330 Elo+
Osiris
Osiris
ASAP_CROOKZ7
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 184L
1,432 Elo+
Solo
Serqet
Serqet
Cybermln
Serqet
Level 26
God Stats
5W - 6L
1,480 SR
Queue Stats
38W - 35L
1,370 Elo+
Party 2
Thoth
Thoth
Kingdom 34518
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,141 Elo+
Solo
Skadi
Skadi
MAN1AC2016
Skadi
Level 25
God Stats
4W - 4L
1,550 SR
Queue Stats
19W - 22L
1,334 Elo+
Party 2
Scylla
Scylla
XxMeliodasxX569
Scylla
Level 28
God Stats
14W - 14L
1,444 SR
Queue Stats
18W - 23L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
8 / 3 / 2
6,801
567
3,411
7,154
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
MechaNiipah
Zhong Kui
10
7 / 2 / 6
6,705
559
9,449
7,031
3,851
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 3 / 2
6,308
526
3,939
5,575
1,662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
chewablelemon
Jormungandr
9
7 / 3 / 7
6,706
559
4,246
8,189
3,927
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
flecky165
Chaac
10
0 / 3 / 0
6,025
502
3,397
9,660
3,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
2 / 3 / 3
5,866
489
6,003
8,201
6,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
Cybermln
Serqet
10
4 / 2 / 2
6,219
518
3,352
7,335
2,032
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 11 / 3
4,759
397
1,266
7,121
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
6
1 / 5 / 5
4,897
408
3,517
5,538
1,567
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
6 / 4 / 1
6,374
531
3,901
6,760
1,510
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
25
Kills
13
14
Deaths
25
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
2
3
L
Osiris
2
3
3
1.17
L
Serqet
Cybermln
Serqet
4
2
2
2.5
L
0
11
3
0.14
L
Skadi
1
5
5
0.7
W
Zhong Kui
MechaNiipah
Zhong Kui
7
2
6
5
W
3
3
2
1.33
L
6
4
1
1.63
W
Jormungandr
chewablelemon
Jormungandr
7
3
7
3.5
W
Chaac
flecky165
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,442
Damage
18,039
37,609
Taken
34,955
15,491
Mitigated
13,603
11,360
Healing
5,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,411
542
0
2,550
7,154
2,273
171
604
6,389
0
23,315
L
Osiris
6,003
2,125
0
2,450
8,201
6,837
133
544
7,657
5,235
19,372
L
Serqet
Cybermln
Serqet
3,352
827
0
1,543
7,335
2,032
0
2,890
4,445
0
19,370
L
1,266
346
0
95
7,121
1,657
0
3,467
3,654
7,925
0
L
Skadi
3,517
2,250
0
0
5,538
1,567
0
3,902
1,636
0
8,458
W
Zhong Kui
MechaNiipah
Zhong Kui
9,449
1,521
0
3,417
7,031
3,851
488
1,296
5,307
30,807
0
W
3,939
2,224
0
1,319
5,575
1,662
530
1,912
3,605
0
27,558
L
3,901
1,179
0
1,262
6,760
1,510
0
2,892
3,868
12,565
0
W
Jormungandr
chewablelemon
Jormungandr
4,246
1,478
384
1,046
8,189
3,927
210
1,438
6,428
18,285
0
W
Chaac
flecky165
Chaac
3,397
1,103
0
2,644
9,660
3,778
745
713
8,297
0
27,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,545
Gold Earned
28,115
242
Minions Killed
129
0
Camps Cleared
0
1,067,631
Distance Traveled
1,022,846
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,801
567
46
4
0
222,409
0
L
Osiris
5,866
489
44
4
0
184,873
1
L
Serqet
6,219
518
43
4
0
242,881
1
L
Thoth
4,759
397
16
1
0
180,475
0
L
Skadi
4,897
408
11
1
0
185,745
0
W
Zhong Kui
6,705
559
49
4
0
208,052
3
W
Skadi
6,308
526
50
4
0
196,121
0
L
Scylla
6,374
531
15
1
0
228,872
0
W
Jormungandr
6,706
559
35
3
0
212,791
0
W
Chaac
6,025
502
62
5
0
228,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role