Player Matchup

Zeus
Zeus
ElmoTheCuck
Zeus
Level 104
God Stats
21W - 16L
1,284 SR
Queue Stats
201W - 153L
1,537 Elo+
Party 1
Jing Wei
Jing Wei
Feindeerzz
Jing Wei
Level 137
God Stats
19W - 12L
1,587 SR
Queue Stats
247W - 203L
1,537 Elo+
Party 1
Awilix
Awilix
Fireyleprechaun
Awilix
Level 109
God Stats
77W - 53L
1,572 SR
Queue Stats
164W - 160L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
TheDarkLord759
Cthulhu
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 121L
1,478 Elo+
Party 1
Chaac
Chaac
iPixely
Chaac
Level 87
God Stats
3W - 2L
1,465 SR
Queue Stats
52W - 52L
1,500 Elo+
Party 1
Team Averages
Level 112
1,482 SR
1,512 Elo+

VS

Team Averages
Level 116
1,549 SR
1,575 Elo+
Hun Batz
Hun Batz
KilionForEver
Hun Batz
Level 65
God Stats
5W - 7L
1,442 SR
Queue Stats
258W - 248L
1,558 Elo+
Solo
Ymir
Ymir
MATPlaythings
Ymir
Level 129
God Stats
3W - 5L
1,524 SR
Queue Stats
188W - 145L
1,646 Elo+
Party 2
Poseidon
Poseidon
NRShadows
Poseidon
Level 157
God Stats
2W - 2L
1,742 SR
Queue Stats
395W - 404L
1,541 Elo+
Solo
Anubis
Anubis
SIRTURAN
Anubis
Level 145
God Stats
5W - 8L
1,425 SR
Queue Stats
225W - 212L
1,602 Elo+
Party 2
Pele
Pele
Smürfie2
Pele
Level 84
God Stats
3W - 3L
1,611 SR
Queue Stats
698W - 724L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,174
629
5,181
4,772
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Feindeerzz
Jing Wei
13
1 / 3 / 3
8,236
634
3,726
8,117
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 2 / 1
7,530
579
6,453
8,391
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 6
7,472
575
4,632
6,010
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
iPixely
Chaac
10
0 / 2 / 2
6,145
473
6,183
9,465
9,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KilionForEver
Hun Batz
11
3 / 5 / 1
7,078
544
4,180
10,319
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 2 / 2
7,257
558
9,292
9,912
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
NRShadows
Poseidon
14
5 / 4 / 1
8,592
661
4,339
6,927
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
SIRTURAN
Anubis
9
0 / 3 / 1
5,846
450
1,655
6,717
2,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
7
0 / 2 / 1
5,439
418
1,594
3,451
632
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
9
9
Deaths
16
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Jing Wei
Feindeerzz
Jing Wei
1
3
3
0.83
W
6
2
1
3.25
L
Hun Batz
KilionForEver
Hun Batz
3
5
1
0.7
L
1
2
2
1
L
Poseidon
NRShadows
Poseidon
5
4
1
1.38
L
Anubis
SIRTURAN
Anubis
0
3
1
0.17
L
Pele
0
2
1
0.25
W
4
1
6
7
W
Chaac
iPixely
Chaac
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,175
Damage
21,060
36,755
Taken
37,326
19,956
Mitigated
13,508
12,008
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,181
455
0
1,500
4,772
1,446
0
1,455
3,317
59,230
0
W
Jing Wei
Feindeerzz
Jing Wei
3,726
2,996
0
3,286
8,117
2,578
0
2,664
5,453
0
59,986
W
6,453
2,189
0
3,052
8,391
2,672
0
2,661
5,730
0
45,773
L
Hun Batz
KilionForEver
Hun Batz
4,180
1,637
0
2,828
10,319
2,985
0
2,227
7,948
0
38,143
L
9,292
2,425
0
1,347
9,912
5,583
0
2,464
7,199
46,482
0
L
Poseidon
NRShadows
Poseidon
4,339
583
0
690
6,927
2,038
0
511
6,308
56,244
0
L
Anubis
SIRTURAN
Anubis
1,655
236
0
2,345
6,717
2,270
44
2,993
3,407
28,603
0
L
Pele
1,594
245
0
490
3,451
632
0
664
2,592
0
19,010
W
4,632
379
7
1,044
6,010
4,107
350
2,674
3,336
27,518
0
W
Chaac
iPixely
Chaac
6,183
1,651
0
3,119
9,465
9,153
515
5,899
3,566
0
29,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
34,212
473
Minions Killed
403
0
Camps Cleared
0
1,309,436
Distance Traveled
1,149,513
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,174
629
139
11
0
280,190
4
W
Jing Wei
8,236
634
145
11
0
218,120
5
W
Awilix
7,530
579
75
6
0
314,392
6
L
Hun Batz
7,078
544
73
6
0
280,897
5
L
Ymir
7,257
558
98
8
0
213,500
6
L
Poseidon
8,592
661
130
10
0
250,289
1
L
Anubis
5,846
450
55
4
0
244,009
4
L
Pele
5,439
418
47
4
0
160,818
0
W
Cthulhu
7,472
575
44
3
0
277,538
2
W
Chaac
6,145
473
70
5
0
219,196
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role