Player Matchup

Ymir
Ymir
LilKrazyKill
Ymir
Level 6
God Stats
1W - 2L
1,410 SR
Queue Stats
4W - 8L
1,236 Elo+
Solo
Gilgamesh
Gilgamesh
NoVanityAp
Gilgamesh
Level 27
God Stats
8W - 8L
1,473 SR
Queue Stats
106W - 118L
1,313 Elo+
Party 2
Izanami
Izanami
SunkistTheSungod
Izanami
Level 26
God Stats
1W - 1L
1,663 SR
Queue Stats
57W - 90L
1,302 Elo+
Party 2
Team Averages
Level 20
1,515 SR
1,283 Elo+

VS

Team Averages
Level 78
1,616 SR
1,455 Elo+
Anubis
Anubis
BrisRedEyes
Anubis
Level 29
God Stats
3W - 8L
1,686 SR
Queue Stats
76W - 168L
1,195 Elo+
Solo
Bacchus
Bacchus
Nordic_Dogma
Bacchus
Level 77
God Stats
8W - 12L
1,600 SR
Queue Stats
443W - 326L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
zeroIQplays
Sun Wukong
Level 127
God Stats
8W - 7L
1,562 SR
Queue Stats
701W - 528L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
6,864
490
430
917
323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
NoVanityAp
Gilgamesh
15
8 / 2 / 2
10,224
730
13,167
16,749
8,015
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 7 / 8
9,307
665
10,936
10,296
3,816
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 7 / 5
8,974
641
3,590
10,384
3,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Nordic_Dogma
Bacchus
13
0 / 0 / 10
8,971
641
8,509
13,404
15,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
zeroIQplays
Sun Wukong
14
9 / 3 / 1
10,859
776
10,926
12,388
6,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
10
10
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
1
7
5
0.5
L
0
1
0
0
L
Gilgamesh
NoVanityAp
Gilgamesh
8
2
2
4.5
W
Bacchus
Nordic_Dogma
Bacchus
0
0
10
5
L
1
7
8
0.71
W
Sun Wukong
zeroIQplays
Sun Wukong
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,533
Damage
23,025
27,962
Taken
36,176
12,154
Mitigated
26,131
7,043
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,590
215
705
1,769
10,384
3,934
572
3
10,381
14,766
0
L
430
256
0
0
917
323
0
530
387
430
0
L
Gilgamesh
NoVanityAp
Gilgamesh
13,167
2,083
208
6,292
16,749
8,015
0
7,755
8,994
0
30,921
W
Bacchus
Nordic_Dogma
Bacchus
8,509
883
0
3,624
13,404
15,777
0
603
12,801
27,151
0
L
10,936
5,664
62
481
10,296
3,816
82
3,970
6,326
0
35,367
W
Sun Wukong
zeroIQplays
Sun Wukong
10,926
2,567
0
1,129
12,388
6,420
0
484
11,904
0
39,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,395
Gold Earned
28,804
102
Minions Killed
135
4
Camps Cleared
7
471,231
Distance Traveled
672,469
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,974
641
25
2
1
228,898
0
L
Ymir
6,864
490
0
0
0
20,299
1
L
Gilgamesh
10,224
730
37
3
1
264,919
0
W
Bacchus
8,971
641
40
3
1
247,146
0
L
Izanami
9,307
665
65
5
3
186,013
3
W
Sun Wukong
10,859
776
70
5
5
196,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role