Player Matchup

Geb
Geb
JecksenBeiley
Geb
Level 120
God Stats
1W - 0L
1,477 SR
Queue Stats
16W - 14L
1,632 Elo+
Party 2
Janus
Janus
PS4Grandmaster
Janus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,657 Elo+
Solo
Amaterasu
Amaterasu
YoUnGReD23
Amaterasu
Level 128
God Stats
11W - 10L
1,593 SR
Queue Stats
115W - 95L
1,557 Elo+
Party 4
Bastet
Bastet
lXIKingIXl
Bastet
Level 157
God Stats
2W - 0L
1,463 SR
Queue Stats
102W - 66L
1,591 Elo+
Party 4
Chiron
Chiron
ydiggiN
Chiron
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,614 Elo+
Party 2
Team Averages
Level 122
1,507 SR
1,610 Elo+

VS

Team Averages
Level 122
1,771 SR
1,589 Elo+
Hou Yi
Hou Yi
Jhethio
Hou Yi
Level 154
God Stats
10W - 3L
1,791 SR
Queue Stats
475W - 439L
1,562 Elo+
Party 3
Zeus
Zeus
Paynful4nl
Zeus
Level 106
God Stats
9W - 8L
1,567 SR
Queue Stats
426W - 368L
1,566 Elo+
Solo
Hun Batz
Hun Batz
flocool
Hun Batz
Level 106
God Stats
7W - 5L
1,675 SR
Queue Stats
188W - 195L
1,613 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mykymas
Kumbhakarna
Level 145
God Stats
1W - 1L
1,945 SR
Queue Stats
204W - 218L
1,579 Elo+
Party 3
Jormungandr
Jormungandr
tomthegrinder
Jormungandr
Level 101
God Stats
9W - 3L
1,878 SR
Queue Stats
270W - 275L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
10,415
521
5,727
14,812
16,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
4 / 2 / 7
12,252
613
7,990
7,631
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
YoUnGReD23
Amaterasu
18
1 / 2 / 5
11,451
573
6,730
20,440
21,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
lXIKingIXl
Bastet
20
16 / 1 / 5
12,926
646
24,081
19,517
7,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
ydiggiN
Chiron
17
3 / 3 / 1
10,293
515
12,436
15,922
7,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jhethio
Hou Yi
15
3 / 6 / 2
9,376
469
13,385
13,606
4,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 10 / 1
9,217
461
4,537
13,490
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
flocool
Hun Batz
16
4 / 5 / 1
10,255
513
8,665
15,077
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
mykymas
Kumbhakarna
12
1 / 1 / 4
8,369
418
4,354
17,907
15,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
tomthegrinder
Jormungandr
17
1 / 4 / 1
10,897
545
13,451
14,730
14,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
26
Kills
9
10
Deaths
26
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Hou Yi
Jhethio
Hou Yi
3
6
2
0.67
W
4
2
7
3.75
L
0
10
1
0.05
W
Amaterasu
YoUnGReD23
Amaterasu
1
2
5
1.75
L
Hun Batz
flocool
Hun Batz
4
5
1
0.9
W
Bastet
lXIKingIXl
Bastet
16
1
5
18.5
L
Kumbhakarna
mykymas
Kumbhakarna
1
1
4
3
L
Jormungandr
tomthegrinder
Jormungandr
1
4
1
0.38
W
Chiron
ydiggiN
Chiron
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,964
Damage
44,392
78,322
Taken
74,810
56,297
Mitigated
44,288
34,955
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,727
1,120
772
3,468
14,812
16,972
399
3,208
11,604
24,933
0
L
Hou Yi
Jhethio
Hou Yi
13,385
5,961
0
500
13,606
4,166
0
2,061
11,056
0
63,978
W
7,990
223
0
2,322
7,631
2,310
673
880
6,751
87,594
0
L
4,537
204
0
1,055
13,490
4,514
324
2,449
10,873
61,482
2,758
W
Amaterasu
YoUnGReD23
Amaterasu
6,730
2,529
0
12,284
20,440
21,776
2,480
10,511
9,929
0
78,028
L
Hun Batz
flocool
Hun Batz
8,665
2,042
0
4,281
15,077
5,357
0
2,913
11,985
0
67,125
W
Bastet
lXIKingIXl
Bastet
24,081
7,038
0
9,836
19,517
7,926
2,717
5,199
14,318
0
100,375
L
Kumbhakarna
mykymas
Kumbhakarna
4,354
611
0
5,657
17,907
15,516
0
2,869
14,040
23,056
0
L
Jormungandr
tomthegrinder
Jormungandr
13,451
3,487
0
3,035
14,730
14,735
0
2,958
11,737
81,051
0
W
Chiron
ydiggiN
Chiron
12,436
5,831
545
5,728
15,922
7,313
1,801
2,875
12,935
0
87,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,337
Gold Earned
48,114
594
Minions Killed
584
0
Camps Cleared
0
1,975,233
Distance Traveled
1,831,180
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,415
521
19
1
0
384,269
5
L
Hou Yi
9,376
469
128
6
0
314,716
1
W
Janus
12,252
613
166
8
0
396,363
7
L
Zeus
9,217
461
153
8
0
340,117
5
W
Amaterasu
11,451
573
152
8
0
407,154
3
L
Hun Batz
10,255
513
103
5
0
412,132
1
W
Bastet
12,926
646
127
6
0
443,836
5
L
Kumbhakarna
8,369
418
26
1
0
429,231
4
L
Jormungandr
10,897
545
174
9
0
334,984
7
W
Chiron
10,293
515
130
7
0
343,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role